1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2017-2018 Broadcom */ 3 4 #ifndef V3D_REGS_H 5 #define V3D_REGS_H 6 7 #include <linux/bitops.h> 8 9 #define V3D_MASK(high, low) ((u32)GENMASK(high, low)) 10 /* Using the GNU statement expression extension */ 11 #define V3D_SET_FIELD(value, field) \ 12 ({ \ 13 u32 fieldval = (value) << field##_SHIFT; \ 14 WARN_ON((fieldval & ~field##_MASK) != 0); \ 15 fieldval & field##_MASK; \ 16 }) 17 18 #define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \ 19 field##_SHIFT) 20 21 /* Hub registers for shared hardware between V3D cores. */ 22 23 #define V3D_HUB_AXICFG 0x00000 24 # define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0) 25 # define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0 26 #define V3D_HUB_UIFCFG 0x00004 27 #define V3D_HUB_IDENT0 0x00008 28 29 #define V3D_HUB_IDENT1 0x0000c 30 # define V3D_HUB_IDENT1_WITH_MSO BIT(19) 31 # define V3D_HUB_IDENT1_WITH_TSY BIT(18) 32 # define V3D_HUB_IDENT1_WITH_TFU BIT(17) 33 # define V3D_HUB_IDENT1_WITH_L3C BIT(16) 34 # define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12) 35 # define V3D_HUB_IDENT1_NHOSTS_SHIFT 12 36 # define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8) 37 # define V3D_HUB_IDENT1_NCORES_SHIFT 8 38 # define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4) 39 # define V3D_HUB_IDENT1_REV_SHIFT 4 40 # define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0) 41 # define V3D_HUB_IDENT1_TVER_SHIFT 0 42 43 #define V3D_HUB_IDENT2 0x00010 44 # define V3D_HUB_IDENT2_WITH_MMU BIT(8) 45 # define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0) 46 # define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0 47 48 #define V3D_HUB_IDENT3 0x00014 49 # define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8) 50 # define V3D_HUB_IDENT3_IPREV_SHIFT 8 51 # define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0) 52 # define V3D_HUB_IDENT3_IPIDX_SHIFT 0 53 54 #define V3D_HUB_INT_STS 0x00050 55 #define V3D_HUB_INT_SET 0x00054 56 #define V3D_HUB_INT_CLR 0x00058 57 #define V3D_HUB_INT_MSK_STS 0x0005c 58 #define V3D_HUB_INT_MSK_SET 0x00060 59 #define V3D_HUB_INT_MSK_CLR 0x00064 60 # define V3D_HUB_INT_MMU_WRV BIT(5) 61 # define V3D_HUB_INT_MMU_PTI BIT(4) 62 # define V3D_HUB_INT_MMU_CAP BIT(3) 63 # define V3D_HUB_INT_MSO BIT(2) 64 # define V3D_HUB_INT_TFUC BIT(1) 65 # define V3D_HUB_INT_TFUF BIT(0) 66 67 #define V3D_GCA_CACHE_CTRL 0x0000c 68 # define V3D_GCA_CACHE_CTRL_FLUSH BIT(0) 69 70 #define V3D_GCA_SAFE_SHUTDOWN 0x000b0 71 # define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0) 72 73 #define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4 74 # define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3 75 76 # define V3D_TOP_GR_BRIDGE_REVISION 0x00000 77 # define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8) 78 # define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8 79 # define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0) 80 # define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0 81 82 /* 7268 reset reg */ 83 # define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008 84 # define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0) 85 /* 7278 reset reg */ 86 # define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c 87 # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0) 88 89 #define V3D_TFU_CS 0x00400 90 /* Stops current job, empties input fifo. */ 91 # define V3D_TFU_CS_TFURST BIT(31) 92 # define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16) 93 # define V3D_TFU_CS_CVTCT_SHIFT 16 94 # define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8) 95 # define V3D_TFU_CS_NFREE_SHIFT 8 96 # define