Searched refs:asset_manager (Results 1 – 3 of 3) sorted by relevance
66 let asset_manager: &mut AssetManager = unsafe { &mut *self_ptr }; in init_grid() localVariable69 if let Some(item) = asset_manager.items.get(&grid.focused_id.get().unwrap()) { in init_grid()77 if asset_manager.cur_path.len() == 1 { in init_grid()81 &asset_manager.cur_path[..asset_manager.cur_path.len() - 1]; in init_grid()83 let _ = asset_manager.cur_path.split_off(slash_pos + 1); in init_grid()87 asset_manager.cur_path.push_str(&item.file_path.borrow()); in init_grid()88 asset_manager.cur_path.push_str(&"/"); in init_grid()90 asset_manager.refresh_grid(); in init_grid()153 asset_manager.loading_panel.draw(); in init_grid()
3 use starry_apps::{asset_manager::code::AssetManager, set_tty};8 let mut asset_manager = AssetManager::new(); in main() localVariable9 asset_manager.init_grid(); in main()10 asset_manager.refresh_grid(); in main()13 asset_manager.exec(); in main()
6 pub mod asset_manager; module