Searched refs:zero_entity (Results 1 – 4 of 4) sorted by relevance
504 let mut zero_entity: Vec<Arc<SchedEntity>> = Vec::new(); in build_install_daemon() localVariable507 zero_entity.push(e.clone()); in build_install_daemon()513 while !zero_entity.is_empty() in build_install_daemon()517 zero_entity.last().unwrap().clone(), in build_install_daemon()520 zero_entity.pop(); in build_install_daemon()533 zero_entity.push(e.clone()); in build_install_daemon()
504 let mut zero_entity: Vec<Arc<SchedEntity>> = Vec::new(); in execute() 507 zero_entity.push(e.clone()); in execute() 513 while !zero_entity.is_empty() in execute() 517 zero_entity.last().unwrap().clone(), in execute() 520 zero_entity.pop(); in execute() 533 zero_entity.push(e.clone());549 let mut zero_entity: Vec<Arc<SchedEntity>> = Vec::new(); build_install_daemon() localVariable
504 let mut zero_entity: Vec<Arc<SchedEntity>> = Vec::new(); in execute() 507 zero_entity.push(e.clone()); in execute() 513 while !zero_entity.is_empty() in execute() 517 zero_entity.last().unwrap().clone(), in execute() 520 zero_entity.pop(); in execute() 533 zero_entity.push(e.clone());547 let mut zero_entity: Vec<Arc<SchedEntity>> = Vec::new(); build_install_daemon() localVariable