1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  *  Copyright (c) 1999-2002 Vojtech Pavlik
4  */
5 #ifndef _GAMEPORT_H
6 #define _GAMEPORT_H
7 
8 #include <linux/types.h>
9 #include <linux/list.h>
10 #include <linux/mutex.h>
11 #include <linux/device.h>
12 #include <linux/timer.h>
13 #include <linux/slab.h>
14 #include <uapi/linux/gameport.h>
15 
16 struct gameport {
17 
18 	void *port_data;	/* Private pointer for gameport drivers */
19 	char name[32];
20 	char phys[32];
21 
22 	int io;
23 	int speed;
24 	int fuzz;
25 
26 	void (*trigger)(struct gameport *);
27 	unsigned char (*read)(struct gameport *);
28 	int (*cooked_read)(struct gameport *, int *, int *);
29 	int (*calibrate)(struct gameport *, int *, int *);
30 	int (*open)(struct gameport *, int);
31 	void (*close)(struct gameport *);
32 
33 	struct timer_list poll_timer;
34 	unsigned int poll_interval;	/* in msecs */
35 	spinlock_t timer_lock;
36 	unsigned int poll_cnt;
37 	void (*poll_handler)(struct gameport *);
38 
39 	struct gameport *parent, *child;
40 
41 	struct gameport_driver *drv;
42 	struct mutex drv_mutex;		/* protects serio->drv so attributes can pin driver */
43 
44 	struct device dev;
45 
46 	struct list_head node;
47 };
48 #define to_gameport_port(d)	container_of(d, struct gameport, dev)
49 
50 struct gameport_driver {
51 	const char *description;
52 
53 	int (*connect)(struct gameport *, struct gameport_driver *drv);
54 	int (*reconnect)(struct gameport *);
55 	void (*disconnect)(struct gameport *);
56 
57 	struct device_driver driver;
58 
59 	bool ignore;
60 };
61 #define to_gameport_driver(d)	container_of(d, struct gameport_driver, driver)
62 
63 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
64 void gameport_close(struct gameport *gameport);
65 
66 #if IS_REACHABLE(CONFIG_GAMEPORT)
67 
68 void __gameport_register_port(struct gameport *gameport, struct module *owner);
69 /* use a define to avoid include chaining to get THIS_MODULE */
70 #define gameport_register_port(gameport) \
71 	__gameport_register_port(gameport, THIS_MODULE)
72 
73 void gameport_unregister_port(struct gameport *gameport);
74 
75 __printf(2, 3)
76 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...);
77 
78 #else
79 
gameport_register_port(struct gameport * gameport)80 static inline void gameport_register_port(struct gameport *gameport)
81 {
82 	return;
83 }
84 
gameport_unregister_port(struct gameport * gameport)85 static inline void gameport_unregister_port(struct gameport *gameport)
86 {
87 	return;
88 }
89 
90 static inline __printf(2, 3)
gameport_set_phys(struct gameport * gameport,const char * fmt,...)91 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
92 {
93 	return;
94 }
95 
96 #endif
97 
gameport_allocate_port(void)98 static inline struct gameport *gameport_allocate_port(void)
99 {
100 	struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
101 
102 	return gameport;
103 }
104 
gameport_free_port(struct gameport * gameport)105 static inline void gameport_free_port(struct gameport *gameport)
106 {
107 	kfree(gameport);
108 }
109 
gameport_set_name(struct gameport * gameport,const char * name)110 static inline void gameport_set_name(struct gameport *gameport, const char *name)
111 {
112 	strscpy(gameport->name, name, sizeof(gameport->name));
113 }
114 
115 /*
116  * Use the following functions to manipulate gameport's per-port
117  * driver-specific data.
118  */
gameport_get_drvdata(struct gameport * gameport)119 static inline void *gameport_get_drvdata(struct gameport *gameport)
120 {
121 	return dev_get_drvdata(&gameport->dev);
122 }
123 
gameport_set_drvdata(struct gameport * gameport,void * data)124 static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
125 {
126 	dev_set_drvdata(&gameport->dev, data);
127 }
128 
129 /*
130  * Use the following functions to pin gameport's driver in process context
131  */
gameport_pin_driver(struct gameport * gameport)132 static inline int gameport_pin_driver(struct gameport *gameport)
133 {
134 	return mutex_lock_interruptible(&gameport->drv_mutex);
135 }
136 
gameport_unpin_driver(struct gameport * gameport)137 static inline void gameport_unpin_driver(struct gameport *gameport)
138 {
139 	mutex_unlock(&gameport->drv_mutex);
140 }
141 
142 int __must_check __gameport_register_driver(struct gameport_driver *drv,
143 				struct module *owner, const char *mod_name);
144 
145 /* use a define to avoid include chaining to get THIS_MODULE & friends */
146 #define gameport_register_driver(drv) \
147 	__gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME)
148 
149 void gameport_unregister_driver(struct gameport_driver *drv);
150 
151 /**
152  * module_gameport_driver() - Helper macro for registering a gameport driver
153  * @__gameport_driver: gameport_driver struct
154  *
155  * Helper macro for gameport drivers which do not do anything special in
156  * module init/exit. This eliminates a lot of boilerplate. Each module may
157  * only use this macro once, and calling it replaces module_init() and
158  * module_exit().
159  */
160 #define module_gameport_driver(__gameport_driver) \
161 	module_driver(__gameport_driver, gameport_register_driver, \
162 		       gameport_unregister_driver)
163 
164 
gameport_trigger(struct gameport * gameport)165 static inline void gameport_trigger(struct gameport *gameport)
166 {
167 	gameport->trigger(gameport);
168 }
169 
gameport_read(struct gameport * gameport)170 static inline unsigned char gameport_read(struct gameport *gameport)
171 {
172 	return gameport->read(gameport);
173 }
174 
gameport_cooked_read(struct gameport * gameport,int * axes,int * buttons)175 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
176 {
177 	if (gameport->cooked_read)
178 		return gameport->cooked_read(gameport, axes, buttons);
179 	else
180 		return -1;
181 }
182 
gameport_calibrate(struct gameport * gameport,int * axes,int * max)183 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
184 {
185 	if (gameport->calibrate)
186 		return gameport->calibrate(gameport, axes, max);
187 	else
188 		return -1;
189 }
190 
gameport_time(struct gameport * gameport,int time)191 static inline int gameport_time(struct gameport *gameport, int time)
192 {
193 	return (time * gameport->speed) / 1000;
194 }
195 
gameport_set_poll_handler(struct gameport * gameport,void (* handler)(struct gameport *))196 static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
197 {
198 	gameport->poll_handler = handler;
199 }
200 
gameport_set_poll_interval(struct gameport * gameport,unsigned int msecs)201 static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
202 {
203 	gameport->poll_interval = msecs;
204 }
205 
206 void gameport_start_polling(struct gameport *gameport);
207 void gameport_stop_polling(struct gameport *gameport);
208 
209 #endif
210