Searched refs:lag (Results 1 – 1 of 1) sorted by relevance
809 let mut lag = 0; in place_entity() localVariable819 lag = se.vlag; in place_entity()829 lag *= load + LoadWeight::scale_load_down(se.load.weight) as i64; in place_entity()835 lag /= load; in place_entity()838 se.vruntime = vruntime - lag as u64; in place_entity()1092 let lag = self.avg_vruntime() as i64 - se.vruntime as i64; in update_entity_lag() localVariable1096 se.force_mut().vlag = if lag < -limit { in update_entity_lag()1098 } else if lag > limit { in update_entity_lag()1101 lag in update_entity_lag()