Searched refs:BA0_JSPT (Results 1 – 3 of 3) sorted by relevance
46 #define BA0_JSPT 0x00000480 macro178 cs461x_pokeBA0(BA0_JSPT, 0xFF); //outb(gameport->io, 0xFF); in cs461x_gameport_trigger()183 return cs461x_peekBA0(BA0_JSPT); //inb(gameport->io); in cs461x_gameport_read()192 jst = cs461x_peekBA0(BA0_JSPT); in cs461x_gameport_cooked_read()
122 #define BA0_JSPT 0x00000480L macro
106 #define BA0_JSPT 0x00000480 macro