1 // SPDX-License-Identifier: GPL-2.0-only
2 /*
3 * Generic gameport layer
4 *
5 * Copyright (c) 1999-2002 Vojtech Pavlik
6 * Copyright (c) 2005 Dmitry Torokhov
7 */
8
9
10 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
11
12 #include <linux/stddef.h>
13 #include <linux/module.h>
14 #include <linux/ioport.h>
15 #include <linux/init.h>
16 #include <linux/gameport.h>
17 #include <linux/slab.h>
18 #include <linux/delay.h>
19 #include <linux/workqueue.h>
20 #include <linux/sched.h> /* HZ */
21 #include <linux/mutex.h>
22 #include <linux/timekeeping.h>
23
24 /*#include <asm/io.h>*/
25
26 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
27 MODULE_DESCRIPTION("Generic gameport layer");
28 MODULE_LICENSE("GPL");
29
30 static bool use_ktime = true;
31 module_param(use_ktime, bool, 0400);
32 MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
33
34 /*
35 * gameport_mutex protects entire gameport subsystem and is taken
36 * every time gameport port or driver registrered or unregistered.
37 */
38 static DEFINE_MUTEX(gameport_mutex);
39
40 static LIST_HEAD(gameport_list);
41
42 static struct bus_type gameport_bus;
43
44 static void gameport_add_port(struct gameport *gameport);
45 static void gameport_attach_driver(struct gameport_driver *drv);
46 static void gameport_reconnect_port(struct gameport *gameport);
47 static void gameport_disconnect_port(struct gameport *gameport);
48
49 #if defined(__i386__)
50
51 #include <linux/i8253.h>
52
53 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
54 #define GET_TIME(x) do { x = get_time_pit(); } while (0)
55
get_time_pit(void)56 static unsigned int get_time_pit(void)
57 {
58 unsigned long flags;
59 unsigned int count;
60
61 raw_spin_lock_irqsave(&i8253_lock, flags);
62 outb_p(0x00, 0x43);
63 count = inb_p(0x40);
64 count |= inb_p(0x40) << 8;
65 raw_spin_unlock_irqrestore(&i8253_lock, flags);
66
67 return count;
68 }
69
70 #endif
71
72
73
74 /*
75 * gameport_measure_speed() measures the gameport i/o speed.
76 */
77
gameport_measure_speed(struct gameport * gameport)78 static int gameport_measure_speed(struct gameport *gameport)
79 {
80 unsigned int i, t, tx;
81 u64 t1, t2, t3;
82 unsigned long flags;
83
84 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
85 return 0;
86
87 tx = ~0;
88
89 for (i = 0; i < 50; i++) {
90 local_irq_save(flags);
91 t1 = ktime_get_ns();
92 for (t = 0; t < 50; t++)
93 gameport_read(gameport);
94 t2 = ktime_get_ns();
95 t3 = ktime_get_ns();
96 local_irq_restore(flags);
97 udelay(i * 10);
98 t = (t2 - t1) - (t3 - t2);
99 if (t < tx)
100 tx = t;
101 }
102
103 gameport_close(gameport);
104 t = 1000000 * 50;
105 if (tx)
106 t /= tx;
107 return t;
108 }
109
old_gameport_measure_speed(struct gameport * gameport)110 static int old_gameport_measure_speed(struct gameport *gameport)
111 {
112 #if defined(__i386__)
113
114 unsigned int i, t, t1, t2, t3, tx;
115 unsigned long flags;
116
117 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
118 return 0;
119
120 tx = 1 << 30;
121
122 for(i = 0; i < 50; i++) {
123 local_irq_save(flags);
124 GET_TIME(t1);
125 for (t = 0; t < 50; t++) gameport_read(gameport);
126 GET_TIME(t2);
127 GET_TIME(t3);
128 local_irq_restore(flags);
129 udelay(i * 10);
130 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
131 }
132
133 gameport_close(gameport);
134 return 59659 / (tx < 1 ? 1 : tx);
135
136 #elif defined (__x86_64__)
137
138 unsigned int i, t;
139 unsigned long tx, t1, t2, flags;
140
141 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
142 return 0;
143
144 tx = 1 << 30;
145
146 for(i = 0; i < 50; i++) {
147 local_irq_save(flags);
148 t1 = rdtsc();
149 for (t = 0; t < 50; t++) gameport_read(gameport);
150 t2 = rdtsc();
151 local_irq_restore(flags);
152 udelay(i * 10);
153 if (t2 - t1 < tx) tx = t2 - t1;
154 }
155
156 gameport_close(gameport);
157 return (this_cpu_read(cpu_info.loops_per_jiffy) *
158 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
159
160 #else
161
