1 /*
2 * Copyright 2015 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 */
23
24 #ifndef _DRM_GPU_SCHEDULER_H_
25 #define _DRM_GPU_SCHEDULER_H_
26
27 #include <drm/spsc_queue.h>
28 #include <linux/dma-fence.h>
29 #include <linux/completion.h>
30 #include <linux/xarray.h>
31 #include <linux/workqueue.h>
32
33 #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
34
35 struct drm_gem_object;
36
37 struct drm_gpu_scheduler;
38 struct drm_sched_rq;
39
40 /* These are often used as an (initial) index
41 * to an array, and as such should start at 0.
42 */
43 enum drm_sched_priority {
44 DRM_SCHED_PRIORITY_MIN,
45 DRM_SCHED_PRIORITY_NORMAL,
46 DRM_SCHED_PRIORITY_HIGH,
47 DRM_SCHED_PRIORITY_KERNEL,
48
49 DRM_SCHED_PRIORITY_COUNT,
50 DRM_SCHED_PRIORITY_UNSET = -2
51 };
52
53 /**
54 * struct drm_sched_entity - A wrapper around a job queue (typically
55 * attached to the DRM file_priv).
56 *
57 * Entities will emit jobs in order to their corresponding hardware
58 * ring, and the scheduler will alternate between entities based on
59 * scheduling policy.
60 */
61 struct drm_sched_entity {
62 /**
63 * @list:
64 *
65 * Used to append this struct to the list of entities in the runqueue
66 * @rq under &drm_sched_rq.entities.
67 *
68 * Protected by &drm_sched_rq.lock of @rq.
69 */
70 struct list_head list;
71
72 /**
73 * @rq:
74 *
75 * Runqueue on which this entity is currently scheduled.
76 *
77 * FIXME: Locking is very unclear for this. Writers are protected by
78 * @rq_lock, but readers are generally lockless and seem to just race
79 * with not even a READ_ONCE.
80 */
81 struct drm_sched_rq *rq;
82
83 /**
84 * @sched_list:
85 *
86 * A list of schedulers (struct drm_gpu_scheduler). Jobs from this entity can
87 * be scheduled on any scheduler on this list.
88 *
89 * This can be modified by calling drm_sched_entity_modify_sched().
90 * Locking is entirely up to the driver, see the above function for more
91 * details.
92 *
93 * This will be set to NULL if &num_sched_list equals 1 and @rq has been
94 * set already.
95 *
96 * FIXME: This means priority changes through
97 * drm_sched_entity_set_priority() will be lost henceforth in this case.
98 */
99 struct drm_gpu_scheduler **sched_list;
100
101 /**
102 * @num_sched_list:
103 *
104 * Number of drm_gpu_schedulers in the @sched_list.
105 */
106 unsigned int num_sched_list;
107
108 /**
109 * @priority:
110 *
111 * Priority of the entity. This can be modified by calling
112 * drm_sched_entity_set_priority(). Protected by &rq_lock.
113 */
114 enum drm_sched_priority priority;
115
116 /**
117 * @rq_lock:
118 *
119 * Lock to modify the runqueue to which this entity belongs.
120 */
121 spinlock_t rq_lock;
122
123 /**
124 * @job_queue: the list of jobs of this entity.
125 */
126 struct spsc_queue job_queue;
127
128 /**
129 * @fence_seq:
130 *
131 * A linearly increasing seqno incremented with each new
132 * &drm_sched_fence which is part of the entity.
133 *
134 * FIXME: Callers of drm_sched_job_arm() need to ensure correct locking,
135 * this doesn't need to be atomic.
136 */
137 atomic_t fence_seq;
138
139 /**
140 * @fence_context:
141 *
142 * A unique context for all the fences which belong to this entity. The
143 * &drm_sched_fence.scheduled uses the fence_context but
144 * &drm_sched_fence.finished uses fence_context + 1.
145 */
146 uint64_t fence_context;
147
148 /**
149 * @dependency:
150 *
151 * The dependency fence of the job which is on the top of the job queue.
152 */
153 struct dma_fence *dependency;
154
155 /**
156 * @cb:
157 *
158 * Callback for the dependency fence above.
159 */
160 struct dma_fence_cb cb;
161
162 /**
163 * @guilty:
164 *
165 * Points to entities' guilty.
166 */
167 atomic_t *guilty;
168
169 /**
170 * @last_scheduled:
171 *
172 * Points to the finished fence of the last scheduled job. Only written
173 * by the scheduler thread, can be accessed locklessly from
174 * drm_sched_job_arm() iff the queue is empty.
