1 /*
2 * $Id: lightning.c,v 1.13 2001/04/26 10:24:46 vojtech Exp $
3 *
4 * Copyright (c) 1998-2001 Vojtech Pavlik
5 *
6 * Sponsored by SuSE
7 */
8
9 /*
10 * PDPI Lightning 4 gamecard driver for Linux.
11 */
12
13 /*
14 * This program is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License as published by
16 * the Free Software Foundation; either version 2 of the License, or
17 * (at your option) any later version.
18 *
19 * This program is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
23 *
24 * You should have received a copy of the GNU General Public License
25 * along with this program; if not, write to the Free Software
26 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 *
28 * Should you need to contact me, the author, you can do so either by
29 * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
30 * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
31 */
32
33 #include <asm/io.h>
34 #include <linux/delay.h>
35 #include <linux/errno.h>
36 #include <linux/ioport.h>
37 #include <linux/kernel.h>
38 #include <linux/module.h>
39 #include <linux/init.h>
40 #include <linux/gameport.h>
41 #include <linux/slab.h>
42
43 #define L4_PORT 0x201
44 #define L4_SELECT_ANALOG 0xa4
45 #define L4_SELECT_DIGITAL 0xa5
46 #define L4_SELECT_SECONDARY 0xa6
47 #define L4_CMD_ID 0x80
48 #define L4_CMD_GETCAL 0x92
49 #define L4_CMD_SETCAL 0x93
50 #define L4_ID 0x04
51 #define L4_BUSY 0x01
52 #define L4_TIMEOUT 80 /* 80 us */
53
54 MODULE_AUTHOR("Vojtech Pavlik <vojtech@suse.cz>");
55 MODULE_LICENSE("GPL");
56
57 struct l4 {
58 struct gameport gameport;
59 unsigned char port;
60 } *l4_port[8];
61
62 /*
63 * l4_wait_ready() waits for the L4 to become ready.
64 */
65
l4_wait_ready(void)66 static int l4_wait_ready(void)
67 {
68 unsigned int t;
69 t = L4_TIMEOUT;
70 while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
71 return -(t<=0);
72 }
73
74 /*
75 * l4_cooked_read() reads data from the Lightning 4.
76 */
77
l4_cooked_read(struct gameport * gameport,int * axes,int * buttons)78 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
79 {
80 struct l4 *l4 = gameport->driver;
81 unsigned char status;
82 int i, result = -1;
83
84 outb(L4_SELECT_ANALOG, L4_PORT);
85 outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
86
87 if (inb(L4_PORT) & L4_BUSY) goto fail;
88 outb(l4->port & 3, L4_PORT);
89
90 if (l4_wait_ready()) goto fail;
91 status = inb(L4_PORT);
92
93 for (i = 0; i < 4; i++)
94 if (status & (1 << i)) {
95 if (l4_wait_ready()) goto fail;
96 axes[i] = inb(L4_PORT);
97 if (axes[i] > 252) axes[i] = -1;
98 }
99
100 if (status & 0x10) {
101 if (l4_wait_ready()) goto fail;
102 *buttons = inb(L4_PORT) & 0x0f;
103 }
104
105 result = 0;
106
107 fail: outb(L4_SELECT_ANALOG, L4_PORT);
108 return result;
109 }
110
l4_open(struct gameport * gameport,int mode)111 static int l4_open(struct gameport *gameport, int mode)
112 {
113 struct l4 *l4 = gameport->driver;
114 if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
115 return -1;
116 outb(L4_SELECT_ANALOG, L4_PORT);
117 return 0;
118 }
119
120 /*
121 * l4_getcal() reads the L4 with calibration values.
122 */
123
l4_getcal(int port,int * cal)124 static int l4_getcal(int port, int *cal)
125 {
126 int i, result = -1;
127
128 outb(L4_SELECT_ANALOG, L4_PORT);
129 outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
130
131 if (inb(L4_PORT) & L4_BUSY) goto fail;
132 outb(L4_CMD_GETCAL, L4_PORT);
133
134 if (l4_wait_ready()) goto fail;
135 if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) goto fail;
136
137 if (l4_wait_ready()) goto fail;
138 outb(port & 3, L4_PORT);
139
140 for (i = 0; i < 4; i++) {
141 if (l4_wait_ready()) goto fail;
142 cal[i] = inb(L4_PORT);
143 }
144
145 result = 0;
146
147 fail: outb(L4_SELECT_ANALOG, L4_PORT);
148 return result;
149 }
150
151 /*
152 * l4_setcal() programs the L4 with calibration values.