162 unsigned int j, t = 0;
163
164 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
165 return 0;
166
167 j = jiffies; while (j == jiffies);
168 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
169
170 gameport_close(gameport);
171 return t * HZ / 1000;
172
173 #endif
174 }
175
gameport_start_polling(struct gameport * gameport)176 void gameport_start_polling(struct gameport *gameport)
177 {
178 spin_lock(&gameport->timer_lock);
179
180 if (!gameport->poll_cnt++) {
181 BUG_ON(!gameport->poll_handler);
182 BUG_ON(!gameport->poll_interval);
183 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
184 }
185
186 spin_unlock(&gameport->timer_lock);
187 }
188 EXPORT_SYMBOL(gameport_start_polling);
189
gameport_stop_polling(struct gameport * gameport)190 void gameport_stop_polling(struct gameport *gameport)
191 {
192 spin_lock(&gameport->timer_lock);
193
194 if (!--gameport->poll_cnt)
195 del_timer(&gameport->poll_timer);
196
197 spin_unlock(&gameport->timer_lock);
198 }
199 EXPORT_SYMBOL(gameport_stop_polling);
200
gameport_run_poll_handler(struct timer_list * t)201 static void gameport_run_poll_handler(struct timer_list *t)
202 {
203 struct gameport *gameport = from_timer(gameport, t, poll_timer);
204
205 gameport->poll_handler(gameport);
206 if (gameport->poll_cnt)
207 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
208 }
209
210 /*
211 * Basic gameport -> driver core mappings
212 */
213
gameport_bind_driver(struct gameport * gameport,struct gameport_driver * drv)214 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
215 {
216 int error;
217
218 gameport->dev.driver = &drv->driver;
219 if (drv->connect(gameport, drv)) {
220 gameport->dev.driver = NULL;
221 return -ENODEV;
222 }
223
224 error = device_bind_driver(&gameport->dev);
225 if (error) {
226 dev_warn(&gameport->dev,
227 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
228 gameport->phys, gameport->name,
229 drv->description, error);
230 drv->disconnect(gameport);
231 gameport->dev.driver = NULL;
232 return error;
233 }
234
235 return 0;
236 }
237
gameport_find_driver(struct gameport * gameport)238 static void gameport_find_driver(struct gameport *gameport)
239 {
240 int error;
241
242 error = device_attach(&gameport->dev);
243 if (error < 0)
244 dev_warn(&gameport->dev,
245 "device_attach() failed for %s (%s), error: %d\n",
246 gameport->phys, gameport->name, error);
247 }
248
249
250 /*
251 * Gameport event processing.
252 */
253
254 enum gameport_event_type {
255 GAMEPORT_REGISTER_PORT,
256 GAMEPORT_ATTACH_DRIVER,
257 };
258
259 struct gameport_event {
260 enum gameport_event_type type;
261 void *object;
262 struct module *owner;
263 struct list_head node;
264 };
265
266 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
267 static LIST_HEAD(gameport_event_list);
268
gameport_get_event(void)269 static struct gameport_event *gameport_get_event(void)
270 {
271 struct gameport_event *event = NULL;
272 unsigned long flags;
273
274 spin_lock_irqsave(&gameport_event_lock, flags);
275
276 if (!list_empty(&gameport_event_list)) {
277 event = list_first_entry(&gameport_event_list,
278 struct gameport_event, node);
279 list_del_init(&event->node);
280 }
281
282 spin_unlock_irqrestore(&gameport_event_lock, flags);
283 return event;
284 }
285
gameport_free_event(struct gameport_event * event)286 static void gameport_free_event(struct gameport_event *event)
287 {
288 module_put(event->owner);
289 kfree(event);
290 }
291
gameport_remove_duplicate_events(struct gameport_event * event)292 static void gameport_remove_duplicate_events(struct gameport_event *event)
293 {
294 struct gameport_event *e, *next;
295 unsigned long flags;
296
297 spin_lock_irqsave(&gameport_event_lock, flags);
298
299 list_for_each_entry_safe(e, next, &gameport_event_list, node) {
300 if (event->object == e->object) {
301 /*
302 * If this event is of different type we should not
303 * look further - we only suppress duplicate events
304 * that were sent back-to-back.
