Searched refs:depth (Results 1 – 6 of 6) sorted by relevance
21 fetch-depth: 0
112 depth: 1, in new()364 depth: u32, field515 pub fn depth(&self) -> u32 { in depth() method516 self.depth in depth()525 pub fn set_depth(&mut self, depth: u32) { in set_depth()526 self.depth = depth; in set_depth()
52 let depth = fb_info.color_depth(); in get_color() localVariable54 if depth != 1 { in get_color()64 match depth { in get_color()377 let depth = fb_info.color_depth(); in con_set_palette() localVariable380 if depth > 3 { in con_set_palette()636 depth: 1, in put_string()807 cursor.image.depth = 1; in cursor()
69 pub depth: u32, field104 depth: Default::default(), in new()1386 let mut se_depth = se.depth; in find_matching_se()1387 let mut pse_depth = pse.depth; in find_matching_se()1779 let se_depth = se.depth; in pick_next_task()1780 let pse_depth = pse.depth; in pick_next_task()
308 let depth = video_refresh_manager().device_buffer().bit_depth(); in new() localVariable316 bit_depth: depth, in new()326 bit_depth: depth, in new()
89 if image.depth == 1 { in generic_imageblit()1232 pub depth: u8, field