1 #ifndef _GAMEPORT_H
2 #define _GAMEPORT_H
3 
4 /*
5  *  Copyright (c) 1999-2002 Vojtech Pavlik
6  *
7  * This program is free software; you can redistribute it and/or modify it
8  * under the terms of the GNU General Public License version 2 as published by
9  * the Free Software Foundation.
10  */
11 
12 #ifdef __KERNEL__
13 #include <asm/io.h>
14 #include <linux/types.h>
15 #include <linux/list.h>
16 #include <linux/mutex.h>
17 #include <linux/device.h>
18 #include <linux/timer.h>
19 #include <linux/slab.h>
20 
21 struct gameport {
22 
23 	void *port_data;	/* Private pointer for gameport drivers */
24 	char name[32];
25 	char phys[32];
26 
27 	int io;
28 	int speed;
29 	int fuzz;
30 
31 	void (*trigger)(struct gameport *);
32 	unsigned char (*read)(struct gameport *);
33 	int (*cooked_read)(struct gameport *, int *, int *);
34 	int (*calibrate)(struct gameport *, int *, int *);
35 	int (*open)(struct gameport *, int);
36 	void (*close)(struct gameport *);
37 
38 	struct timer_list poll_timer;
39 	unsigned int poll_interval;	/* in msecs */
40 	spinlock_t timer_lock;
41 	unsigned int poll_cnt;
42 	void (*poll_handler)(struct gameport *);
43 
44 	struct gameport *parent, *child;
45 
46 	struct gameport_driver *drv;
47 	struct mutex drv_mutex;		/* protects serio->drv so attributes can pin driver */
48 
49 	struct device dev;
50 
51 	struct list_head node;
52 };
53 #define to_gameport_port(d)	container_of(d, struct gameport, dev)
54 
55 struct gameport_driver {
56 	const char *description;
57 
58 	int (*connect)(struct gameport *, struct gameport_driver *drv);
59 	int (*reconnect)(struct gameport *);
60 	void (*disconnect)(struct gameport *);
61 
62 	struct device_driver driver;
63 
64 	bool ignore;
65 };
66 #define to_gameport_driver(d)	container_of(d, struct gameport_driver, driver)
67 
68 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
69 void gameport_close(struct gameport *gameport);
70 
71 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
72 
73 void __gameport_register_port(struct gameport *gameport, struct module *owner);
gameport_register_port(struct gameport * gameport)74 static inline void gameport_register_port(struct gameport *gameport)
75 {
76 	__gameport_register_port(gameport, THIS_MODULE);
77 }
78 
79 void gameport_unregister_port(struct gameport *gameport);
80 
81 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
82 	__attribute__ ((format (printf, 2, 3)));
83 
84 #else
85 
gameport_register_port(struct gameport * gameport)86 static inline void gameport_register_port(struct gameport *gameport)
87 {
88 	return;
89 }
90 
gameport_unregister_port(struct gameport * gameport)91 static inline void gameport_unregister_port(struct gameport *gameport)
92 {
93 	return;
94 }
95 
gameport_set_phys(struct gameport * gameport,const char * fmt,...)96 static inline void gameport_set_phys(struct gameport *gameport,
97 				     const char *fmt, ...)
98 {
99 	return;
100 }
101 
102 #endif
103 
gameport_allocate_port(void)104 static inline struct gameport *gameport_allocate_port(void)
105 {
106 	struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
107 
108 	return gameport;
109 }
110 
gameport_free_port(struct gameport * gameport)111 static inline void gameport_free_port(struct gameport *gameport)
112 {
113 	kfree(gameport);
114 }
115 
gameport_set_name(struct gameport * gameport,const char * name)116 static inline void gameport_set_name(struct gameport *gameport, const char *name)
117 {
118 	strlcpy(gameport->name, name, sizeof(gameport->name));
119 }
120 
121 /*
122  * Use the following functions to manipulate gameport's per-port
123  * driver-specific data.
