1 /*
2  * Generic gameport layer
3  *
4  * Copyright (c) 1999-2002 Vojtech Pavlik
5  * Copyright (c) 2005 Dmitry Torokhov
6  */
7 
8 /*
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License version 2 as published by
11  * the Free Software Foundation.
12  */
13 
14 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
15 
16 #include <linux/stddef.h>
17 #include <linux/module.h>
18 #include <linux/ioport.h>
19 #include <linux/init.h>
20 #include <linux/gameport.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/workqueue.h>
24 #include <linux/sched.h>	/* HZ */
25 #include <linux/mutex.h>
26 
27 /*#include <asm/io.h>*/
28 
29 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
30 MODULE_DESCRIPTION("Generic gameport layer");
31 MODULE_LICENSE("GPL");
32 
33 /*
34  * gameport_mutex protects entire gameport subsystem and is taken
35  * every time gameport port or driver registrered or unregistered.
36  */
37 static DEFINE_MUTEX(gameport_mutex);
38 
39 static LIST_HEAD(gameport_list);
40 
41 static struct bus_type gameport_bus;
42 
43 static void gameport_add_port(struct gameport *gameport);
44 static void gameport_attach_driver(struct gameport_driver *drv);
45 static void gameport_reconnect_port(struct gameport *gameport);
46 static void gameport_disconnect_port(struct gameport *gameport);
47 
48 #if defined(__i386__)
49 
50 #include <linux/i8253.h>
51 
52 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
53 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
54 
get_time_pit(void)55 static unsigned int get_time_pit(void)
56 {
57 	unsigned long flags;
58 	unsigned int count;
59 
60 	raw_spin_lock_irqsave(&i8253_lock, flags);
61 	outb_p(0x00, 0x43);
62 	count = inb_p(0x40);
63 	count |= inb_p(0x40) << 8;
64 	raw_spin_unlock_irqrestore(&i8253_lock, flags);
65 
66 	return count;
67 }
68 
69 #endif
70 
71 
72 
73 /*
74  * gameport_measure_speed() measures the gameport i/o speed.
75  */
76 
gameport_measure_speed(struct gameport * gameport)77 static int gameport_measure_speed(struct gameport *gameport)
78 {
79 #if defined(__i386__)
80 
81 	unsigned int i, t, t1, t2, t3, tx;
82 	unsigned long flags;
83 
84 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
85 		return 0;
86 
87 	tx = 1 << 30;
88 
89 	for(i = 0; i < 50; i++) {
90 		local_irq_save(flags);
91 		GET_TIME(t1);
92 		for (t = 0; t < 50; t++) gameport_read(gameport);
93 		GET_TIME(t2);
94 		GET_TIME(t3);
95 		local_irq_restore(flags);
96 		udelay(i * 10);
97 		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
98 	}
99 
100 	gameport_close(gameport);
101 	return 59659 / (tx < 1 ? 1 : tx);
102 
103 #elif defined (__x86_64__)
104 
105 	unsigned int i, t;
106 	unsigned long tx, t1, t2, flags;
107 
108 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
109 		return 0;
110 
111 	tx = 1 << 30;
112 
113 	for(i = 0; i < 50; i++) {
114 		local_irq_save(flags);
115 		rdtscl(t1);
116 		for (t = 0; t < 50; t++) gameport_read(gameport);
117 		rdtscl(t2);
118 		local_irq_restore(flags);
119 		udelay(i * 10);
120 		if (t2 - t1 < tx) tx = t2 - t1;
121 	}
122 
123 	gameport_close(gameport);
124 	return (this_cpu_read(cpu_info.loops_per_jiffy) *
125 		(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
126 
127 #else
128 
129 	unsigned int j, t = 0;
130 
131 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
132 		return 0;
133 
134 	j = jiffies; while (j == jiffies);
135 	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
136 
137 	gameport_close(gameport);
138 	return t * HZ / 1000;
139 
140 #endif
141 }
142 
gameport_start_polling(struct gameport * gameport)143 void gameport_start_polling(struct gameport *gameport)
144 {
145 	spin_lock(&gameport->timer_lock);
146 
147 	if (!gameport->poll_cnt++) {
148 		BUG_ON(!gameport->poll_handler);
149 		BUG_ON(!gameport->poll_interval);
150 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
151 	}
152 
153 	spin_unlock(&gameport->timer_lock);
154 }
155 EXPORT_SYMBOL(gameport_start_polling);
156 