175 */
176 struct dma_fence *last_scheduled;
177
178 /**
179 * @last_user: last group leader pushing a job into the entity.
180 */
181 struct task_struct *last_user;
182
183 /**
184 * @stopped:
185 *
186 * Marks the enity as removed from rq and destined for
187 * termination. This is set by calling drm_sched_entity_flush() and by
188 * drm_sched_fini().
189 */
190 bool stopped;
191
192 /**
193 * @entity_idle:
194 *
195 * Signals when entity is not in use, used to sequence entity cleanup in
196 * drm_sched_entity_fini().
197 */
198 struct completion entity_idle;
199 };
200
201 /**
202 * struct drm_sched_rq - queue of entities to be scheduled.
203 *
204 * @lock: to modify the entities list.
205 * @sched: the scheduler to which this rq belongs to.
206 * @entities: list of the entities to be scheduled.
207 * @current_entity: the entity which is to be scheduled.
208 *
209 * Run queue is a set of entities scheduling command submissions for
210 * one specific ring. It implements the scheduling policy that selects
211 * the next entity to emit commands from.
212 */
213 struct drm_sched_rq {
214 spinlock_t lock;
215 struct drm_gpu_scheduler *sched;
216 struct list_head entities;
217 struct drm_sched_entity *current_entity;
218 };
219
220 /**
221 * struct drm_sched_fence - fences corresponding to the scheduling of a job.
222 */
223 struct drm_sched_fence {
224 /**
225 * @scheduled: this fence is what will be signaled by the scheduler
226 * when the job is scheduled.
227 */
228 struct dma_fence scheduled;
229
230 /**
231 * @finished: this fence is what will be signaled by the scheduler
232 * when the job is completed.
233 *
234 * When setting up an out fence for the job, you should use
235 * this, since it's available immediately upon
236 * drm_sched_job_init(), and the fence returned by the driver
237 * from run_job() won't be created until the dependencies have
238 * resolved.
239 */
240 struct dma_fence finished;
241
242 /**
243 * @parent: the fence returned by &drm_sched_backend_ops.run_job
244 * when scheduling the job on hardware. We signal the
245 * &drm_sched_fence.finished fence once parent is signalled.
246 */
247 struct dma_fence *parent;
248 /**
249 * @sched: the scheduler instance to which the job having this struct
250 * belongs to.
251 */
252 struct drm_gpu_scheduler *sched;
253 /**
254 * @lock: the lock used by the scheduled and the finished fences.
255 */
256 spinlock_t lock;
257 /**
258 * @owner: job owner for debugging
259 */
260 void *owner;
261 };
262
263 struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
264
265 /**
266 * struct drm_sched_job - A job to be run by an entity.
267 *
268 * @queue_node: used to append this struct to the queue of jobs in an entity.
269 * @list: a job participates in a "pending" and "done" lists.
270 * @sched: the scheduler instance on which this job is scheduled.
271 * @s_fence: contains the fences for the scheduling of job.
272 * @finish_cb: the callback for the finished fence.
273 * @work: Helper to reschdeule job kill to different context.
274 * @id: a unique id assigned to each job scheduled on the scheduler.
275 * @karma: increment on every hang caused by this job. If this exceeds the hang
276 * limit of the scheduler then the job is marked guilty and will not
277 * be scheduled further.
278 * @s_priority: the priority of the job.
279 * @entity: the entity to which this job belongs.
280 * @cb: the callback for the parent fence in s_fence.
281 *
282 * A job is created by the driver using drm_sched_job_init(), and
283 * should call drm_sched_entity_push_job() once it wants the scheduler
284 * to schedule the job.
285 */
286 struct drm_sched_job {
287 struct spsc_node queue_node;
288 struct list_head list;
289 struct drm_gpu_scheduler *sched;
290 struct drm_sched_fence *s_fence;
291
292 /*
293 * work is used only after finish_cb has been used and will not be
294 * accessed anymore.
295 */
296 union {
297 struct dma_fence_cb finish_cb;
298 struct work_struct work;
299 };
300
301 uint64_t id;
302 atomic_t karma;
303 enum drm_sched_priority s_priority;
304 struct drm_sched_entity *entity;
305 struct dma_fence_cb cb;
306 /**
307 * @dependencies:
308 *
309 * Contains the dependencies as struct dma_fence for this job, see
310 * drm_sched_job_add_dependency() and
311 * drm_sched_job_add_implicit_dependencies().
