Searched refs:L2_RUNNING (Results 1 – 3 of 3) sorted by relevance
101 if (dev->l2_state != L2_RUNNING && dev->l2_state != L2_LOADING) { in pcbit_l2_write()173 if (dev->l2_state != L2_RUNNING && dev->l2_state != L2_LOADING) in pcbit_transmit()356 if (dev->l2_state != L2_RUNNING && dev->l2_state != L2_LOADING) in pcbit_receive()563 if (dev->l2_state != L2_RUNNING && dev->l2_state != L2_LOADING) { in pcbit_irq_handler()603 dev->l2_state = L2_RUNNING; in pcbit_l2_active_conf()610 if (state == L2_ERROR && dev->l2_state == L2_RUNNING) { in pcbit_l2_active_conf()671 if (dev->l2_state == L2_RUNNING) { in pcbit_l2_error()
878 if (dev->l2_state == L2_RUNNING) in set_protocol_running()939 if (dev->l2_state == L2_RUNNING) in pcbit_ioctl()958 if (dev->l2_state == L2_RUNNING) in pcbit_ioctl()965 if (dev->l2_state == L2_RUNNING) in pcbit_ioctl()971 if (dev->l2_state == L2_RUNNING) in pcbit_ioctl()981 if (dev->l2_state == L2_RUNNING) in pcbit_ioctl()995 if (dev->l2_state == L2_RUNNING) in pcbit_ioctl()
164 #define L2_RUNNING 5 macro