gameport_stop_polling(struct gameport * gameport)157 void gameport_stop_polling(struct gameport *gameport)
158 {
159 	spin_lock(&gameport->timer_lock);
160 
161 	if (!--gameport->poll_cnt)
162 		del_timer(&gameport->poll_timer);
163 
164 	spin_unlock(&gameport->timer_lock);
165 }
166 EXPORT_SYMBOL(gameport_stop_polling);
167 
gameport_run_poll_handler(unsigned long d)168 static void gameport_run_poll_handler(unsigned long d)
169 {
170 	struct gameport *gameport = (struct gameport *)d;
171 
172 	gameport->poll_handler(gameport);
173 	if (gameport->poll_cnt)
174 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
175 }
176 
177 /*
178  * Basic gameport -> driver core mappings
179  */
180 
gameport_bind_driver(struct gameport * gameport,struct gameport_driver * drv)181 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
182 {
183 	int error;
184 
185 	gameport->dev.driver = &drv->driver;
186 	if (drv->connect(gameport, drv)) {
187 		gameport->dev.driver = NULL;
188 		return -ENODEV;
189 	}
190 
191 	error = device_bind_driver(&gameport->dev);
192 	if (error) {
193 		dev_warn(&gameport->dev,
194 			 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
195 			gameport->phys, gameport->name,
196 			drv->description, error);
197 		drv->disconnect(gameport);
198 		gameport->dev.driver = NULL;
199 		return error;
200 	}
201 
202 	return 0;
203 }
204 
gameport_find_driver(struct gameport * gameport)205 static void gameport_find_driver(struct gameport *gameport)
206 {
207 	int error;
208 
209 	error = device_attach(&gameport->dev);
210 	if (error < 0)
211 		dev_warn(&gameport->dev,
212 			 "device_attach() failed for %s (%s), error: %d\n",
213 			 gameport->phys, gameport->name, error);
214 }
215 
216 
217 /*
218  * Gameport event processing.
219  */
220 
221 enum gameport_event_type {
222 	GAMEPORT_REGISTER_PORT,
223 	GAMEPORT_ATTACH_DRIVER,
224 };
225 
226 struct gameport_event {
227 	enum gameport_event_type type;
228 	void *object;
229 	struct module *owner;
230 	struct list_head node;
231 };
232 
233 static DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */
234 static LIST_HEAD(gameport_event_list);
235 
gameport_get_event(void)236 static struct gameport_event *gameport_get_event(void)
237 {
238 	struct gameport_event *event = NULL;
239 	unsigned long flags;
240 
241 	spin_lock_irqsave(&gameport_event_lock, flags);
242 
243 	if (!list_empty(&gameport_event_list)) {
244 		event = list_first_entry(&gameport_event_list,
245 					 struct gameport_event, node);
246 		list_del_init(&event->node);
247 	}
248 
249 	spin_unlock_irqrestore(&gameport_event_lock, flags);
250 	return event;
251 }
252 
gameport_free_event(struct gameport_event * event)253 static void gameport_free_event(struct gameport_event *event)
254 {
255 	module_put(event->owner);
256 	kfree(event);
257 }
258 
gameport_remove_duplicate_events(struct gameport_event * event)259 static void gameport_remove_duplicate_events(struct gameport_event *event)
260 {
261 	struct gameport_event *e, *next;
262 	unsigned long flags;
263 
264 	spin_lock_irqsave(&gameport_event_lock, flags);
265 
266 	list_for_each_entry_safe(e, next, &gameport_event_list, node) {
267 		if (event->object == e->object) {
268 			/*
269 			 * If this event is of different type we should not
270 			 * look further - we only suppress duplicate events
271 			 * that were sent back-to-back.
272 			 */
273 			if (event->type != e->type)
274 				break;
275 
276 			list_del_init(&e->node);
277 			gameport_free_event(e);
278 		}
279 	}
280 
281 	spin_unlock_irqrestore(&gameport_event_lock, flags);
282 }
283 
284 
gameport_handle_events(struct work_struct * work)285 static void gameport_handle_events(struct work_struct *work)
286 {
287 	struct gameport_event *event;
288 
289 	mutex_lock(&gameport_mutex);
290 
291 	/*
292 	 * Note that we handle only one event here to give swsusp
293 	 * a chance to freeze kgameportd thread. Gameport events
294 	 * should be pretty rare so we are not concerned about
295 	 * taking performance hit.
