1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3 * Copyright (C) 2013-2016 Red Hat
4 * Author: Rob Clark <robdclark@gmail.com>
5 */
6
7 #ifndef __MSM_FENCE_H__
8 #define __MSM_FENCE_H__
9
10 #include "msm_drv.h"
11
12 /**
13 * struct msm_fence_context - fence context for gpu
14 *
15 * Each ringbuffer has a single fence context, with the GPU writing an
16 * incrementing fence seqno at the end of each submit
17 */
18 struct msm_fence_context {
19 struct drm_device *dev;
20 /** name: human readable name for fence timeline */
21 char name[32];
22 /** context: see dma_fence_context_alloc() */
23 unsigned context;
24 /** index: similar to context, but local to msm_fence_context's */
25 unsigned index;
26
27 /**
28 * last_fence:
29 *
30 * Last assigned fence, incremented each time a fence is created
31 * on this fence context. If last_fence == completed_fence,
32 * there is no remaining pending work
33 */
34 uint32_t last_fence;
35
36 /**
37 * completed_fence:
38 *
39 * The last completed fence, updated from the CPU after interrupt
40 * from GPU
41 */
42 uint32_t completed_fence;
43
44 /**
45 * fenceptr:
46 *
47 * The address that the GPU directly writes with completed fence
48 * seqno. This can be ahead of completed_fence. We can peek at
49 * this to see if a fence has already signaled but the CPU hasn't
50 * gotten around to handling the irq and updating completed_fence
51 */
52 volatile uint32_t *fenceptr;
53
54 spinlock_t spinlock;
55 };
56
57 struct msm_fence_context * msm_fence_context_alloc(struct drm_device *dev,
58 volatile uint32_t *fenceptr, const char *name);
59 void msm_fence_context_free(struct msm_fence_context *fctx);
60
61 bool msm_fence_completed(struct msm_fence_context *fctx, uint32_t fence);
62 void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence);
63
64 struct dma_fence * msm_fence_alloc(struct msm_fence_context *fctx);
65
66 static inline bool
fence_before(uint32_t a,uint32_t b)67 fence_before(uint32_t a, uint32_t b)
68 {
69 return (int32_t)(a - b) < 0;
70 }
71
72 static inline bool
fence_after(uint32_t a,uint32_t b)73 fence_after(uint32_t a, uint32_t b)
74 {
75 return (int32_t)(a - b) > 0;
76 }
77
78 #endif
79