V3D_TFU_CS_BUSY BIT(0) 97 98 #define V3D_TFU_SU 0x00404 99 /* Interrupt when FINTTHR input slots are free (0 = disabled) */ 100 # define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8) 101 # define V3D_TFU_SU_FINTTHR_SHIFT 8 102 /* Skips resetting the CRC at the start of CRC generation. */ 103 # define V3D_TFU_SU_CRCCHAIN BIT(4) 104 /* skips writes, computes CRC of the image. miplevels must be 0. */ 105 # define V3D_TFU_SU_CRC BIT(3) 106 # define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0) 107 # define V3D_TFU_SU_THROTTLE_SHIFT 0 108 109 #define V3D_TFU_ICFG 0x00408 110 /* Interrupt when the conversion is complete. */ 111 # define V3D_TFU_ICFG_IOC BIT(0) 112 113 /* Input Image Address */ 114 #define V3D_TFU_IIA 0x0040c 115 /* Input Chroma Address */ 116 #define V3D_TFU_ICA 0x00410 117 /* Input Image Stride */ 118 #define V3D_TFU_IIS 0x00414 119 /* Input Image U-Plane Address */ 120 #define V3D_TFU_IUA 0x00418 121 /* Output Image Address */ 122 #define V3D_TFU_IOA 0x0041c 123 /* Image Output Size */ 124 #define V3D_TFU_IOS 0x00420 125 /* TFU YUV Coefficient 0 */ 126 #define V3D_TFU_COEF0 0x00424 127 /* Use these regs instead of the defaults. */ 128 # define V3D_TFU_COEF0_USECOEF BIT(31) 129 /* TFU YUV Coefficient 1 */ 130 #define V3D_TFU_COEF1 0x00428 131 /* TFU YUV Coefficient 2 */ 132 #define V3D_TFU_COEF2 0x0042c 133 /* TFU YUV Coefficient 3 */ 134 #define V3D_TFU_COEF3 0x00430 135 136 #define V3D_TFU_CRC 0x00434 137 138 /* Per-MMU registers. */ 139 140 #define V3D_MMUC_CONTROL 0x01000 141 # define V3D_MMUC_CONTROL_CLEAR BIT(3) 142 # define V3D_MMUC_CONTROL_FLUSHING BIT(2) 143 # define V3D_MMUC_CONTROL_FLUSH BIT(1) 144 # define V3D_MMUC_CONTROL_ENABLE BIT(0) 145 146 #define V3D_MMU_CTL 0x01200 147 # define V3D_MMU_CTL_CAP_EXCEEDED BIT(27) 148 # define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26) 149 # define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25) 150 # define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24) 151 # define V3D_MMU_CTL_PT_INVALID BIT(20) 152 # define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19) 153 # define V3D_MMU_CTL_PT_INVALID_INT BIT(18) 154 # define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17) 155 # define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16) 156 # define V3D_MMU_CTL_WRITE_VIOLATION BIT(12) 157 # define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11) 158 # define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10) 159 # define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9) 160 # define V3D_MMU_CTL_TLB_CLEARING BIT(7) 161 # define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3) 162 # define V3D_MMU_CTL_TLB_CLEAR BIT(2) 163 # define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1) 164 # define V3D_MMU_CTL_ENABLE BIT(0) 165 166 #define V3D_MMU_PT_PA_BASE 0x01204 167 #define V3D_MMU_HIT 0x01208 168 #define V3D_MMU_MISSES 0x0120c 169 #define V3D_MMU_STALLS 0x01210 170 171 #define V3D_MMU_ADDR_CAP 0x01214 172 # define V3D_MMU_ADDR_CAP_ENABLE BIT(31) 173 # define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0) 174 # define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0 175 176 #define V3D_MMU_SHOOT_DOWN 0x01218 177 # define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29) 178 # define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28) 179 # define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0) 180 # define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0 181 182 #define V3D_MMU_BYPASS_START 0x0121c 183 #define V3D_MMU_BYPASS_END 0x01220 184 185 /* AXI ID of the access that faulted */ 186 #define V3D_MMU_VIO_ID 0x0122c 187 188 /* Address for illegal PTEs to