296 	 */
297 	if ((event = gameport_get_event())) {
298 
299 		switch (event->type) {
300 
301 		case GAMEPORT_REGISTER_PORT:
302 			gameport_add_port(event->object);
303 			break;
304 
305 		case GAMEPORT_ATTACH_DRIVER:
306 			gameport_attach_driver(event->object);
307 			break;
308 		}
309 
310 		gameport_remove_duplicate_events(event);
311 		gameport_free_event(event);
312 	}
313 
314 	mutex_unlock(&gameport_mutex);
315 }
316 
317 static DECLARE_WORK(gameport_event_work, gameport_handle_events);
318 
gameport_queue_event(void * object,struct module * owner,enum gameport_event_type event_type)319 static int gameport_queue_event(void *object, struct module *owner,
320 				enum gameport_event_type event_type)
321 {
322 	unsigned long flags;
323 	struct gameport_event *event;
324 	int retval = 0;
325 
326 	spin_lock_irqsave(&gameport_event_lock, flags);
327 
328 	/*
329 	 * Scan event list for the other events for the same gameport port,
330 	 * starting with the most recent one. If event is the same we
331 	 * do not need add new one. If event is of different type we
332 	 * need to add this event and should not look further because
333 	 * we need to preserve sequence of distinct events.
334 	 */
335 	list_for_each_entry_reverse(event, &gameport_event_list, node) {
336 		if (event->object == object) {
337 			if (event->type == event_type)
338 				goto out;
339 			break;
340 		}
341 	}
342 
343 	event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
344 	if (!event) {
345 		pr_err("Not enough memory to queue event %d\n", event_type);
346 		retval = -ENOMEM;
347 		goto out;
348 	}
349 
350 	if (!try_module_get(owner)) {
351 		pr_warning("Can't get module reference, dropping event %d\n",
352 			   event_type);
353 		kfree(event);
354 		retval = -EINVAL;
355 		goto out;
356 	}
357 
358 	event->type = event_type;
359 	event->object = object;
360 	event->owner = owner;
361 
362 	list_add_tail(&event->node, &gameport_event_list);
363 	queue_work(system_long_wq, &gameport_event_work);
364 
365 out:
366 	spin_unlock_irqrestore(&gameport_event_lock, flags);
367 	return retval;
368 }
369 
370 /*
371  * Remove all events that have been submitted for a given object,
372  * be it a gameport port or a driver.
373  */
gameport_remove_pending_events(void * object)374 static void gameport_remove_pending_events(void *object)
375 {
376 	struct gameport_event *event, *next;
377 	unsigned long flags;
378 
379 	spin_lock_irqsave(&gameport_event_lock, flags);
380 
381 	list_for_each_entry_safe(event, next, &gameport_event_list, node) {
382 		if (event->object == object) {
383 			list_del_init(&event->node);
384 			gameport_free_event(event);
385 		}
386 	}
387 
388 	spin_unlock_irqrestore(&gameport_event_lock, flags);
389 }
390 
391 /*
392  * Destroy child gameport port (if any) that has not been fully registered yet.
393  *
394  * Note that we rely on the fact that port can have only one child and therefore
395  * only one child registration request can be pending. Additionally, children
396  * are registered by driver's connect() handler so there can't be a grandchild
397  * pending registration together with a child.