305 */
306 if (event->type != e->type)
307 break;
308
309 list_del_init(&e->node);
310 gameport_free_event(e);
311 }
312 }
313
314 spin_unlock_irqrestore(&gameport_event_lock, flags);
315 }
316
317
gameport_handle_events(struct work_struct * work)318 static void gameport_handle_events(struct work_struct *work)
319 {
320 struct gameport_event *event;
321
322 mutex_lock(&gameport_mutex);
323
324 /*
325 * Note that we handle only one event here to give swsusp
326 * a chance to freeze kgameportd thread. Gameport events
327 * should be pretty rare so we are not concerned about
328 * taking performance hit.
329 */
330 if ((event = gameport_get_event())) {
331
332 switch (event->type) {
333
334 case GAMEPORT_REGISTER_PORT:
335 gameport_add_port(event->object);
336 break;
337
338 case GAMEPORT_ATTACH_DRIVER:
339 gameport_attach_driver(event->object);
340 break;
341 }
342
343 gameport_remove_duplicate_events(event);
344 gameport_free_event(event);
345 }
346
347 mutex_unlock(&gameport_mutex);
348 }
349
350 static DECLARE_WORK(gameport_event_work, gameport_handle_events);
351
gameport_queue_event(void * object,struct module * owner,enum gameport_event_type event_type)352 static int gameport_queue_event(void *object, struct module *owner,
353 enum gameport_event_type event_type)
354 {
355 unsigned long flags;
356 struct gameport_event *event;
357 int retval = 0;
358
359 spin_lock_irqsave(&gameport_event_lock, flags);
360
361 /*
362 * Scan event list for the other events for the same gameport port,
363 * starting with the most recent one. If event is the same we
364 * do not need add new one. If event is of different type we
365 * need to add this event and should not look further because
366 * we need to preserve sequence of distinct events.
367 */
368 list_for_each_entry_reverse(event, &gameport_event_list, node) {
369 if (event->object == object) {
370 if (event->type == event_type)
371 goto out;
372 break;
373 }
374 }
375
376 event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
377 if (!event) {
378 pr_err("Not enough memory to queue event %d\n", event_type);
379 retval = -ENOMEM;
380 goto out;
381 }
382
383 if (!try_module_get(owner)) {
384 pr_warn("Can't get module reference, dropping event %d\n",
385 event_type);
386 kfree(event);
387 retval = -EINVAL;
388 goto out;
389 }
390
391 event->type = event_type;
392 event->object = object;
393 event->owner = owner;
394
395 list_add_tail(&event->node, &gameport_event_list);
396 queue_work(system_long_wq, &gameport_event_work);
397
398 out:
399 spin_unlock_irqrestore(&gameport_event_lock, flags);
400 return retval;
401 }
402
403 /*
404 * Remove all events that have been submitted for a given object,
405 * be it a gameport port or a driver.
406 */
gameport_remove_pending_events(void * object)407 static void gameport_remove_pending_events(void *object)
408 {
409 struct gameport_event *event, *next;
410 unsigned long flags;
411
412 spin_lock_irqsave(&gameport_event_lock, flags);
413
414 list_for_each_entry_safe(event, next, &gameport_event_list, node) {
415 if (event->object == object) {
416 list_del_init(&event->node);
417 gameport_free_event(event);
418 }
419 }
420
421 spin_unlock_irqrestore(&gameport_event_lock, flags);
422 }
423
424 /*
425 * Destroy child gameport port (if any) that has not been fully registered yet.
426 *
427 * Note that we rely on the fact that port can have only one child and therefore
428 * only one child registration request can be pending. Additionally, children
429 * are registered by driver's connect() handler so there can't be a grandchild
430 * pending registration together with a child.
