1 /* SPDX-License-Identifier: GPL-2.0 */ 2 /* Release Version: irci_stable_candrpv_0415_20150521_0458 */ 3 /* 4 * Support for Intel Camera Imaging ISP subsystem. 5 * Copyright (c) 2015, Intel Corporation. 6 * 7 * This program is free software; you can redistribute it and/or modify it 8 * under the terms and conditions of the GNU General Public License, 9 * version 2, as published by the Free Software Foundation. 10 * 11 * This program is distributed in the hope it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for 14 * more details. 15 */ 16 17 #ifndef _IA_CSS_TYPES_H 18 #define _IA_CSS_TYPES_H 19 20 /* @file 21 * This file contains types used for the ia_css parameters. 22 * These types are in a separate file because they are expected 23 * to be used in software layers that do not access the CSS API 24 * directly but still need to forward parameters for it. 25 */ 26 27 #include <type_support.h> 28 29 #include "ia_css_frac.h" 30 31 #include "isp/kernels/aa/aa_2/ia_css_aa2_types.h" 32 #include "isp/kernels/anr/anr_1.0/ia_css_anr_types.h" 33 #include "isp/kernels/anr/anr_2/ia_css_anr2_types.h" 34 #include "isp/kernels/cnr/cnr_2/ia_css_cnr2_types.h" 35 #include "isp/kernels/csc/csc_1.0/ia_css_csc_types.h" 36 #include "isp/kernels/ctc/ctc_1.0/ia_css_ctc_types.h" 37 #include "isp/kernels/dp/dp_1.0/ia_css_dp_types.h" 38 #include "isp/kernels/de/de_1.0/ia_css_de_types.h" 39 #include "isp/kernels/de/de_2/ia_css_de2_types.h" 40 #include "isp/kernels/fc/fc_1.0/ia_css_formats_types.h" 41 #include "isp/kernels/fpn/fpn_1.0/ia_css_fpn_types.h" 42 #include "isp/kernels/gc/gc_1.0/ia_css_gc_types.h" 43 #include "isp/kernels/gc/gc_2/ia_css_gc2_types.h" 44 #include "isp/kernels/macc/macc_1.0/ia_css_macc_types.h" 45 #include "isp/kernels/ob/ob_1.0/ia_css_ob_types.h" 46 #include "isp/kernels/s3a/s3a_1.0/ia_css_s3a_types.h" 47 #include "isp/kernels/sc/sc_1.0/ia_css_sc_types.h" 48 #include "isp/kernels/sdis/sdis_1.0/ia_css_sdis_types.h" 49 #include "isp/kernels/sdis/sdis_2/ia_css_sdis2_types.h" 50 #include "isp/kernels/tnr/tnr_1.0/ia_css_tnr_types.h" 51 #include "isp/kernels/wb/wb_1.0/ia_css_wb_types.h" 52 #include "isp/kernels/xnr/xnr_1.0/ia_css_xnr_types.h" 53 #include "isp/kernels/xnr/xnr_3.0/ia_css_xnr3_types.h" 54 55 /* ISP2401 */ 56 #include "isp/kernels/tnr/tnr3/ia_css_tnr3_types.h" 57 58 #include "isp/kernels/ynr/ynr_1.0/ia_css_ynr_types.h" 59 #include "isp/kernels/ynr/ynr_2/ia_css_ynr2_types.h" 60 #include "isp/kernels/output/output_1.0/ia_css_output_types.h" 61 62 #define IA_CSS_DVS_STAT_GRID_INFO_SUPPORTED 63 /** Should be removed after Driver adaptation will be done */ 64 65 #define IA_CSS_VERSION_MAJOR 2 66 #define IA_CSS_VERSION_MINOR 0 67 #define IA_CSS_VERSION_REVISION 2 68 69 #define IA_CSS_MORPH_TABLE_NUM_PLANES 6 70 71 /* Min and max exposure IDs. These macros are here to allow 72 * the drivers to get this information. Changing these macros 73 * constitutes a CSS API change. */ 74 #define IA_CSS_ISYS_MIN_EXPOSURE_ID 1 /** Minimum exposure ID */ 75 #define IA_CSS_ISYS_MAX_EXPOSURE_ID 250 /** Maximum exposure ID */ 76 77 /* opaque types */ 78 struct ia_css_isp_parameters; 79 struct ia_css_pipe; 80 struct ia_css_memory_offsets; 81 struct ia_css_config_memory_offsets; 82 struct ia_css_state_memory_offsets; 83 84 /* Virtual address within the CSS address space. */ 85 typedef u32 ia_css_ptr; 86 87 /* Generic resolution structure. 88 */ 89 struct ia_css_resolution { 90 u32 width; /** Width */ 91 u32 height; /** Height */ 92 }; 93 94 /* Generic coordinate structure. 