398  */
gameport_get_pending_child(struct gameport * parent)399 static struct gameport *gameport_get_pending_child(struct gameport *parent)
400 {
401 	struct gameport_event *event;
402 	struct gameport *gameport, *child = NULL;
403 	unsigned long flags;
404 
405 	spin_lock_irqsave(&gameport_event_lock, flags);
406 
407 	list_for_each_entry(event, &gameport_event_list, node) {
408 		if (event->type == GAMEPORT_REGISTER_PORT) {
409 			gameport = event->object;
410 			if (gameport->parent == parent) {
411 				child = gameport;
412 				break;
413 			}
414 		}
415 	}
416 
417 	spin_unlock_irqrestore(&gameport_event_lock, flags);
418 	return child;
419 }
420 
421 /*
422  * Gameport port operations
423  */
424 
gameport_show_description(struct device * dev,struct device_attribute * attr,char * buf)425 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
426 {
427 	struct gameport *gameport = to_gameport_port(dev);
428 
429 	return sprintf(buf, "%s\n", gameport->name);
430 }
431 
gameport_rebind_driver(struct device * dev,struct device_attribute * attr,const char * buf,size_t count)432 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
433 {
434 	struct gameport *gameport = to_gameport_port(dev);
435 	struct device_driver *drv;
436 	int error;
437 
438 	error = mutex_lock_interruptible(&gameport_mutex);
439 	if (error)
440 		return error;
441 
442 	if (!strncmp(buf, "none", count)) {
443 		gameport_disconnect_port(gameport);
444 	} else if (!strncmp(buf, "reconnect", count)) {
445 		gameport_reconnect_port(gameport);
446 	} else if (!strncmp(buf, "rescan", count)) {
447 		gameport_disconnect_port(gameport);
448 		gameport_find_driver(gameport);
449 	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
450 		gameport_disconnect_port(gameport);
451 		error = gameport_bind_driver(gameport, to_gameport_driver(drv));
452 	} else {
453 		error = -EINVAL;
454 	}
455 
456 	mutex_unlock(&gameport_mutex);
457 
458 	return error ? error : count;
459 }
460 
461 static struct device_attribute gameport_device_attrs[] = {
462 	__ATTR(description, S_IRUGO, gameport_show_description, NULL),
463 	__ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
464 	__ATTR_NULL
465 };
466 
gameport_release_port(struct device * dev)467 static void gameport_release_port(struct device *dev)
468 {
469 	struct gameport *gameport = to_gameport_port(dev);
470 
471 	kfree(gameport);
472 	module_put(THIS_MODULE);
473 }
474 
gameport_set_phys(struct gameport * gameport,const char * fmt,...)475 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
476 {
477 	va_list args;
478 
479 	va_start(args, fmt);
480 	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
481 	va_end(args);
482 }
483 EXPORT_SYMBOL(gameport_set_phys);
484 
485 /*
486  * Prepare gameport port for registration.
487  */
gameport_init_port(struct gameport * gameport)488 static void gameport_init_port(struct gameport *gameport)
489 {
490 	static atomic_t gameport_no = ATOMIC_INIT(0);
491 
492 	__module_get(THIS_MODULE);
493 
494 	mutex_init(&gameport->drv_mutex);
495 	device_initialize(&gameport->dev);
496 	dev_set_name(&gameport->dev, "gameport%lu",
497 			(unsigned long)atomic_inc_return(&gameport_no) - 1);
498 	gameport->dev.bus = &gameport_bus;
499 	gameport->dev.release = gameport_release_port;
500 	if (gameport->parent)
501 		gameport->dev.parent = &gameport->parent->dev;
502 
503 	INIT_LIST_HEAD(&gameport->node);
504 	spin_lock_init(&gameport->timer_lock);
505 	init_timer(&gameport->poll_timer);
506 	gameport->poll_timer.function = gameport_run_poll_handler;
507 	gameport->poll_timer.data = (unsigned long)gameport;
508 }
509 
510 /*
511  * Complete gameport port registration.
512  * Driver core will attempt to find appropriate driver for the port.