431 */
gameport_get_pending_child(struct gameport * parent)432 static struct gameport *gameport_get_pending_child(struct gameport *parent)
433 {
434 struct gameport_event *event;
435 struct gameport *gameport, *child = NULL;
436 unsigned long flags;
437
438 spin_lock_irqsave(&gameport_event_lock, flags);
439
440 list_for_each_entry(event, &gameport_event_list, node) {
441 if (event->type == GAMEPORT_REGISTER_PORT) {
442 gameport = event->object;
443 if (gameport->parent == parent) {
444 child = gameport;
445 break;
446 }
447 }
448 }
449
450 spin_unlock_irqrestore(&gameport_event_lock, flags);
451 return child;
452 }
453
454 /*
455 * Gameport port operations
456 */
457
gameport_description_show(struct device * dev,struct device_attribute * attr,char * buf)458 static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
459 {
460 struct gameport *gameport = to_gameport_port(dev);
461
462 return sprintf(buf, "%s\n", gameport->name);
463 }
464 static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
465
drvctl_store(struct device * dev,struct device_attribute * attr,const char * buf,size_t count)466 static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
467 {
468 struct gameport *gameport = to_gameport_port(dev);
469 struct device_driver *drv;
470 int error;
471
472 error = mutex_lock_interruptible(&gameport_mutex);
473 if (error)
474 return error;
475
476 if (!strncmp(buf, "none", count)) {
477 gameport_disconnect_port(gameport);
478 } else if (!strncmp(buf, "reconnect", count)) {
479 gameport_reconnect_port(gameport);
480 } else if (!strncmp(buf, "rescan", count)) {
481 gameport_disconnect_port(gameport);
482 gameport_find_driver(gameport);
483 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
484 gameport_disconnect_port(gameport);
485 error = gameport_bind_driver(gameport, to_gameport_driver(drv));
486 } else {
487 error = -EINVAL;
488 }
489
490 mutex_unlock(&gameport_mutex);
491
492 return error ? error : count;
493 }
494 static DEVICE_ATTR_WO(drvctl);
495
496 static struct attribute *gameport_device_attrs[] = {
497 &dev_attr_description.attr,
498 &dev_attr_drvctl.attr,
499 NULL,
500 };
501 ATTRIBUTE_GROUPS(gameport_device);
502
gameport_release_port(struct device * dev)503 static void gameport_release_port(struct device *dev)
504 {
505 struct gameport *gameport = to_gameport_port(dev);
506
507 kfree(gameport);
508 module_put(THIS_MODULE);
509 }
510
gameport_set_phys(struct gameport * gameport,const char * fmt,...)511 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
512 {
513 va_list args;
514
515 va_start(args, fmt);
516 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
517 va_end(args);
518 }
519 EXPORT_SYMBOL(gameport_set_phys);
520
521 /*
522 * Prepare gameport port for registration.
523 */
gameport_init_port(struct gameport * gameport)524 static void gameport_init_port(struct gameport *gameport)
525 {
526 static atomic_t gameport_no = ATOMIC_INIT(-1);
527
528 __module_get(THIS_MODULE);
529
530 mutex_init(&gameport->drv_mutex);
531 device_initialize(&gameport->dev);
532 dev_set_name(&gameport->dev, "gameport%lu",
533 (unsigned long)atomic_inc_return(&gameport_no));
534 gameport->dev.bus = &gameport_bus;
535 gameport->dev.release = gameport_release_port;
536 if (gameport->parent)
537 gameport->dev.parent = &gameport->parent->dev;
538
539 INIT_LIST_HEAD(&gameport->node);
540 spin_lock_init(&gameport->timer_lock);
541 timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);
542 }
543
544 /*
545 * Complete gameport port registration.
546 * Driver core will attempt to find appropriate driver for the port.
547 */
gameport_add_port(struct gameport * gameport)548 static void gameport_add_port(struct gameport *gameport)
549 {
550 int error;
551
552 if (gameport->parent)
553 gameport->parent->child = gameport;
554
555 gameport->speed = use_ktime ?
