1 /* obstack.h - object stack macros
2    Copyright (C) 1988-2022 Free Software Foundation, Inc.
3    This file is part of the GNU C Library.
4 
5    The GNU C Library is free software; you can redistribute it and/or
6    modify it under the terms of the GNU Lesser General Public
7    License as published by the Free Software Foundation; either
8    version 2.1 of the License, or (at your option) any later version.
9 
10    The GNU C Library is distributed in the hope that it will be useful,
11    but WITHOUT ANY WARRANTY; without even the implied warranty of
12    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13    Lesser General Public License for more details.
14 
15    You should have received a copy of the GNU Lesser General Public
16    License along with the GNU C Library; if not, see
17    <https://www.gnu.org/licenses/>.  */
18 
19 /* Summary:
20 
21    All the apparent functions defined here are macros. The idea
22    is that you would use these pre-tested macros to solve a
23    very specific set of problems, and they would run fast.
24    Caution: no side-effects in arguments please!! They may be
25    evaluated MANY times!!
26 
27    These macros operate a stack of objects.  Each object starts life
28    small, and may grow to maturity.  (Consider building a word syllable
29    by syllable.)  An object can move while it is growing.  Once it has
30    been "finished" it never changes address again.  So the "top of the
31    stack" is typically an immature growing object, while the rest of the
32    stack is of mature, fixed size and fixed address objects.
33 
34    These routines grab large chunks of memory, using a function you
35    supply, called 'obstack_chunk_alloc'.  On occasion, they free chunks,
36    by calling 'obstack_chunk_free'.  You must define them and declare
37    them before using any obstack macros.
38 
39    Each independent stack is represented by a 'struct obstack'.
40    Each of the obstack macros expects a pointer to such a structure
41    as the first argument.
42 
43    One motivation for this package is the problem of growing char strings
44    in symbol tables.  Unless you are "fascist pig with a read-only mind"
45    --Gosper's immortal quote from HAKMEM item 154, out of context--you
46    would not like to put any arbitrary upper limit on the length of your
47    symbols.
48 
49    In practice this often means you will build many short symbols and a
50    few long symbols.  At the time you are reading a symbol you don't know
51    how long it is.  One traditional method is to read a symbol into a
52    buffer, realloc()ating the buffer every time you try to read a symbol
53    that is longer than the buffer.  This is beaut, but you still will
54    want to copy the symbol from the buffer to a more permanent
55    symbol-table entry say about half the time.
56 
57    With obstacks, you can work differently.  Use one obstack for all symbol
58    names.  As you read a symbol, grow the name in the obstack gradually.
59    When the name is complete, finalize it.  Then, if the symbol exists already,
60    free the newly read name.
61 
62    The way we do this is to take a large chunk, allocating memory from
63    low addresses.  When you want to build a symbol in the chunk you just
64    add chars above the current "high water mark" in the chunk.  When you
65    have finished adding chars, because you got to the end of the symbol,
66    you know how long the chars are, and you can create a new object.
67    Mostly the chars will not burst over the highest address of the chunk,
68    because you would typically expect a chunk to be (say) 100 times as
69    long as an average object.
70 
71    In case that isn't clear, when we have enough chars to make up
72    the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
73    so we just point to it where it lies.  No moving of chars is
74    needed and this is the second win: potentially long strings need
75    never be explicitly shuffled. Once an object is formed, it does not
76    change its address during its lifetime.
77 
78    When the chars burst over a chunk boundary, we allocate a larger
79    chunk, and then copy the partly formed object from the end of the old
80    chunk to the beginning of the new larger chunk.  We then carry on
81    accreting characters to the end of the object as we normally would.
82 
83    A special macro is provided to add a single char at a time to a
84    growing object.  This allows the use of register variables, which
85    break the ordinary 'growth' macro.
86 
87    Summary:
88 	We allocate large chunks.
89 	We carve out one object at a time from the current chunk.
90 	Once carved, an object never moves.
91 	We are free to append data of any size to the currently
92 	  growing object.
93 	Exactly one object is growing in an obstack at any one time.
94 	You can run one obstack per control block.
95 	You may have as many control blocks as you dare.
96 	Because of the way we do it, you can "unwind" an obstack
97 	  back to a previous state. (You may remove objects much
98 	  as you would with a stack.)