513  */
gameport_add_port(struct gameport * gameport)514 static void gameport_add_port(struct gameport *gameport)
515 {
516 	int error;
517 
518 	if (gameport->parent)
519 		gameport->parent->child = gameport;
520 
521 	gameport->speed = gameport_measure_speed(gameport);
522 
523 	list_add_tail(&gameport->node, &gameport_list);
524 
525 	if (gameport->io)
526 		dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
527 			 gameport->name, gameport->phys, gameport->io, gameport->speed);
528 	else
529 		dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
530 			gameport->name, gameport->phys, gameport->speed);
531 
532 	error = device_add(&gameport->dev);
533 	if (error)
534 		dev_err(&gameport->dev,
535 			"device_add() failed for %s (%s), error: %d\n",
536 			gameport->phys, gameport->name, error);
537 }
538 
539 /*
540  * gameport_destroy_port() completes deregistration process and removes
541  * port from the system
542  */
gameport_destroy_port(struct gameport * gameport)543 static void gameport_destroy_port(struct gameport *gameport)
544 {
545 	struct gameport *child;
546 
547 	child = gameport_get_pending_child(gameport);
548 	if (child) {
549 		gameport_remove_pending_events(child);
550 		put_device(&child->dev);
551 	}
552 
553 	if (gameport->parent) {
554 		gameport->parent->child = NULL;
555 		gameport->parent = NULL;
556 	}
557 
558 	if (device_is_registered(&gameport->dev))
559 		device_del(&gameport->dev);
560 
561 	list_del_init(&gameport->node);
562 
563 	gameport_remove_pending_events(gameport);
564 	put_device(&gameport->dev);
565 }
566 
567 /*
568  * Reconnect gameport port and all its children (re-initialize attached devices)
569  */
gameport_reconnect_port(struct gameport * gameport)570 static void gameport_reconnect_port(struct gameport *gameport)
571 {
572 	do {
573 		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
574 			gameport_disconnect_port(gameport);
575 			gameport_find_driver(gameport);
576 			/* Ok, old children are now gone, we are done */
577 			break;
578 		}
579 		gameport = gameport->child;
580 	} while (gameport);
581 }
582 
583 /*
584  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
585  * all child ports are unbound and destroyed.
586  */
gameport_disconnect_port(struct gameport * gameport)587 static void gameport_disconnect_port(struct gameport *gameport)
588 {
589 	struct gameport *s, *parent;
590 
591 	if (gameport->child) {
592 		/*
593 		 * Children ports should be disconnected and destroyed
594 		 * first, staring with the leaf one, since we don't want
595 		 * to do recursion
596 		 */
597 		for (s = gameport; s->child; s = s->child)
598 			/* empty */;
599 
600 		do {
601 			parent = s->parent;
602 
603 			device_release_driver(&s->dev);
604 			gameport_destroy_port(s);
605 		} while ((s = parent) != gameport);
606 	}
607 
608 	/*
609 	 * Ok, no children left, now disconnect this port
610 	 */
611 	device_release_driver(&gameport->dev);
612 }
613 
614 /*
615  * Submits register request to kgameportd for subsequent execution.
616  * Note that port registration is always asynchronous.
617  */
__gameport_register_port(struct gameport * gameport,struct module * owner)618 void __gameport_register_port(struct gameport *gameport, struct module *owner)
619 {
620 	gameport_init_port(gameport);
621 	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
622 }
623 EXPORT_SYMBOL(__gameport_register_port);
624 
625 /*
626  * Synchronously unregisters gameport port.
627  */
gameport_unregister_port(struct gameport * gameport)628 void gameport_unregister_port(struct gameport *gameport)
629 {
630 	mutex_lock(&gameport_mutex);
631 	gameport_disconnect_port(gameport);
632 	gameport_destroy_port(gameport);
633 	mutex_unlock(&gameport_mutex);
634 }
635 EXPORT_SYMBOL(gameport_unregister_port);
636 
637 
638 /*
639  * Gameport driver operations
640  */
641 
gameport_driver_show_description(struct device_driver * drv,char * buf)642 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
643 {
644 	struct gameport_driver *driver = to_gameport_driver(drv);
645 	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
646 }
647 
648 static struct driver_attribute gameport_driver_attrs[] = {
649 	__ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
650 	__ATTR_NULL
651 };
652 
gameport_driver_probe(struct device * dev)653 static int gameport_driver_probe(struct device *dev)
654 {
655 	struct gameport *gameport = to_gameport_port(dev);
656 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
657 
658 	drv->connect(gameport, drv);
659 	return gameport->drv ? 0 : -ENODEV;
