Searched refs:symbols (Results 1 – 3 of 3) sorted by relevance
30 info!("Parsed {} symbols", result.symbols().len()); in load()50 pub fn symbols(&self) -> &[Symbol] { in symbols() method51 &self.sym_collection.symbols in symbols()65 symbols: Vec<Symbol>, field71 symbols: Vec::new(), in new()76 self.symbols.push(Symbol::new(sym, name)); in add_symbol()81 self.symbols.len() in len()85 self.symbols.iter().find(|sym| sym.name() == name) in find_by_name()
4 symbols,86 symbols::bar::NINE_LEVELS in draw_memory_logging_speed_gauges()88 symbols::bar::THREE_LEVELS in draw_memory_logging_speed_gauges()
2116 there is no change for c symbols2117 rust symbols name will be more readable2139 put rust text between _text and _etext, so rust symbols are included in