556 gameport_measure_speed(gameport) :
557 old_gameport_measure_speed(gameport);
558
559 list_add_tail(&gameport->node, &gameport_list);
560
561 if (gameport->io)
562 dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
563 gameport->name, gameport->phys, gameport->io, gameport->speed);
564 else
565 dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
566 gameport->name, gameport->phys, gameport->speed);
567
568 error = device_add(&gameport->dev);
569 if (error)
570 dev_err(&gameport->dev,
571 "device_add() failed for %s (%s), error: %d\n",
572 gameport->phys, gameport->name, error);
573 }
574
575 /*
576 * gameport_destroy_port() completes deregistration process and removes
577 * port from the system
578 */
gameport_destroy_port(struct gameport * gameport)579 static void gameport_destroy_port(struct gameport *gameport)
580 {
581 struct gameport *child;
582
583 child = gameport_get_pending_child(gameport);
584 if (child) {
585 gameport_remove_pending_events(child);
586 put_device(&child->dev);
587 }
588
589 if (gameport->parent) {
590 gameport->parent->child = NULL;
591 gameport->parent = NULL;
592 }
593
594 if (device_is_registered(&gameport->dev))
595 device_del(&gameport->dev);
596
597 list_del_init(&gameport->node);
598
599 gameport_remove_pending_events(gameport);
600 put_device(&gameport->dev);
601 }
602
603 /*
604 * Reconnect gameport port and all its children (re-initialize attached devices)
605 */
gameport_reconnect_port(struct gameport * gameport)606 static void gameport_reconnect_port(struct gameport *gameport)
607 {
608 do {
609 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
610 gameport_disconnect_port(gameport);
611 gameport_find_driver(gameport);
612 /* Ok, old children are now gone, we are done */
613 break;
614 }
615 gameport = gameport->child;
616 } while (gameport);
617 }
618
619 /*
620 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
621 * all child ports are unbound and destroyed.
622 */
gameport_disconnect_port(struct gameport * gameport)623 static void gameport_disconnect_port(struct gameport *gameport)
624 {
625 struct gameport *s, *parent;
626
627 if (gameport->child) {
628 /*
629 * Children ports should be disconnected and destroyed
630 * first, staring with the leaf one, since we don't want
631 * to do recursion
632 */
633 for (s = gameport; s->child; s = s->child)
634 /* empty */;
635
636 do {
637 parent = s->parent;
638
639 device_release_driver(&s->dev);
640 gameport_destroy_port(s);
641 } while ((s = parent) != gameport);
642 }
643
644 /*
645 * Ok, no children left, now disconnect this port
646 */
647 device_release_driver(&gameport->dev);
648 }
649
650 /*
651 * Submits register request to kgameportd for subsequent execution.
652 * Note that port registration is always asynchronous.
653 */
__gameport_register_port(struct gameport * gameport,struct module * owner)654 void __gameport_register_port(struct gameport *gameport, struct module *owner)
655 {
656 gameport_init_port(gameport);
657 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
658 }
659 EXPORT_SYMBOL(__gameport_register_port);
660
661 /*
662 * Synchronously unregisters gameport port.
663 */
gameport_unregister_port(struct gameport * gameport)664 void gameport_unregister_port(struct gameport *gameport)
665 {
666 mutex_lock(&gameport_mutex);
667 gameport_disconnect_port(gameport);
668 gameport_destroy_port(gameport);
669 mutex_unlock(&gameport_mutex);
670 }
671 EXPORT_SYMBOL(gameport_unregister_port);
672
673
674 /*
675 * Gameport driver operations
676 */
677
description_show(struct device_driver * drv,char * buf)678 static ssize_t description_show(struct device_driver *drv, char *buf)
679 {
680 struct gameport_driver *driver = to_gameport_driver(drv);
681 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
682 }
683 static DRIVER_ATTR_RO(description);
684
685 static struct attribute *gameport_driver_attrs[] = {
686 &driver_attr_description.attr,
687 NULL
688 };
689 ATTRIBUTE_GROUPS(gameport_driver);
690
gameport_driver_probe(struct device * dev)691 static int gameport_driver_probe(struct device *dev)
692 {
693 struct gameport *gameport = to_gameport_port(dev);
694 struct gameport_driver *drv = to_gameport_driver(dev->driver);
695
696 drv->connect(gameport, drv);
697 return gameport->drv ? 0 : -ENODEV;
698 }
699
gameport_driver_remove(struct device * dev)700 static void gameport_driver_remove(struct device *dev)