660 }
661 
gameport_driver_remove(struct device * dev)662 static int gameport_driver_remove(struct device *dev)
663 {
664 	struct gameport *gameport = to_gameport_port(dev);
665 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
666 
667 	drv->disconnect(gameport);
668 	return 0;
669 }
670 
gameport_attach_driver(struct gameport_driver * drv)671 static void gameport_attach_driver(struct gameport_driver *drv)
672 {
673 	int error;
674 
675 	error = driver_attach(&drv->driver);
676 	if (error)
677 		pr_err("driver_attach() failed for %s, error: %d\n",
678 			drv->driver.name, error);
679 }
680 
__gameport_register_driver(struct gameport_driver * drv,struct module * owner,const char * mod_name)681 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
682 				const char *mod_name)
683 {
684 	int error;
685 
686 	drv->driver.bus = &gameport_bus;
687 	drv->driver.owner = owner;
688 	drv->driver.mod_name = mod_name;
689 
690 	/*
691 	 * Temporarily disable automatic binding because probing
692 	 * takes long time and we are better off doing it in kgameportd
693 	 */
694 	drv->ignore = true;
695 
696 	error = driver_register(&drv->driver);
697 	if (error) {
698 		pr_err("driver_register() failed for %s, error: %d\n",
699 			drv->driver.name, error);
700 		return error;
701 	}
702 
703 	/*
704 	 * Reset ignore flag and let kgameportd bind the driver to free ports
705 	 */
706 	drv->ignore = false;
707 	error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
708 	if (error) {
709 		driver_unregister(&drv->driver);
710 		return error;
711 	}
712 
713 	return 0;
714 }
715 EXPORT_SYMBOL(__gameport_register_driver);
716 
gameport_unregister_driver(struct gameport_driver * drv)717 void gameport_unregister_driver(struct gameport_driver *drv)
718 {
719 	struct gameport *gameport;
720 
721 	mutex_lock(&gameport_mutex);
722 
723 	drv->ignore = true;	/* so gameport_find_driver ignores it */
724 	gameport_remove_pending_events(drv);
725 
726 start_over:
727 	list_for_each_entry(gameport, &gameport_list, node) {
728 		if (gameport->drv == drv) {
729 			gameport_disconnect_port(gameport);
730 			gameport_find_driver(gameport);
731 			/* we could've deleted some ports, restart */
732 			goto start_over;
733 		}
734 	}
735 
736 	driver_unregister(&drv->driver);
737 
738 	mutex_unlock(&gameport_mutex);
739 }
740 EXPORT_SYMBOL(gameport_unregister_driver);
741 
gameport_bus_match(struct device * dev,struct device_driver * drv)742 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
743 {
744 	struct gameport_driver *gameport_drv = to_gameport_driver(drv);
745 
746 	return !gameport_drv->ignore;
747 }
748 
749 static struct bus_type gameport_bus = {
750 	.name		= "gameport",
751 	.dev_attrs	= gameport_device_attrs,
752 	.drv_attrs	= gameport_driver_attrs,
753 	.match		= gameport_bus_match,
754 	.probe		= gameport_driver_probe,
755 	.remove		= gameport_driver_remove,
756 };
757 
gameport_set_drv(struct gameport * gameport,struct gameport_driver * drv)758 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
759 {
760 	mutex_lock(&gameport->drv_mutex);
761 	gameport->drv = drv;
762 	mutex_unlock(&gameport->drv_mutex);
763 }
764 
gameport_open(struct gameport * gameport,struct gameport_driver * drv,int mode)765 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
766 {
767 	if (gameport->open) {
768 		if (gameport->open(gameport, mode)) {
769 			return -1;
770 		}
771 	} else {
772 		if (mode != GAMEPORT_MODE_RAW)
773 			return -1;
774 	}
775 
776 	gameport_set_drv(gameport, drv);
777 	return 0;
778 }
779 EXPORT_SYMBOL(gameport_open);
780 
gameport_close(struct gameport * gameport)781 void gameport_close(struct gameport *gameport)
782 {
783 	del_timer_sync(&gameport->poll_timer);
784 	gameport->poll_handler = NULL;
785 	gameport->poll_interval = 0;
786 	gameport_set_drv(gameport, NULL);
787 	if (gameport->close)
788 		gameport->close(gameport);
789 }
790 EXPORT_SYMBOL(gameport_close);
791 
gameport_init(void)792 static int __init gameport_init(void)
793 {
794 	int error;
795 
796 	error = bus_register(&gameport_bus);
797 	if (error) {
798 		pr_err("failed to register gameport bus, error: %d\n", error);
799 		return error;
800 	}
801 
802 
803 	return 0;
804 }
805 
gameport_exit(void)806 static void __exit gameport_exit(void)
807 {
808 	bus_unregister(&gameport_bus);
809 
810 	/*
811 	 * There should not be any outstanding events but work may
812 	 * still be scheduled so simply cancel it.
813 	 */
814 	cancel_work_sync(&gameport_event_work);
815 }
816 
817 subsys_initcall(gameport_init);
818 module_exit(gameport_exit);
819