99  */
100 
101 
102 /* Don't do the contents of this file more than once.  */
103 
104 #ifndef _OBSTACK_H
105 #define _OBSTACK_H 1
106 
107 /* We need the type of a pointer subtraction.  If __PTRDIFF_TYPE__ is
108    defined, as with GNU C, use that; that way we don't pollute the
109    namespace with <stddef.h>'s symbols.  Otherwise, include <stddef.h>
110    and use ptrdiff_t.  */
111 
112 #ifdef __PTRDIFF_TYPE__
113 # define PTR_INT_TYPE __PTRDIFF_TYPE__
114 #else
115 # include <stddef.h>
116 # define PTR_INT_TYPE ptrdiff_t
117 #endif
118 
119 /* If B is the base of an object addressed by P, return the result of
120    aligning P to the next multiple of A + 1.  B and P must be of type
121    char *.  A + 1 must be a power of 2.  */
122 
123 #define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))
124 
125 /* Similar to _BPTR_ALIGN (B, P, A), except optimize the common case
126    where pointers can be converted to integers, aligned as integers,
127    and converted back again.  If PTR_INT_TYPE is narrower than a
128    pointer (e.g., the AS/400), play it safe and compute the alignment
129    relative to B.  Otherwise, use the faster strategy of computing the
130    alignment relative to 0.  */
131 
132 #define __PTR_ALIGN(B, P, A)						      \
133   __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \
134 		P, A)
135 
136 #include <string.h>
137 
138 #ifndef __attribute_pure__
139 # define __attribute_pure__ _GL_ATTRIBUTE_PURE
140 #endif
141 
142 #ifdef __cplusplus
143 extern "C" {
144 #endif
145 
146 struct _obstack_chunk           /* Lives at front of each chunk. */
147 {
148   char *limit;                  /* 1 past end of this chunk */
149   struct _obstack_chunk *prev;  /* address of prior chunk or NULL */
150   char contents[4];             /* objects begin here */
151 };
152 
153 struct obstack          /* control current object in current chunk */
154 {
155   long chunk_size;              /* preferred size to allocate chunks in */
156   struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
157   char *object_base;            /* address of object we are building */
158   char *next_free;              /* where to add next char to current object */
159   char *chunk_limit;            /* address of char after current chunk */
160   union
161   {
162     PTR_INT_TYPE tempint;
163     void *tempptr;
164   } temp;                       /* Temporary for some macros.  */
165   int alignment_mask;           /* Mask of alignment for each object. */
166   /* These prototypes vary based on 'use_extra_arg', and we use
167      casts to the prototypeless function type in all assignments,
168      but having prototypes here quiets -Wstrict-prototypes.  */
169   struct _obstack_chunk *(*chunkfun) (void *, long);
170   void (*freefun) (void *, struct _obstack_chunk *);
171   void *extra_arg;              /* first arg for chunk alloc/dealloc funcs */
172   unsigned use_extra_arg : 1;     /* chunk alloc/dealloc funcs take extra arg */
173   unsigned maybe_empty_object : 1; /* There is a possibility that the current
174 				      chunk contains a zero-length object.  This
175 				      prevents freeing the chunk if we allocate
176 				      a bigger chunk to replace it. */
177   unsigned alloc_failed : 1;      /* No longer used, as we now call the failed
178 				     handler on error, but retained for binary
179 				     compatibility.  */
180 };
181 
182 /* Declare the external functions we use; they are in obstack.c.  */
183 
184 extern void _obstack_newchunk (struct obstack *, int);
185 extern int _obstack_begin (struct obstack *, int, int,
186 			   void *(*)(long), void (*)(void *));
187 extern int _obstack_begin_1 (struct obstack *, int, int,
188 			     void *(*)(void *, long),
189 			     void (*)(void *, void *), void *);
190 extern int _obstack_memory_used (struct obstack *) __attribute_pure__;
191 
192 /* The default name of the function for freeing a chunk is 'obstack_free',
193    but gnulib users can override this by defining '__obstack_free'.  */
194 #ifndef __obstack_free
195 # define __obstack_free obstack_free
196 #endif
197 extern void __obstack_free (struct obstack *, void *);
198 
199 
200 /* Error handler called when 'obstack_chunk_alloc' failed to allocate
201    more memory.  This can be set to a user defined function which
202    should either abort gracefully or use longjump - but shouldn't
203    return.  The default action is to print a message and abort.  */
204 extern void (*obstack_alloc_failed_handler) (void);
205 
206 /* Exit value used when 'print_and_abort' is used.  */
207 extern int obstack_exit_failure;
208 
209 /* Pointer to beginning of object being allocated or to be allocated next.