701 {
702 struct gameport *gameport = to_gameport_port(dev);
703 struct gameport_driver *drv = to_gameport_driver(dev->driver);
704
705 drv->disconnect(gameport);
706 }
707
gameport_attach_driver(struct gameport_driver * drv)708 static void gameport_attach_driver(struct gameport_driver *drv)
709 {
710 int error;
711
712 error = driver_attach(&drv->driver);
713 if (error)
714 pr_err("driver_attach() failed for %s, error: %d\n",
715 drv->driver.name, error);
716 }
717
__gameport_register_driver(struct gameport_driver * drv,struct module * owner,const char * mod_name)718 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
719 const char *mod_name)
720 {
721 int error;
722
723 drv->driver.bus = &gameport_bus;
724 drv->driver.owner = owner;
725 drv->driver.mod_name = mod_name;
726
727 /*
728 * Temporarily disable automatic binding because probing
729 * takes long time and we are better off doing it in kgameportd
730 */
731 drv->ignore = true;
732
733 error = driver_register(&drv->driver);
734 if (error) {
735 pr_err("driver_register() failed for %s, error: %d\n",
736 drv->driver.name, error);
737 return error;
738 }
739
740 /*
741 * Reset ignore flag and let kgameportd bind the driver to free ports
742 */
743 drv->ignore = false;
744 error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
745 if (error) {
746 driver_unregister(&drv->driver);
747 return error;
748 }
749
750 return 0;
751 }
752 EXPORT_SYMBOL(__gameport_register_driver);
753
gameport_unregister_driver(struct gameport_driver * drv)754 void gameport_unregister_driver(struct gameport_driver *drv)
755 {
756 struct gameport *gameport;
757
758 mutex_lock(&gameport_mutex);
759
760 drv->ignore = true; /* so gameport_find_driver ignores it */
761 gameport_remove_pending_events(drv);
762
763 start_over:
764 list_for_each_entry(gameport, &gameport_list, node) {
765 if (gameport->drv == drv) {
766 gameport_disconnect_port(gameport);
767 gameport_find_driver(gameport);
768 /* we could've deleted some ports, restart */
769 goto start_over;
770 }
771 }
772
773 driver_unregister(&drv->driver);
774
775 mutex_unlock(&gameport_mutex);
776 }
777 EXPORT_SYMBOL(gameport_unregister_driver);
778
gameport_bus_match(struct device * dev,struct device_driver * drv)779 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
780 {
781 struct gameport_driver *gameport_drv = to_gameport_driver(drv);
782
783 return !gameport_drv->ignore;
784 }
785
786 static struct bus_type gameport_bus = {
787 .name = "gameport",
788 .dev_groups = gameport_device_groups,
789 .drv_groups = gameport_driver_groups,
790 .match = gameport_bus_match,
791 .probe = gameport_driver_probe,
792 .remove = gameport_driver_remove,
793 };
794
gameport_set_drv(struct gameport * gameport,struct gameport_driver * drv)795 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
796 {
797 mutex_lock(&gameport->drv_mutex);
798 gameport->drv = drv;
799 mutex_unlock(&gameport->drv_mutex);
800 }
801
gameport_open(struct gameport * gameport,struct gameport_driver * drv,int mode)802 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
803 {
804 if (gameport->open) {
805 if (gameport->open(gameport, mode)) {
806 return -1;
807 }
808 } else {
809 if (mode != GAMEPORT_MODE_RAW)
810 return -1;
811 }
812
813 gameport_set_drv(gameport, drv);
814 return 0;
815 }
816 EXPORT_SYMBOL(gameport_open);
817
gameport_close(struct gameport * gameport)818 void gameport_close(struct gameport *gameport)
819 {
820 del_timer_sync(&gameport->poll_timer);
821 gameport->poll_handler = NULL;
822 gameport->poll_interval = 0;
823 gameport_set_drv(gameport, NULL);
824 if (gameport->close)
825 gameport->close(gameport);
826 }
827 EXPORT_SYMBOL(gameport_close);
828
gameport_init(void)829 static int __init gameport_init(void)
830 {
831 int error;
832
833 error = bus_register(&gameport_bus);
834 if (error) {
835 pr_err("failed to register gameport bus, error: %d\n", error);
836 return error;
837 }
838
839
840 return 0;
841 }
842
gameport_exit(void)843 static void __exit gameport_exit(void)
844 {
845 bus_unregister(&gameport_bus);
846
847 /*
848 * There should not be any outstanding events but work may
849 * still be scheduled so simply cancel it.
850 */
851 cancel_work_sync(&gameport_event_work);
852 }
853
854 subsys_initcall(gameport_init);
855 module_exit(gameport_exit);
856