95 */ 96 struct ia_css_coordinate { 97 s32 x; /** Value of a coordinate on the horizontal axis */ 98 s32 y; /** Value of a coordinate on the vertical axis */ 99 }; 100 101 /* Vector with signed values. This is used to indicate motion for 102 * Digital Image Stabilization. 103 */ 104 struct ia_css_vector { 105 s32 x; /** horizontal motion (in pixels) */ 106 s32 y; /** vertical motion (in pixels) */ 107 }; 108 109 /* Short hands */ 110 #define IA_CSS_ISP_DMEM IA_CSS_ISP_DMEM0 111 #define IA_CSS_ISP_VMEM IA_CSS_ISP_VMEM0 112 113 /* CSS data descriptor */ 114 struct ia_css_data { 115 ia_css_ptr address; /** CSS virtual address */ 116 u32 size; /** Disabled if 0 */ 117 }; 118 119 /* Host data descriptor */ 120 struct ia_css_host_data { 121 char *address; /** Host address */ 122 u32 size; /** Disabled if 0 */ 123 }; 124 125 /* ISP data descriptor */ 126 struct ia_css_isp_data { 127 u32 address; /** ISP address */ 128 u32 size; /** Disabled if 0 */ 129 }; 130 131 /* Shading Correction types. */ 132 enum ia_css_shading_correction_type { 133 IA_CSS_SHADING_CORRECTION_NONE, /** Shading Correction is not processed in the pipe. */ 134 IA_CSS_SHADING_CORRECTION_TYPE_1 /** Shading Correction 1.0 (pipe 1.0 on ISP2300, pipe 2.2 on ISP2400/2401) */ 135 136 /** More shading correction types can be added in the future. */ 137 }; 138 139 /* Shading Correction information. */ 140 struct ia_css_shading_info { 141 enum ia_css_shading_correction_type type; /** Shading Correction type. */ 142 143 union { /* Shading Correction information of each Shading Correction types. */ 144 145 /* Shading Correction information of IA_CSS_SHADING_CORRECTION_TYPE_1. 146 * 147 * This structure contains the information necessary to generate 148 * the shading table required in the isp. 149 * This structure is filled in the css, 150 * and the driver needs to get it to generate the shading table. 151 * 152 * Before the shading correction is applied, NxN-filter and/or scaling 153 * are applied in the isp, depending on the isp binaries. 154 * Then, these should be considered in generating the shading table. 155 * - Bad pixels on left/top sides generated by NxN-filter 156 * (Bad pixels are NOT considered currently, 157 * because they are subtle.) 158 * - Down-scaling/Up-scaling factor 159 * 160 * Shading correction is applied to the area 161 * which has real sensor data and margin. 162 * Then, the shading table should cover the area including margin. 163 * This structure has this information. 164 * - Origin coordinate of bayer (real sensor data) 165 * on the shading table 166 * 167 * ------------------------ISP 2401----------------------- 168 * 169 * the shading table directly required from ISP. 170 * This structure is filled in CSS, and the driver needs to get it to generate the shading table. 171 * 172 * The shading correction is applied to the bayer area which contains sensor data and padding data. 173 * The shading table should cover this bayer area. 174 * 175 * The shading table size directly required from ISP is expressed by these parameters. 176 * 1. uint32_t num_hor_grids; 177 * 2. uint32_t num_ver_grids; 178 * 3. uint32_t bqs_per_grid_cell; 179 * 180 * In some isp binaries, the bayer scaling is applied before the shading correction is applied. 181 * Then, this scaling factor should be considered in generating the shading table. 182 * The scaling factor is expressed by these parameters. 