Searched refs:INIT (Results 1 – 10 of 10) sorted by relevance
23    WaitQueue对象的初始化非常简单,只需要调用WaitQueue::INIT即可。26 let mut wq = WaitQueue::INIT;
34 static INIT: Once = Once::new(); in sysfs_init() constant36 INIT.call_once(|| { in sysfs_init()
306 static INIT: Once = Once::new(); in init_stage2() variable307 INIT.call_once(|| { in init_stage2()523 static INIT: Once = Once::new(); in kthread_init() constant524 INIT.call_once(|| { in kthread_init()
189 const INIT: u32 = 0x00000500; // INIT/RESET constant257 BCAST | INIT | LEVEL, in init_current_cpu()
371 INIT = 0b101, enumerator402 return Ok(DeliveryMode::INIT); in try_from()
33 WaitQueue(SpinLock::new(InnerWaitQueue::INIT)) in default()289 pub const INIT: InnerWaitQueue = InnerWaitQueue { constant
611 static INIT: Once = Once::new(); in devfs_init() variable613 INIT.call_once(|| { in devfs_init()
95 fb_id: FbId::INIT, in new()948 static INIT: Once = Once::new(); in vesa_fb_device_init() variable949 INIT.call_once(|| { in vesa_fb_device_init()
837 static INIT: Once = Once::new(); in procfs_init() constant839 INIT.call_once(|| { in procfs_init()
43 pub const INIT: Self = Self::new(u32::MAX); constant48 if self.0 == Self::INIT.0 || self.0 >= FrameBufferManager::FB_MAX as u32 { in is_valid()