312 */
313 struct xarray dependencies;
314
315 /** @last_dependency: tracks @dependencies as they signal */
316 unsigned long last_dependency;
317 };
318
drm_sched_invalidate_job(struct drm_sched_job * s_job,int threshold)319 static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
320 int threshold)
321 {
322 return s_job && atomic_inc_return(&s_job->karma) > threshold;
323 }
324
325 enum drm_gpu_sched_stat {
326 DRM_GPU_SCHED_STAT_NONE, /* Reserve 0 */
327 DRM_GPU_SCHED_STAT_NOMINAL,
328 DRM_GPU_SCHED_STAT_ENODEV,
329 };
330
331 /**
332 * struct drm_sched_backend_ops
333 *
334 * Define the backend operations called by the scheduler,
335 * these functions should be implemented in driver side.
336 */
337 struct drm_sched_backend_ops {
338 /**
339 * @dependency:
340 *
341 * Called when the scheduler is considering scheduling this job next, to
342 * get another struct dma_fence for this job to block on. Once it
343 * returns NULL, run_job() may be called.
344 *
345 * If a driver exclusively uses drm_sched_job_add_dependency() and
346 * drm_sched_job_add_implicit_dependencies() this can be ommitted and
347 * left as NULL.
348 */
349 struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
350 struct drm_sched_entity *s_entity);
351
352 /**
353 * @run_job: Called to execute the job once all of the dependencies
354 * have been resolved. This may be called multiple times, if
355 * timedout_job() has happened and drm_sched_job_recovery()
356 * decides to try it again.
357 */
358 struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
359
360 /**
361 * @timedout_job: Called when a job has taken too long to execute,
362 * to trigger GPU recovery.
363 *
364 * This method is called in a workqueue context.
365 *
366 * Drivers typically issue a reset to recover from GPU hangs, and this
367 * procedure usually follows the following workflow:
368 *
369 * 1. Stop the scheduler using drm_sched_stop(). This will park the
370 * scheduler thread and cancel the timeout work, guaranteeing that
371 * nothing is queued while we reset the hardware queue
372 * 2. Try to gracefully stop non-faulty jobs (optional)
373 * 3. Issue a GPU reset (driver-specific)
374 * 4. Re-submit jobs using drm_sched_resubmit_jobs()
375 * 5. Restart the scheduler using drm_sched_start(). At that point, new
376 * jobs can be queued, and the scheduler thread is unblocked
377 *
378 * Note that some GPUs have distinct hardware queues but need to reset
379 * the GPU globally, which requires extra synchronization between the
380 * timeout handler of the different &drm_gpu_scheduler. One way to
381 * achieve this synchronization is to create an ordered workqueue
382 * (using alloc_ordered_workqueue()) at the driver level, and pass this
383 * queue to drm_sched_init(), to guarantee that timeout handlers are
384 * executed sequentially. The above workflow needs to be slightly
385 * adjusted in that case:
386 *
387 * 1. Stop all schedulers impacted by the reset using drm_sched_stop()
388 * 2. Try to gracefully stop non-faulty jobs on all queues impacted by
389 * the reset (optional)
390 * 3. Issue a GPU reset on all faulty queues (driver-specific)
391 * 4. Re-submit jobs on all schedulers impacted by the reset using
392 * drm_sched_resubmit_jobs()
393 * 5. Restart all schedulers that were stopped in step #1 using
394 * drm_sched_start()
395 *
396 * Return DRM_GPU_SCHED_STAT_NOMINAL, when all is normal,
397 * and the underlying driver has started or completed recovery.
398 *
399 * Return DRM_GPU_SCHED_STAT_ENODEV, if the device is no longer
400 * available, i.e. has been unplugged.
401 */
402 enum drm_gpu_sched_stat (*timedout_job)(struct drm_sched_job *sched_job);
403
404 /**
405 * @free_job: Called once the job's finished fence has been signaled
406 * and it's time to clean it up.
407 */
408 void (*free_job)(struct drm_sched_job *sched_job);
409 };
410
411 /**
412 * struct drm_gpu_scheduler
413 *
414 * @ops: backend operations provided by the driver.
415 * @hw_submission_limit: the max size of the hardware queue.
416 * @timeout: the time after which a job is removed from the scheduler.
417 * @name: name of the ring for which this scheduler is being used.
418 * @sched_rq: priority wise array of run queues.
419 * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
420 * is ready to be scheduled.
421 * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
422 * waits on this wait queue until all the scheduled jobs are
423 * finished.
424 * @hw_rq_count: the number of jobs currently in the hardware queue.