183 * 4. uint32_t bayer_scale_hor_ratio_in; 184 * 5. uint32_t bayer_scale_hor_ratio_out; 185 * 6. uint32_t bayer_scale_ver_ratio_in; 186 * 7. uint32_t bayer_scale_ver_ratio_out; 187 * 188 * The sensor data size inputted to ISP is expressed by this parameter. 189 * This is the size BEFORE the bayer scaling is applied. 190 * 8. struct ia_css_resolution isp_input_sensor_data_res_bqs; 191 * 192 * The origin of the sensor data area positioned on the shading table at the shading correction 193 * is expressed by this parameter. 194 * The size of this area assumes the size AFTER the bayer scaling is applied 195 * to the isp_input_sensor_data_resolution_bqs. 196 * 9. struct ia_css_coordinate sensor_data_origin_bqs_on_sctbl; 197 * 198 * ****** Definitions of the shading table and the sensor data at the shading correction ****** 199 * 200 * (0,0)--------------------- TW ------------------------------- 201 * | shading table | 202 * | (ox,oy)---------- W -------------------------- | 203 * | | sensor data | | 204 * | | | | 205 * TH H sensor data center | | 206 * | | (cx,cy) | | 207 * | | | | 208 * | | | | 209 * | | | | 210 * | ------------------------------------------- | 211 * | | 212 * ---------------------------------------------------------- 213 * 214 * Example of still mode for output 1080p: 215 * 216 * num_hor_grids = 66 217 * num_ver_grids = 37 218 * bqs_per_grid_cell = 16 219 * bayer_scale_hor_ratio_in = 1 220 * bayer_scale_hor_ratio_out = 1 221 * bayer_scale_ver_ratio_in = 1 222 * bayer_scale_ver_ratio_out = 1 223 * isp_input_sensor_data_resolution_bqs = {966, 546} 224 * sensor_data_origin_bqs_on_sctbl = {61, 15} 225 * 226 * TW, TH [bqs]: width and height of shading table 227 * TW = (num_hor_grids - 1) * bqs_per_grid_cell = (66 - 1) * 16 = 1040 228 * TH = (num_ver_grids - 1) * bqs_per_grid_cell = (37 - 1) * 16 = 576 229 * 230 * W, H [bqs]: width and height of sensor data at shading correction 231 * W = sensor_data_res_bqs.width 232 * = isp_input_sensor_data_res_bqs.width 233 * * bayer_scale_hor_ratio_out / bayer_scale_hor_ratio_in + 0.5 = 966 234 * H = sensor_data_res_bqs.height 235 * = isp_input_sensor_data_res_bqs.height 236 * * bayer_scale_ver_ratio_out / bayer_scale_ver_ratio_in + 0.5 = 546 237 * 238 * (ox, oy) [bqs]: origin of sensor data positioned on shading table at shading correction 239 * ox = sensor_data_origin_bqs_on_sctbl.x = 61 240 * oy = sensor_data_origin_bqs_on_sctbl.y = 15 241 * 242 * (cx, cy) [bqs]: center of sensor data positioned on shading table at shading correction 243 * cx = ox + W/2 = 61 + 966/2 = 544 244 * cy = oy + H/2 = 15 + 546/2 = 288 245 * 246 * ****** Relation between the shading table and the sensor data ****** 247 * 248 * The origin of the sensor data should be on the shading table. 249 * 0 <= ox < TW, 0 <= oy < TH 250 * 251 * ****** How to center the shading table on the sensor data ****** 252 * 253 * To center the shading table on the sensor data, 254 * CSS decides the shading table size so that a certain grid point is positioned 255 * on the center of the sensor data at the shading correction. 256 * CSS expects the shading center is set on this grid point 257 * when the shading table data is calculated in AIC. 258 * 259 * W, H [bqs]: width and height of sensor data at shading correction 260 * W = sensor_data_res_bqs.width 261 * H = sensor_data_res_bqs.height 262 * 263 * (cx, cy) [bqs]: center of sensor data positioned on shading table at shading correction 264 * cx = sensor_data_origin_bqs_on_sctbl.x + W/2 265 * cy = sensor_data_origin_bqs_on_sctbl.y + H/2 266 * 267 * CSS decides the shading table size and the sensor data position 268 * so that the (cx, cy) satisfies this condition. 