124  */
gameport_get_drvdata(struct gameport * gameport)125 static inline void *gameport_get_drvdata(struct gameport *gameport)
126 {
127 	return dev_get_drvdata(&gameport->dev);
128 }
129 
gameport_set_drvdata(struct gameport * gameport,void * data)130 static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
131 {
132 	dev_set_drvdata(&gameport->dev, data);
133 }
134 
135 /*
136  * Use the following functions to pin gameport's driver in process context
137  */
gameport_pin_driver(struct gameport * gameport)138 static inline int gameport_pin_driver(struct gameport *gameport)
139 {
140 	return mutex_lock_interruptible(&gameport->drv_mutex);
141 }
142 
gameport_unpin_driver(struct gameport * gameport)143 static inline void gameport_unpin_driver(struct gameport *gameport)
144 {
145 	mutex_unlock(&gameport->drv_mutex);
146 }
147 
148 int __gameport_register_driver(struct gameport_driver *drv,
149 				struct module *owner, const char *mod_name);
gameport_register_driver(struct gameport_driver * drv)150 static inline int __must_check gameport_register_driver(struct gameport_driver *drv)
151 {
152 	return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME);
153 }
154 
155 void gameport_unregister_driver(struct gameport_driver *drv);
156 
157 #endif /* __KERNEL__ */
158 
159 #define GAMEPORT_MODE_DISABLED		0
160 #define GAMEPORT_MODE_RAW		1
161 #define GAMEPORT_MODE_COOKED		2
162 
163 #define GAMEPORT_ID_VENDOR_ANALOG	0x0001
164 #define GAMEPORT_ID_VENDOR_MADCATZ	0x0002
165 #define GAMEPORT_ID_VENDOR_LOGITECH	0x0003
166 #define GAMEPORT_ID_VENDOR_CREATIVE	0x0004
167 #define GAMEPORT_ID_VENDOR_GENIUS	0x0005
168 #define GAMEPORT_ID_VENDOR_INTERACT	0x0006
169 #define GAMEPORT_ID_VENDOR_MICROSOFT	0x0007
170 #define GAMEPORT_ID_VENDOR_THRUSTMASTER	0x0008
171 #define GAMEPORT_ID_VENDOR_GRAVIS	0x0009
172 #define GAMEPORT_ID_VENDOR_GUILLEMOT	0x000a
173 
174 #ifdef __KERNEL__
175 
gameport_trigger(struct gameport * gameport)176 static inline void gameport_trigger(struct gameport *gameport)
177 {
178 	if (gameport->trigger)
179 		gameport->trigger(gameport);
180 	else
181 		outb(0xff, gameport->io);
182 }
183 
gameport_read(struct gameport * gameport)184 static inline unsigned char gameport_read(struct gameport *gameport)
185 {
186 	if (gameport->read)
187 		return gameport->read(gameport);
188 	else
189 		return inb(gameport->io);
190 }
191 
gameport_cooked_read(struct gameport * gameport,int * axes,int * buttons)192 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
193 {
194 	if (gameport->cooked_read)
195 		return gameport->cooked_read(gameport, axes, buttons);
196 	else
197 		return -1;
198 }
199 
gameport_calibrate(struct gameport * gameport,int * axes,int * max)200 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
201 {
202 	if (gameport->calibrate)
203 		return gameport->calibrate(gameport, axes, max);
204 	else
205 		return -1;
206 }
207 
gameport_time(struct gameport * gameport,int time)208 static inline int gameport_time(struct gameport *gameport, int time)
209 {
210 	return (time * gameport->speed) / 1000;
211 }
212 
gameport_set_poll_handler(struct gameport * gameport,void (* handler)(struct gameport *))213 static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
214 {
215 	gameport->poll_handler = handler;
216 }
217 
gameport_set_poll_interval(struct gameport * gameport,unsigned int msecs)218 static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
219 {
220 	gameport->poll_interval = msecs;
221 }
222 
223 void gameport_start_polling(struct gameport *gameport);
224 void gameport_stop_polling(struct gameport *gameport);
225 
226 #endif /* __KERNEL__ */
227 #endif
228