425 * @job_id_count: used to assign unique id to the each job.
426 * @timeout_wq: workqueue used to queue @work_tdr
427 * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
428 * timeout interval is over.
429 * @thread: the kthread on which the scheduler which run.
430 * @pending_list: the list of jobs which are currently in the job queue.
431 * @job_list_lock: lock to protect the pending_list.
432 * @hang_limit: once the hangs by a job crosses this limit then it is marked
433 * guilty and it will no longer be considered for scheduling.
434 * @score: score to help loadbalancer pick a idle sched
435 * @_score: score used when the driver doesn't provide one
436 * @ready: marks if the underlying HW is ready to work
437 * @free_guilty: A hit to time out handler to free the guilty job.
438 *
439 * One scheduler is implemented for each hardware ring.
440 */
441 struct drm_gpu_scheduler {
442 const struct drm_sched_backend_ops *ops;
443 uint32_t hw_submission_limit;
444 long timeout;
445 const char *name;
446 struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_COUNT];
447 wait_queue_head_t wake_up_worker;
448 wait_queue_head_t job_scheduled;
449 atomic_t hw_rq_count;
450 atomic64_t job_id_count;
451 struct workqueue_struct *timeout_wq;
452 struct delayed_work work_tdr;
453 struct task_struct *thread;
454 struct list_head pending_list;
455 spinlock_t job_list_lock;
456 int hang_limit;
457 atomic_t *score;
458 atomic_t _score;
459 bool ready;
460 bool free_guilty;
461 struct device *dev;
462 };
463
464 int drm_sched_init(struct drm_gpu_scheduler *sched,
465 const struct drm_sched_backend_ops *ops,
466 uint32_t hw_submission, unsigned hang_limit,
467 long timeout, struct workqueue_struct *timeout_wq,
468 atomic_t *score, const char *name, struct device *dev);
469
470 void drm_sched_fini(struct drm_gpu_scheduler *sched);
471 int drm_sched_job_init(struct drm_sched_job *job,
472 struct drm_sched_entity *entity,
473 void *owner);
474 void drm_sched_job_arm(struct drm_sched_job *job);
475 int drm_sched_job_add_dependency(struct drm_sched_job *job,
476 struct dma_fence *fence);
477 int drm_sched_job_add_implicit_dependencies(struct drm_sched_job *job,
478 struct drm_gem_object *obj,
479 bool write);
480
481
482 void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
483 struct drm_gpu_scheduler **sched_list,
484 unsigned int num_sched_list);
485
486 void drm_sched_job_cleanup(struct drm_sched_job *job);
487 void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
488 void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
489 void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
490 void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
491 void drm_sched_resubmit_jobs_ext(struct drm_gpu_scheduler *sched, int max);
492 void drm_sched_increase_karma(struct drm_sched_job *bad);
493 void drm_sched_reset_karma(struct drm_sched_job *bad);
494 void drm_sched_increase_karma_ext(struct drm_sched_job *bad, int type);
495 bool drm_sched_dependency_optimized(struct dma_fence* fence,
496 struct drm_sched_entity *entity);
497 void drm_sched_fault(struct drm_gpu_scheduler *sched);
498 void drm_sched_job_kickout(struct drm_sched_job *s_job);
499
500 void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
501 struct drm_sched_entity *entity);
502 void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
503 struct drm_sched_entity *entity);
504
505 int drm_sched_entity_init(struct drm_sched_entity *entity,
506 enum drm_sched_priority priority,
507 struct drm_gpu_scheduler **sched_list,
508 unsigned int num_sched_list,
509 atomic_t *guilty);
510 long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
511 void drm_sched_entity_fini(struct drm_sched_entity *entity);
512 void drm_sched_entity_destroy(struct drm_sched_entity *entity);
513 void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
514 struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
515 void drm_sched_entity_push_job(struct drm_sched_job *sched_job);
516 void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
517 enum drm_sched_priority priority);
518 bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
519
520 struct drm_sched_fence *drm_sched_fence_alloc(
521 struct drm_sched_entity *s_entity, void *owner);
522 void drm_sched_fence_init(struct drm_sched_fence *fence,
523 struct drm_sched_entity *entity);
524 void drm_sched_fence_free(struct drm_sched_fence *fence);
525
526 void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
527 void drm_sched_fence_finished(struct drm_sched_fence *fence);
528
529 unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
530 void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
531 unsigned long remaining);
532 struct drm_gpu_scheduler *
533 drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
534 unsigned int num_sched_list);
535
536 #endif
537