269 * mod(cx, bqs_per_grid_cell) = 0 270 * mod(cy, bqs_per_grid_cell) = 0 271 * 272 * ****** How to change the sensor data size by processes in the driver and ISP ****** 273 * 274 * 1. sensor data size: Physical sensor size 275 * (The struct ia_css_shading_info does not have this information.) 276 * 2. process: Driver applies the sensor cropping/binning/scaling to physical sensor size. 277 * 3. sensor data size: ISP input size (== shading_info.isp_input_sensor_data_res_bqs) 278 * (ISP assumes the ISP input sensor data is centered on the physical sensor.) 279 * 4. process: ISP applies the bayer scaling by the factor of shading_info.bayer_scale_*. 280 * 5. sensor data size: Scaling factor * ISP input size (== shading_info.sensor_data_res_bqs) 281 * 6. process: ISP applies the shading correction. 282 * 283 * ISP block: SC1 284 * ISP1: SC1 is used. 285 * ISP2: SC1 is used. 286 */ 287 struct { 288 /* ISP2400 */ 289 u32 enable; /** Shading correction enabled. 290 0:disabled, 1:enabled */ 291 292 /* ISP2401 */ 293 u32 num_hor_grids; /** Number of data points per line per color on shading table. */ 294 u32 num_ver_grids; /** Number of lines of data points per color on shading table. */ 295 u32 bqs_per_grid_cell; /** Grid cell size in BQ unit. 296 NOTE: bqs = size in BQ(Bayer Quad) unit. 297 1BQ means {Gr,R,B,Gb} (2x2 pixels). 298 Horizontal 1 bqs corresponds to horizontal 2 pixels. 299 Vertical 1 bqs corresponds to vertical 2 pixels. */ 300 u32 bayer_scale_hor_ratio_in; 301 u32 bayer_scale_hor_ratio_out; 302 303 /** Horizontal ratio of bayer scaling between input width and output width, 304 for the scaling which should be done before shading correction. 305 output_width = input_width * bayer_scale_hor_ratio_out 306 / bayer_scale_hor_ratio_in + 0.5 */ 307 u32 bayer_scale_ver_ratio_in; 308 u32 bayer_scale_ver_ratio_out; 309 310 /** Vertical ratio of bayer scaling 311 between input height and output height, for the scaling 312 which should be done before shading correction. 313 output_height = input_height * bayer_scale_ver_ratio_out 314 / bayer_scale_ver_ratio_in */ 315 /* ISP2400 */ 316 u32 sc_bayer_origin_x_bqs_on_shading_table; 317 /** X coordinate (in bqs) of bayer origin on shading table. 318 This indicates the left-most pixel of bayer 319 (not include margin) inputted to the shading correction. 320 This corresponds to the left-most pixel of bayer 321 inputted to isp from sensor. */ 322 /* ISP2400 */ 323 u32 sc_bayer_origin_y_bqs_on_shading_table; 324 /** Y coordinate (in bqs) of bayer origin on shading table. 325 This indicates the top pixel of bayer 326 (not include margin) inputted to the shading correction. 327 This corresponds to the top pixel of bayer 328 inputted to isp from sensor. */ 329 330 /** Vertical ratio of bayer scaling between input height and output height, 331 for the scaling which should be done before shading correction. 332 output_height = input_height * bayer_scale_ver_ratio_out 333 / bayer_scale_ver_ratio_in + 0.5 */ 334 /* ISP2401 */ 335 struct ia_css_resolution isp_input_sensor_data_res_bqs; 336 /** Sensor data size (in bqs) inputted to ISP. This is the size BEFORE bayer scaling. 