1 /* vi: set sw=4 ts=4: */
2 /*
3 * Utility routines.
4 *
5 * Copyright (C) 1999-2004 by Erik Andersen <andersen@codepoet.org>
6 *
7 * Licensed under GPLv2 or later, see file LICENSE in this source tree.
8 */
9 #include "libbb.h"
10
11 #undef DEBUG_RECURS_ACTION
12
13 /*
14 * Walk down all the directories under the specified
15 * location, and do something (something specified
16 * by the fileAction and dirAction function pointers).
17 *
18 * Unfortunately, while nftw(3) could replace this and reduce
19 * code size a bit, nftw() wasn't supported before GNU libc 2.1,
20 * and so isn't sufficiently portable to take over since glibc2.1
21 * is so stinking huge.
22 */
23
true_action(struct recursive_state * state UNUSED_PARAM,const char * fileName UNUSED_PARAM,struct stat * statbuf UNUSED_PARAM)24 static int FAST_FUNC true_action(struct recursive_state *state UNUSED_PARAM,
25 const char *fileName UNUSED_PARAM,
26 struct stat *statbuf UNUSED_PARAM)
27 {
28 return TRUE;
29 }
30
31 /* fileName is (l)stat'ed (depending on ACTION_FOLLOWLINKS[_L0]).
32 *
33 * If it is a file: fileAction in run on it, its return value is returned.
34 *
35 * In case we are in a recursive invocation (see below):
36 * normally, fileAction should return 1 (TRUE) to indicate that
37 * everything is okay and processing should continue.
38 * fileAction return value of 0 (FALSE) on any file in directory will make
39 * recursive_action() also return 0, but it doesn't stop directory traversal
40 * (fileAction/dirAction will be called on each file).
41 *
42 * [TODO: maybe introduce -1 to mean "stop traversal NOW and return"]
43 *
44 * If it is a directory:
45 *
46 * If !ACTION_RECURSE, dirAction is called and its
47 * return value is returned from recursive_action(). No recursion.
48 *
49 * If ACTION_RECURSE, directory is opened, and recursive_action() is called
50 * on each file/subdirectory.
51 * If any one of these calls returns 0, current recursive_action() returns 0.
52 *
53 * If !ACTION_DEPTHFIRST, dirAction is called before recurse.
54 * Return value of 0 (FALSE) is an error: prevents recursion,
55 * the warning is printed (unless ACTION_QUIET) and recursive_action() returns 0.
56 * Return value of 2 (SKIP) prevents recursion, instead recursive_action()
57 * returns 1 (TRUE, no error).
58 *
59 * If ACTION_DEPTHFIRST, dirAction is called after recurse.
60 * If it returns 0, the warning is printed and recursive_action() returns 0.
61 *
62 * ACTION_FOLLOWLINKS mainly controls handling of links to dirs.
63 * 0: lstat(statbuf). Calls fileAction on link name even if points to dir.
64 * 1: stat(statbuf). Calls dirAction and optionally recurse on link to dir.
65 */
66
recursive_action1(recursive_state_t * state,const char * fileName)67 static int recursive_action1(recursive_state_t *state, const char *fileName)
68 {
69 struct stat statbuf;
70 unsigned follow;
71 int status;
72 DIR *dir;
73 struct dirent *next;
74
75 follow = ACTION_FOLLOWLINKS;
76 if (state->depth == 0)
77 follow = ACTION_FOLLOWLINKS | ACTION_FOLLOWLINKS_L0;
78 follow &= state->flags;
79 status = (follow ? stat : lstat)(fileName, &statbuf);
80 if (status < 0) {
81 #ifdef DEBUG_RECURS_ACTION
82 bb_error_msg("status=%d flags=%x", status, state->flags);
83 #endif
84 if ((state->flags & ACTION_DANGLING_OK)
85 && errno == ENOENT
86 && lstat(fileName, &statbuf) == 0
87 ) {
88 /* Dangling link */
89 return state->fileAction(state, fileName, &statbuf);
90 }
91 goto done_nak_warn;
92 }
93
94 /* If S_ISLNK(m), then we know that !S_ISDIR(m).
95 * Then we can skip checking first part: if it is true, then
96 * (!dir) is also true! */
97 if ( /* (!(state->flags & ACTION_FOLLOWLINKS) && S_ISLNK(statbuf.st_mode)) || */
98 !S_ISDIR(statbuf.st_mode)
99 ) {
100 return state->fileAction(state, fileName, &statbuf);
101 }
102
103 /* It's a directory (or a link to one, and followLinks is set) */
104
105 if (!(state->flags & ACTION_RECURSE)) {
106 return state->dirAction(state, fileName, &statbuf);
107 }
108
109 if (!(state->flags & ACTION_DEPTHFIRST)) {
110 status = state->dirAction(state, fileName, &statbuf);
111 if (status == FALSE)
112 goto done_nak_warn;
113 if (status == SKIP)
114 return TRUE;
115 }
116
117 dir = opendir(fileName);
118 if (!dir) {
119 /* findutils-4.1.20 reports this */
120 /* (i.e. it doesn't silently return with exit code 1) */
121 /* To trigger: "find -exec rm -rf {} \;" */
122 goto done_nak_warn;
123 }
124 status = TRUE;
125 while ((next = readdir(dir)) != NULL) {
126 char *nextFile;
127 int s;
128
129 nextFile = concat_subpath_file(fileName, next->d_name);
130 if (nextFile == NULL)
131 continue;
132
133 /* process every file (NB: ACTION_RECURSE is set in flags) */
134 state->depth++;
135 s = recursive_action1(state, nextFile);
136 if (s == FALSE)
137 status = FALSE;
138 free(nextFile);
139 state->depth--;
140
141 //#define RECURSE_RESULT_ABORT -1
142 // if (s == RECURSE_RESULT_ABORT) {
143 // closedir(dir);
144 // return s;
145 // }
146 }
147 closedir(dir);
148
149 if (state->flags & ACTION_DEPTHFIRST) {
150 if (!state->dirAction(state, fileName, &statbuf))
151 goto done_nak_warn;
152 }
153
154 return status;
155
156 done_nak_warn:
157 if (!(state->flags & ACTION_QUIET))
158 bb_simple_perror_msg(fileName);
159 return FALSE;
160 }
161
recursive_action(const char * fileName,unsigned flags,int FAST_FUNC (* fileAction)(struct recursive_state * state,const char * fileName,struct stat * statbuf),int FAST_FUNC (* dirAction)(struct recursive_state * state,const char * fileName,struct stat * statbuf),void * userData)162 int FAST_FUNC recursive_action(const char *fileName,
163 unsigned flags,
164 int FAST_FUNC (*fileAction)(struct recursive_state *state, const char *fileName, struct stat* statbuf),
165 int FAST_FUNC (*dirAction)(struct recursive_state *state, const char *fileName, struct stat* statbuf),
166 void *userData)
167 {
168 /* Keeping a part of variables of recusive descent in a "state structure"
169 * instead of passing ALL of them down as parameters of recursive_action1()
170 * relieves register pressure, both in recursive_action1()
171 * and in every file/dirAction().
172 */
173 recursive_state_t state;
174 state.flags = flags;
175 state.depth = 0;
176 state.userData = userData;
177 state.fileAction = fileAction ? fileAction : true_action;
178 state.dirAction = dirAction ? dirAction : true_action;
179
180 return recursive_action1(&state, fileName);
181 }
182