210    Note that this might not be the final address of the object
211    because a new chunk might be needed to hold the final size.  */
212 
213 #define obstack_base(h) ((void *) (h)->object_base)
214 
215 /* Size for allocating ordinary chunks.  */
216 
217 #define obstack_chunk_size(h) ((h)->chunk_size)
218 
219 /* Pointer to next byte not yet allocated in current chunk.  */
220 
221 #define obstack_next_free(h)    ((h)->next_free)
222 
223 /* Mask specifying low bits that should be clear in address of an object.  */
224 
225 #define obstack_alignment_mask(h) ((h)->alignment_mask)
226 
227 /* To prevent prototype warnings provide complete argument list.  */
228 #define obstack_init(h)							      \
229   _obstack_begin ((h), 0, 0,						      \
230 		  (void *(*)(long))obstack_chunk_alloc,			      \
231 		  (void (*)(void *))obstack_chunk_free)
232 
233 #define obstack_begin(h, size)						      \
234   _obstack_begin ((h), (size), 0,					      \
235 		  (void *(*)(long))obstack_chunk_alloc,			      \
236 		  (void (*)(void *))obstack_chunk_free)
237 
238 #define obstack_specify_allocation(h, size, alignment, chunkfun, freefun)  \
239   _obstack_begin ((h), (size), (alignment),				      \
240 		  (void *(*)(long))(chunkfun),				      \
241 		  (void (*)(void *))(freefun))
242 
243 #define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
244   _obstack_begin_1 ((h), (size), (alignment),				      \
245 		    (void *(*)(void *, long))(chunkfun),		      \
246 		    (void (*)(void *, void *))(freefun), (arg))
247 
248 #define obstack_chunkfun(h, newchunkfun) \
249   ((h)->chunkfun = (struct _obstack_chunk *(*)(void *, long))(newchunkfun))
250 
251 #define obstack_freefun(h, newfreefun) \
252   ((h)->freefun = (void (*)(void *, struct _obstack_chunk *))(newfreefun))
253 
254 #define obstack_1grow_fast(h, achar) (*((h)->next_free)++ = (achar))
255 
256 #define obstack_blank_fast(h, n) ((h)->next_free += (n))
257 
258 #define obstack_memory_used(h) _obstack_memory_used (h)
259 
260 #if defined __GNUC__
261 # if ! (2 < __GNUC__ + (8 <= __GNUC_MINOR__))
262 #  define __extension__
263 # endif
264 
265 /* For GNU C, if not -traditional,
266    we can define these macros to compute all args only once
267    without using a global variable.
268    Also, we can avoid using the 'temp' slot, to make faster code.  */
269 
270 # define obstack_object_size(OBSTACK)					      \
271   __extension__								      \
272     ({ struct obstack const *__o = (OBSTACK);				      \
273        (unsigned) (__o->next_free - __o->object_base); })
274 
275 # define obstack_room(OBSTACK)						      \
276   __extension__								      \
277     ({ struct obstack const *__o = (OBSTACK);				      \
278        (unsigned) (__o->chunk_limit - __o->next_free); })
279 
280 # define obstack_make_room(OBSTACK, length)				      \
281   __extension__								      \
282     ({ struct obstack *__o = (OBSTACK);					      \
283        int __len = (length);						      \
284        if (__o->chunk_limit - __o->next_free < __len)			      \
285 	 _obstack_newchunk (__o, __len);				      \
286        (void) 0; })
287 
288 # define obstack_empty_p(OBSTACK)					      \
289   __extension__								      \
290     ({ struct obstack const *__o = (OBSTACK);				      \
291        (__o->chunk->prev == 0						      \
292 	&& __o->next_free == __PTR_ALIGN ((char *) __o->chunk,		      \
293 					  __o->chunk->contents,		      \
294 					  __o->alignment_mask)); })
295 
296 # define obstack_grow(OBSTACK, where, length)				      \
297   __extension__								      \
298     ({ struct obstack *__o = (OBSTACK);					      \
299        int __len = (length);						      \
300        if (__o->next_free + __len > __o->chunk_limit)			      \
301 	 _obstack_newchunk (__o, __len);				      \
302        memcpy (__o->next_free, where, __len);				      \
303        __o->next_free += __len;						      \
304        (void) 0; })
305 
306 # define obstack_grow0(OBSTACK, where, length)				      \
307   __extension__								      \
308     ({ struct obstack *__o = (OBSTACK);					      \
309        int __len = (length);						      \
310        if (__o->next_free + __len + 1 > __o->chunk_limit)		      \
311 	 _obstack_newchunk (__o, __len + 1);				      \
312        memcpy (__o->next_free, where, __len);				      \
313        __o->next_free += __len;						      \
314        *(__o->next_free)++ = 0;						      \
315        (void) 0; })
316 
317 # define obstack_1grow(OBSTACK, datum)					      \
318   __extension__								      \
319     ({ struct obstack *__o = (OBSTACK);					      \
320        if (__o->next_free + 1 > __o->chunk_limit)			      \
321 	 _obstack_newchunk (__o, 1);					      \