153 */
154
l4_setcal(int port,int * cal)155 static int l4_setcal(int port, int *cal)
156 {
157 int i, result = -1;
158
159 outb(L4_SELECT_ANALOG, L4_PORT);
160 outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
161
162 if (inb(L4_PORT) & L4_BUSY) goto fail;
163 outb(L4_CMD_SETCAL, L4_PORT);
164
165 if (l4_wait_ready()) goto fail;
166 if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) goto fail;
167
168 if (l4_wait_ready()) goto fail;
169 outb(port & 3, L4_PORT);
170
171 for (i = 0; i < 4; i++) {
172 if (l4_wait_ready()) goto fail;
173 outb(cal[i], L4_PORT);
174 }
175
176 result = 0;
177
178 fail: outb(L4_SELECT_ANALOG, L4_PORT);
179 return result;
180 }
181
182 /*
183 * l4_calibrate() calibrates the L4 for the attached device, so
184 * that the device's resistance fits into the L4's 8-bit range.
185 */
186
l4_calibrate(struct gameport * gameport,int * axes,int * max)187 static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
188 {
189 int i, t;
190 int cal[4];
191 struct l4 *l4 = gameport->driver;
192
193 if (l4_getcal(l4->port, cal))
194 return -1;
195
196 for (i = 0; i < 4; i++) {
197 t = (max[i] * cal[i]) / 200;
198 t = (t < 1) ? 1 : ((t > 255) ? 255 : t);
199 axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
200 axes[i] = (axes[i] > 252) ? 252 : axes[i];
201 cal[i] = t;
202 }
203
204 if (l4_setcal(l4->port, cal))
205 return -1;
206
207 return 0;
208 }
209
l4_init(void)210 int __init l4_init(void)
211 {
212 int cal[4] = {255,255,255,255};
213 int i, j, rev, cards = 0;
214 struct gameport *gameport;
215 struct l4 *l4;
216
217 if (!request_region(L4_PORT, 1, "lightning"))
218 return -1;
219
220 for (i = 0; i < 2; i++) {
221
222 outb(L4_SELECT_ANALOG, L4_PORT);
223 outb(L4_SELECT_DIGITAL + i, L4_PORT);
224
225 if (inb(L4_PORT) & L4_BUSY) continue;
226 outb(L4_CMD_ID, L4_PORT);
227
228 if (l4_wait_ready()) continue;
229 if (inb(L4_PORT) != L4_SELECT_DIGITAL + i) continue;
230
231 if (l4_wait_ready()) continue;
232 if (inb(L4_PORT) != L4_ID) continue;
233
234 if (l4_wait_ready()) continue;
235 rev = inb(L4_PORT);
236
237 if (!rev) continue;
238
239 if (!(l4_port[i * 4] = kmalloc(sizeof(struct l4) * 4, GFP_KERNEL))) {
240 printk(KERN_ERR "lightning: Out of memory allocating ports.\n");
241 continue;
242 }
243 memset(l4_port[i * 4], 0, sizeof(struct l4) * 4);
244
245 for (j = 0; j < 4; j++) {
246
247 l4 = l4_port[i * 4 + j] = l4_port[i * 4] + j;
248 l4->port = i * 4 + j;
249
250 gameport = &l4->gameport;
251 gameport->driver = l4;
252 gameport->open = l4_open;
253 gameport->cooked_read = l4_cooked_read;
254 gameport->calibrate = l4_calibrate;
255
256 if (!i && !j)
257 gameport->io = L4_PORT;
258
259 if (rev > 0x28) /* on 2.9+ the setcal command works correctly */
260 l4_setcal(l4->port, cal);
261
262 gameport_register_port(gameport);
263 }
264
265 printk(KERN_INFO "gameport%d,%d,%d,%d: PDPI Lightning 4 %s card v%d.%d at %#x\n",
266 l4_port[i * 4 + 0]->gameport.number, l4_port[i * 4 + 1]->gameport.number,
267 l4_port[i * 4 + 2]->gameport.number, l4_port[i * 4 + 3]->gameport.number,
268 i ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
269
270 cards++;
271 }
272
273 outb(L4_SELECT_ANALOG, L4_PORT);
274
275 if (!cards) {
276 release_region(L4_PORT, 1);
277 return -1;
278 }
279
280 return 0;
281 }
282
l4_exit(void)283 void __init l4_exit(void)
284 {
285 int i;
286 int cal[4] = {59, 59, 59, 59};
287
288 for (i = 0; i < 8; i++)
289 if (l4_port[i]) {
290 l4_setcal(l4_port[i]->port, cal);
291 gameport_unregister_port(&l4_port[i]->gameport);
292 }
293 outb(L4_SELECT_ANALOG, L4_PORT);
294 release_region(L4_PORT, 1);
295 }
296
297 module_init(l4_init);
298 module_exit(l4_exit);
299