1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3 * PS3 GPU declarations.
4 *
5 * Copyright 2009 Sony Corporation
6 */
7
8 #ifndef _ASM_POWERPC_PS3GPU_H
9 #define _ASM_POWERPC_PS3GPU_H
10
11 #include <linux/mutex.h>
12
13 #include <asm/lv1call.h>
14
15
16 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
17 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
18
19 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
20 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
21 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
22 #define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603
23
24 #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
25
26 #define L1GPU_DISPLAY_SYNC_HSYNC 1
27 #define L1GPU_DISPLAY_SYNC_VSYNC 2
28
29
30 /* mutex synchronizing GPU accesses and video mode changes */
31 extern struct mutex ps3_gpu_mutex;
32
33
lv1_gpu_display_sync(u64 context_handle,u64 head,u64 ddr_offset)34 static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
35 u64 ddr_offset)
36 {
37 return lv1_gpu_context_attribute(context_handle,
38 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
39 head, ddr_offset, 0, 0);
40 }
41
lv1_gpu_display_flip(u64 context_handle,u64 head,u64 ddr_offset)42 static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
43 u64 ddr_offset)
44 {
45 return lv1_gpu_context_attribute(context_handle,
46 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
47 head, ddr_offset, 0, 0);
48 }
49
lv1_gpu_fb_setup(u64 context_handle,u64 xdr_lpar,u64 xdr_size,u64 ioif_offset)50 static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
51 u64 xdr_size, u64 ioif_offset)
52 {
53 return lv1_gpu_context_attribute(context_handle,
54 L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
55 xdr_lpar, xdr_size, ioif_offset, 0);
56 }
57
lv1_gpu_fb_blit(u64 context_handle,u64 ddr_offset,u64 ioif_offset,u64 sync_width,u64 pitch)58 static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
59 u64 ioif_offset, u64 sync_width, u64 pitch)
60 {
61 return lv1_gpu_context_attribute(context_handle,
62 L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
63 ddr_offset, ioif_offset, sync_width,
64 pitch);
65 }
66
lv1_gpu_fb_close(u64 context_handle)67 static inline int lv1_gpu_fb_close(u64 context_handle)
68 {
69 return lv1_gpu_context_attribute(context_handle,
70 L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
71 0, 0, 0);
72 }
73
74 #endif /* _ASM_POWERPC_PS3GPU_H */
75