Searched refs:redraw (Results 1 – 4 of 4) sorted by relevance
/StarryEngine/starry_toolkit/src/base/ |
H A D | panel.rs | 95 redraw: Cell<bool>, field 119 redraw: Cell::new(false), in from_window() 284 widget.handle_event(event, self.is_focused(widget), &self.redraw, &caught); in handle_events() 310 if self.redraw.get() { in draw_if_needed() 312 self.redraw.set(false); in draw_if_needed()
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/StarryEngine/starry_toolkit/src/layout/ |
H A D | grid.rs | 290 redraw: &Cell<bool>, in handle_event() 296 self.emit_enter(character, redraw); in handle_event() 325 fn emit_enter(&self, char: char, redraw: &Cell<bool>) { in emit_enter() 327 enter_callback(self, char, redraw); in emit_enter()
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/StarryEngine/starry_applications/src/asset_manager/code/ |
H A D | mod.rs | 65 grid.set_enter_callback(move |grid, char, redraw| { in init_grid() 154 redraw.set(true); in init_grid()
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/StarryEngine/starry_toolkit/src/traits/ |
H A D | enter.rs | 5 fn emit_enter(&self, char: char, redraw: &Cell<bool>); in emit_enter()
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