322        obstack_1grow_fast (__o, datum);					      \
323        (void) 0; })
324 
325 /* These assume that the obstack alignment is good enough for pointers
326    or ints, and that the data added so far to the current object
327    shares that much alignment.  */
328 
329 # define obstack_ptr_grow(OBSTACK, datum)				      \
330   __extension__								      \
331     ({ struct obstack *__o = (OBSTACK);					      \
332        if (__o->next_free + sizeof (void *) > __o->chunk_limit)		      \
333 	 _obstack_newchunk (__o, sizeof (void *));			      \
334        obstack_ptr_grow_fast (__o, datum); })				      \
335 
336 # define obstack_int_grow(OBSTACK, datum)				      \
337   __extension__								      \
338     ({ struct obstack *__o = (OBSTACK);					      \
339        if (__o->next_free + sizeof (int) > __o->chunk_limit)		      \
340 	 _obstack_newchunk (__o, sizeof (int));				      \
341        obstack_int_grow_fast (__o, datum); })
342 
343 # define obstack_ptr_grow_fast(OBSTACK, aptr)				      \
344   __extension__								      \
345     ({ struct obstack *__o1 = (OBSTACK);				      \
346        void *__p1 = __o1->next_free;					      \
347        *(const void **) __p1 = (aptr);					      \
348        __o1->next_free += sizeof (const void *);			      \
349        (void) 0; })
350 
351 # define obstack_int_grow_fast(OBSTACK, aint)				      \
352   __extension__								      \
353     ({ struct obstack *__o1 = (OBSTACK);				      \
354        void *__p1 = __o1->next_free;					      \
355        *(int *) __p1 = (aint);						      \
356        __o1->next_free += sizeof (int);					      \
357        (void) 0; })
358 
359 # define obstack_blank(OBSTACK, length)					      \
360   __extension__								      \
361     ({ struct obstack *__o = (OBSTACK);					      \
362        int __len = (length);						      \
363        if (__o->chunk_limit - __o->next_free < __len)			      \
364 	 _obstack_newchunk (__o, __len);				      \
365        obstack_blank_fast (__o, __len);					      \
366        (void) 0; })
367 
368 # define obstack_alloc(OBSTACK, length)					      \
369   __extension__								      \
370     ({ struct obstack *__h = (OBSTACK);					      \
371        obstack_blank (__h, (length));					      \
372        obstack_finish (__h); })
373 
374 # define obstack_copy(OBSTACK, where, length)				      \
375   __extension__								      \
376     ({ struct obstack *__h = (OBSTACK);					      \
377        obstack_grow (__h, (where), (length));				      \
378        obstack_finish (__h); })
379 
380 # define obstack_copy0(OBSTACK, where, length)				      \
381   __extension__								      \
382     ({ struct obstack *__h = (OBSTACK);					      \
383        obstack_grow0 (__h, (where), (length));				      \
384        obstack_finish (__h); })
385 
386 /* The local variable is named __o1 to avoid a name conflict
387    when obstack_blank is called.  */
388 # define obstack_finish(OBSTACK)					      \
389   __extension__								      \
390     ({ struct obstack *__o1 = (OBSTACK);				      \
391        void *__value = (void *) __o1->object_base;			      \
392        if (__o1->next_free == __value)					      \
393 	 __o1->maybe_empty_object = 1;					      \
394        __o1->next_free							      \
395 	 = __PTR_ALIGN (__o1->object_base, __o1->next_free,		      \
396 			__o1->alignment_mask);				      \
397        if (__o1->next_free - (char *) __o1->chunk			      \
398 	   > __o1->chunk_limit - (char *) __o1->chunk)			      \
399 	 __o1->next_free = __o1->chunk_limit;				      \
400        __o1->object_base = __o1->next_free;				      \
401        __value; })
402 
403 # define obstack_free(OBSTACK, OBJ)					      \
404   __extension__								      \
405     ({ struct obstack *__o = (OBSTACK);					      \
406        void *__obj = (OBJ);						      \
407        if (__obj > (void *) __o->chunk && __obj < (void *) __o->chunk_limit)  \
408 	 __o->next_free = __o->object_base = (char *) __obj;		      \
409        else (__obstack_free) (__o, __obj); })
410 
411 #else /* not __GNUC__ */
412 
413 # define obstack_object_size(h) \
414   (unsigned) ((h)->next_free - (h)->object_base)
415 
416 # define obstack_room(h)						      \
417   (unsigned) ((h)->chunk_limit - (h)->next_free)
418 
419 # define obstack_empty_p(h) \
420   ((h)->chunk->prev == 0						      \
421    && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk,		      \
422 				     (h)->chunk->contents,		      \
423 				     (h)->alignment_mask))
424 
425 /* Note that the call to _obstack_newchunk is enclosed in (..., 0)
426    so that we can avoid having void expressions
427    in the arms of the conditional expression.