337 NOTE: This is NOT the size of the physical sensor size. 338 CSS requests the driver that ISP inputs sensor data 339 by the size of isp_input_sensor_data_res_bqs. 340 The driver sends the sensor data to ISP, 341 after the adequate cropping/binning/scaling 342 are applied to the physical sensor data area. 343 ISP assumes the area of isp_input_sensor_data_res_bqs 344 is centered on the physical sensor. */ 345 /* ISP2401 */ 346 struct ia_css_resolution sensor_data_res_bqs; 347 /** Sensor data size (in bqs) at shading correction. 348 This is the size AFTER bayer scaling. */ 349 /* ISP2401 */ 350 struct ia_css_coordinate sensor_data_origin_bqs_on_sctbl; 351 /** Origin of sensor data area positioned on shading table at shading correction. 352 The coordinate x,y should be positive values. */ 353 } type_1; 354 355 /** More structures can be added here when more shading correction types will be added 356 in the future. */ 357 } info; 358 }; 359 360 /* Default Shading Correction information of Shading Correction Type 1. */ 361 #define DEFAULT_SHADING_INFO_TYPE_1 \ 362 (struct ia_css_shading_info) { \ 363 .type = IA_CSS_SHADING_CORRECTION_TYPE_1, \ 364 .info = { \ 365 .type_1 = { \ 366 .bayer_scale_hor_ratio_in = 1, \ 367 .bayer_scale_hor_ratio_out = 1, \ 368 .bayer_scale_ver_ratio_in = 1, \ 369 .bayer_scale_ver_ratio_out = 1, \ 370 } \ 371 } \ 372 } 373 374 /* Default Shading Correction information. */ 375 #define DEFAULT_SHADING_INFO DEFAULT_SHADING_INFO_TYPE_1 376 377 /* structure that describes the 3A and DIS grids */ 378 struct ia_css_grid_info { 379 /* \name ISP input size 380 * that is visible for user 381 * @{ 382 */ 383 u32 isp_in_width; 384 u32 isp_in_height; 385 /* @}*/ 386 387 struct ia_css_3a_grid_info s3a_grid; /** 3A grid info */ 388 union ia_css_dvs_grid_u dvs_grid; 389 /** All types of DVS statistics grid info union */ 390 391 enum ia_css_vamem_type vamem_type; 392 }; 393 394 /* defaults for ia_css_grid_info structs */ 395 #define DEFAULT_GRID_INFO { \ 396 .dvs_grid = DEFAULT_DVS_GRID_INFO, \ 397 .vamem_type = IA_CSS_VAMEM_TYPE_1 \ 398 } 399 400 /* Morphing table, used for geometric distortion and chromatic abberration 401 * correction (GDCAC, also called GDC). 402 * This table describes the imperfections introduced by the lens, the 403 * advanced ISP can correct for these imperfections using this table. 404 */ 405 struct ia_css_morph_table { 406 u32 enable; /** To disable GDC, set this field to false. The 407 coordinates fields can be set to NULL in this case. */ 408 u32 height; /** Table height */ 409 u32 width; /** Table width */ 410 u16 *coordinates_x[IA_CSS_MORPH_TABLE_NUM_PLANES]; 411 /** X coordinates that describe the sensor imperfection */ 412 u16 *coordinates_y[IA_CSS_MORPH_TABLE_NUM_PLANES]; 413 /** Y coordinates that describe the sensor imperfection */ 414 }; 415 416 struct ia_css_dvs_6axis_config { 417 unsigned int exp_id; 418 /** Exposure ID, see ia_css_event_public.h for more detail */ 419 u32 width_y; 420 u32 height_y; 421 u32 width_uv; 422 u32 height_uv; 423 u32 *xcoords_y; 424 u32 *ycoords_y; 425 u32 *xcoords_uv; 426 u32 *ycoords_uv; 427 }; 428 429 /** 430 * This specifies the coordinates (x,y) 431 */ 432 struct ia_css_point { 433 s32 x; /** x coordinate */ 434 s32 y; /** y coordinate */ 435 }; 436 437 /** 438 * This specifies the region 439 */ 440 struct ia_css_region { 441 struct ia_css_point origin; /** Starting point coordinates for the region */ 442 struct ia_css_resolution resolution; /** Region resolution */ 443 }; 444 445 /** 446 * Digital zoom: 447 * This feature is currently available only for video, but will become 448 * available for preview and capture as well. 449 * Set the digital zoom factor, this is a logarithmic scale. The actual zoom 450 * factor will be 64/x. 451 * Setting dx or dy to 0 disables digital zoom for that direction. 