Searched refs:current_state (Results 1 – 2 of 2) sorted by relevance
28 current_state: TypeOneFSMState, field36 current_state: TypeOneFSMState::Start, in new()43 self.current_state = self.current_state.parse(scancode, &mut self.status); in parse()44 self.current_state in parse()
190 current_state: MouseState::new(), in new()298 guard.current_state.flags = flags; in process_packet()301 let flags = guard.current_state.flags; in process_packet()303 guard.current_state.x = self.get_x_movement(packet, flags); in process_packet()307 let flags = guard.current_state.flags; in process_packet()309 guard.current_state.y = self.get_y_movement(packet, flags); in process_packet()419 current_state: MouseState, field