428    Casting the third operand to void was tried before,
429    but some compilers won't accept it.  */
430 
431 # define obstack_make_room(h, length)					      \
432   ((h)->temp.tempint = (length),					      \
433    (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit)		      \
434    ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0))
435 
436 # define obstack_grow(h, where, length)					      \
437   ((h)->temp.tempint = (length),					      \
438    (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit)		      \
439    ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0),		      \
440    memcpy ((h)->next_free, where, (h)->temp.tempint),			      \
441    (h)->next_free += (h)->temp.tempint)
442 
443 # define obstack_grow0(h, where, length)				      \
444   ((h)->temp.tempint = (length),					      \
445    (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit)		      \
446    ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0),		      \
447    memcpy ((h)->next_free, where, (h)->temp.tempint),			      \
448    (h)->next_free += (h)->temp.tempint,					      \
449    *((h)->next_free)++ = 0)
450 
451 # define obstack_1grow(h, datum)					      \
452   ((((h)->next_free + 1 > (h)->chunk_limit)				      \
453     ? (_obstack_newchunk ((h), 1), 0) : 0),				      \
454    obstack_1grow_fast (h, datum))
455 
456 # define obstack_ptr_grow(h, datum)					      \
457   ((((h)->next_free + sizeof (char *) > (h)->chunk_limit)		      \
458     ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0),		      \
459    obstack_ptr_grow_fast (h, datum))
460 
461 # define obstack_int_grow(h, datum)					      \
462   ((((h)->next_free + sizeof (int) > (h)->chunk_limit)			      \
463     ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0),			      \
464    obstack_int_grow_fast (h, datum))
465 
466 # define obstack_ptr_grow_fast(h, aptr)					      \
467   (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr))
468 
469 # define obstack_int_grow_fast(h, aint)					      \
470   (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint))
471 
472 # define obstack_blank(h, length)					      \
473   ((h)->temp.tempint = (length),					      \
474    (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint)		      \
475    ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0),		      \
476    obstack_blank_fast (h, (h)->temp.tempint))
477 
478 # define obstack_alloc(h, length)					      \
479   (obstack_blank ((h), (length)), obstack_finish ((h)))
480 
481 # define obstack_copy(h, where, length)					      \
482   (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
483 
484 # define obstack_copy0(h, where, length)				      \
485   (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
486 
487 # define obstack_finish(h)						      \
488   (((h)->next_free == (h)->object_base					      \
489     ? (((h)->maybe_empty_object = 1), 0)				      \
490     : 0),								      \
491    (h)->temp.tempptr = (h)->object_base,				      \
492    (h)->next_free							      \
493      = __PTR_ALIGN ((h)->object_base, (h)->next_free,			      \
494 		    (h)->alignment_mask),				      \
495    (((h)->next_free - (char *) (h)->chunk				      \
496      > (h)->chunk_limit - (char *) (h)->chunk)				      \
497    ? ((h)->next_free = (h)->chunk_limit) : 0),				      \
498    (h)->object_base = (h)->next_free,					      \
499    (h)->temp.tempptr)
500 
501 # define obstack_free(h, obj)						      \
502   ((h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk,		      \
503    ((((h)->temp.tempint > 0						      \
504       && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk))	      \
505     ? (void) ((h)->next_free = (h)->object_base				      \
506 	      = (h)->temp.tempint + (char *) (h)->chunk)		      \
507     : (__obstack_free) (h, (h)->temp.tempint + (char *) (h)->chunk)))
508 
509 #endif /* not __GNUC__ */
510 
511 #ifdef __cplusplus
512 }       /* C++ */
513 #endif
514 
515 #endif /* obstack.h */
516