452 * New API change for Digital zoom:(added struct ia_css_region zoom_region) 453 * zoom_region specifies the origin of the zoom region and width and 454 * height of that region. 455 * origin : This is the coordinate (x,y) within the effective input resolution 456 * of the stream. where, x >= 0 and y >= 0. (0,0) maps to the upper left of the 457 * effective input resolution. 458 * resolution : This is resolution of zoom region. 459 * where, x + width <= effective input width 460 * y + height <= effective input height 461 */ 462 struct ia_css_dz_config { 463 u32 dx; /** Horizontal zoom factor */ 464 u32 dy; /** Vertical zoom factor */ 465 struct ia_css_region zoom_region; /** region for zoom */ 466 }; 467 468 /* The still capture mode, this can be RAW (simply copy sensor input to DDR), 469 * Primary ISP, the Advanced ISP (GDC) or the low-light ISP (ANR). 470 */ 471 enum ia_css_capture_mode { 472 IA_CSS_CAPTURE_MODE_RAW, /** no processing, copy data only */ 473 IA_CSS_CAPTURE_MODE_BAYER, /** bayer processing, up to demosaic */ 474 IA_CSS_CAPTURE_MODE_PRIMARY, /** primary ISP */ 475 IA_CSS_CAPTURE_MODE_ADVANCED, /** advanced ISP (GDC) */ 476 IA_CSS_CAPTURE_MODE_LOW_LIGHT /** low light ISP (ANR) */ 477 }; 478 479 struct ia_css_capture_config { 480 enum ia_css_capture_mode mode; /** Still capture mode */ 481 u32 enable_xnr; /** Enable/disable XNR */ 482 u32 enable_raw_output; 483 bool enable_capture_pp_bli; /** Enable capture_pp_bli mode */ 484 }; 485 486 /* default settings for ia_css_capture_config structs */ 487 #define DEFAULT_CAPTURE_CONFIG { \ 488 .mode = IA_CSS_CAPTURE_MODE_PRIMARY, \ 489 } 490 491 /* ISP filter configuration. This is a collection of configurations 492 * for each of the ISP filters (modules). 493 * 494 * NOTE! The contents of all pointers is copied when get or set with the 495 * exception of the shading and morph tables. For these we only copy the 496 * pointer, so the caller must make sure the memory contents of these pointers 497 * remain valid as long as they are used by the CSS. This will be fixed in the 498 * future by copying the contents instead of just the pointer. 499 * 500 * Comment: 501 * ["ISP block", 1&2] : ISP block is used both for ISP1 and ISP2. 502 * ["ISP block", 1only] : ISP block is used only for ISP1. 503 * ["ISP block", 2only] : ISP block is used only for ISP2. 504 */ 505 struct ia_css_isp_config { 506 struct ia_css_wb_config *wb_config; /** White Balance 507 [WB1, 1&2] */ 508 struct ia_css_cc_config *cc_config; /** Color Correction 509 [CSC1, 1only] */ 510 struct ia_css_tnr_config *tnr_config; /** Temporal Noise Reduction 511 [TNR1, 1&2] */ 512 struct ia_css_ecd_config *ecd_config; /** Eigen Color Demosaicing 513 [DE2, 2only] */ 514 struct ia_css_ynr_config *ynr_config; /** Y(Luma) Noise Reduction 515 [YNR2&YEE2, 2only] */ 516 struct ia_css_fc_config *fc_config; /** Fringe Control 517 [FC2, 2only] */ 518 struct ia_css_formats_config 519 *formats_config; /** Formats Control for main output 520 [FORMATS, 1&2] */ 521 struct ia_css_cnr_config *cnr_config; /** Chroma Noise Reduction 522 [CNR2, 2only] */ 523 struct ia_css_macc_config *macc_config; /** MACC 524 [MACC2, 2only] */ 525 struct ia_css_ctc_config *ctc_config; /** Chroma Tone Control 526 [CTC2, 2only] */ 527 struct ia_css_aa_config *aa_config; /** YUV Anti-Aliasing 528 [AA2, 2only] 529 (not used currently) */ 530 struct ia_css_aa_config *baa_config; /** Bayer Anti-Aliasing 531 [BAA2, 1&2] */ 532 struct ia_css_ce_config *ce_config; /** Chroma Enhancement 533 [CE1, 1only] */ 534 struct ia_css_dvs_6axis_config *dvs_6axis_config; 535 struct ia_css_ob_config *ob_config; /** Objective Black 536 [OB1, 1&2] */ 537 struct ia_css_dp_config *dp_config; /** Defect Pixel Correction 538 [DPC1/DPC2, 1&2] */ 539 struct ia_css_nr_config *nr_config; /** Noise Reduction 540 [BNR1&YNR1&CNR1, 1&2]*/ 541 struct ia_css_ee_config *ee_config; /** Edge Enhancement 542 [YEE1, 1&2] */ 543 struct ia_css_de_config *de_config; /** Demosaic 544 [DE1, 1only] */ 545 struct ia_css_gc_config *gc_config; /** Gamma Correction (for YUV) 546 [GC1, 1only] */ 547 struct ia_css_anr_config *anr_config; /** Advanced Noise Reduction */ 548 struct ia_css_3a_config *s3a_config; /** 3A Statistics config */ 549 struct ia_css_xnr_config *xnr_config; /** eXtra Noise Reduction */ 550 struct ia_css_dz_config *dz_config; /** Digital Zoom */ 551 struct ia_css_cc_config *yuv2rgb_cc_config; /** Color Correction 552 [CCM2, 2only] */ 553 struct ia_css_cc_config *rgb2yuv_cc_config; /** Color Correction 554 [CSC2, 2only] */ 555 struct ia_css_macc_table *macc_table; /** MACC 556 [MACC1/MACC2, 1&2]*/ 557 struct ia_css_gamma_table *gamma_table; /** Gamma Correction (for YUV) 558 [GC1, 1only] */ 559 struct ia_css_ctc_table *ctc_table; /** Chroma Tone Control 560 [CTC1, 1only] */ 561 562 /* \deprecated */ 563 struct ia_css_xnr_table *xnr_table; /** eXtra Noise Reduction 564 [XNR1, 1&2] */ 565 struct ia_css_rgb_gamma_table *r_gamma_table;/** sRGB Gamma Correction 566 [GC2, 2only] */ 567 struct ia_css_rgb_gamma_table *g_gamma_table;/** sRGB Gamma Correction 568 [GC2, 2only] */ 569 struct ia_css_rgb_gamma_table *b_gamma_table;/** sRGB Gamma Correction 570 [GC2, 2only] */ 571 struct ia_css_vector *motion_vector; /** For 2-axis DVS */ 572 struct ia_css_shading_table *shading_table; 573 struct ia_css_morph_table *morph_table; 574 struct ia_css_dvs_coefficients *dvs_coefs; /** DVS 1.0 coefficients */ 575 struct ia_css_dvs2_coefficients *dvs2_coefs; /** DVS 2.0 coefficients */ 576 struct ia_css_capture_config *capture_config; 577 struct ia_css_anr_thres *anr_thres; 578 /* @deprecated{Old shading settings, see bugzilla bz675 for details} */ 579 struct ia_css_shading_settings *shading_settings; 580 struct ia_css_xnr3_config *xnr3_config; /** eXtreme Noise Reduction v3 */ 581 /* comment from Lasse: Be aware how this feature will affect coordinate 582 * normalization in different parts of the system. (e.g. face detection, 583 * touch focus, 3A statistics and windows of interest, shading correction, 584 * DVS, GDC) from IQ tool level and application level down-to ISP FW level. 585 * the risk for regression is not in the individual blocks, but how they 586 * integrate together. */ 587 struct ia_css_output_config 588 *output_config; /** Main Output Mirroring, flipping */ 589 590 struct ia_css_scaler_config 591 *scaler_config; /** Skylake: scaler config (optional) */ 592 struct ia_css_formats_config 593 *formats_config_display;/** Formats control for viewfinder/display output (optional) 594 [OSYS, n/a] */ 595 struct ia_css_output_config 596 *output_config_display; /** Viewfinder/display output mirroring, flipping (optional) */ 597 598 struct ia_css_frame 599 *output_frame; /** Output frame the config is to be applied to (optional) */ 600 u32 isp_config_id; /** Unique ID to track which config was actually applied to a particular frame */ 601 }; 602 603 #endif /* _IA_CSS_TYPES_H */ 604