return */ 189 #define V3D_MMU_ILLEGAL_ADDR 0x01230 190 # define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31) 191 192 /* Address that faulted */ 193 #define V3D_MMU_VIO_ADDR 0x01234 194 195 #define V3D_MMU_DEBUG_INFO 0x01238 196 # define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8) 197 # define V3D_MMU_PA_WIDTH_SHIFT 8 198 # define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4) 199 # define V3D_MMU_VA_WIDTH_SHIFT 4 200 # define V3D_MMU_VERSION_MASK V3D_MASK(3, 0) 201 # define V3D_MMU_VERSION_SHIFT 0 202 203 /* Per-V3D-core registers */ 204 205 #define V3D_CTL_IDENT0 0x00000 206 # define V3D_IDENT0_VER_MASK V3D_MASK(31, 24) 207 # define V3D_IDENT0_VER_SHIFT 24 208 209 #define V3D_CTL_IDENT1 0x00004 210 /* Multiples of 1kb */ 211 # define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28) 212 # define V3D_IDENT1_VPM_SIZE_SHIFT 28 213 # define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16) 214 # define V3D_IDENT1_NSEM_SHIFT 16 215 # define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12) 216 # define V3D_IDENT1_NTMU_SHIFT 12 217 # define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8) 218 # define V3D_IDENT1_QUPS_SHIFT 8 219 # define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4) 220 # define V3D_IDENT1_NSLC_SHIFT 4 221 # define V3D_IDENT1_REV_MASK V3D_MASK(3, 0) 222 # define V3D_IDENT1_REV_SHIFT 0 223 224 #define V3D_CTL_IDENT2 0x00008 225 # define V3D_IDENT2_BCG_INT BIT(28) 226 227 #define V3D_CTL_MISCCFG 0x00018 228 # define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1) 229 # define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1 230 # define V3D_MISCCFG_OVRTMUOUT BIT(0) 231 232 #define V3D_CTL_L2CACTL 0x00020 233 # define V3D_L2CACTL_L2CCLR BIT(2) 234 # define V3D_L2CACTL_L2CDIS BIT(1) 235 # define V3D_L2CACTL_L2CENA BIT(0) 236 237 #define V3D_CTL_SLCACTL 0x00024 238 # define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24) 239 # define V3D_SLCACTL_TVCCS_SHIFT 24 240 # define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16) 241 # define V3D_SLCACTL_TDCCS_SHIFT 16 242 # define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8) 243 # define V3D_SLCACTL_UCC_SHIFT 8 244 # define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0) 245 # define V3D_SLCACTL_ICC_SHIFT 0 246 247 #define V3D_CTL_L2TCACTL 0x00030 248 # define V3D_L2TCACTL_TMUWCF BIT(8) 249 # define V3D_L2TCACTL_L2T_NO_WM BIT(4) 250 /* Invalidates cache lines. */ 251 # define V3D_L2TCACTL_FLM_FLUSH 0 252 /* Removes cachelines without writing dirty lines back. */ 253 # define V3D_L2TCACTL_FLM_CLEAR 1 254 /* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */ 255 # define V3D_L2TCACTL_FLM_CLEAN 2 256 # define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1) 257 # define V3D_L2TCACTL_FLM_SHIFT 1 258 # define V3D_L2TCACTL_L2TFLS BIT(0) 259 #define V3D_CTL_L2TFLSTA 0x00034 260 #define V3D_CTL_L2TFLEND 0x00038 261 262 #define V3D_CTL_INT_STS 0x00050 263 #define V3D_CTL_INT_SET 0x00054 264 #define V3D_CTL_INT_CLR 0x00058 265 #define V3D_CTL_INT_MSK_STS 0x0005c 266 #define V3D_CTL_INT_MSK_SET 0x00060 267 #define V3D_CTL_INT_MSK_CLR 0x00064 268 # define V3D_INT_QPU_MASK V3D_MASK(27, 16) 269 # define V3D_INT_QPU_SHIFT 16 270 # define V3D_INT_CSDDONE BIT(7) 271 # define V3D_INT_PCTR BIT(6) 272 # define V3D_INT_GMPV BIT(5) 273 # define V3D_INT_TRFB BIT(4) 274 # define V3D_INT_SPILLUSE BIT(3) 275 # define V3D_INT_OUTOMEM BIT(2) 276 # define V3D_INT_FLDONE BIT(1) 277 # define V3D_INT_FRDONE BIT(0) 278 279 #define V3D_CLE_CT0CS 0x00100 280 #define V3D_CLE_CT1CS 0x00104 281 #define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n) 282 #define V3D_CLE_CT0EA 0x00108 283 #define V3D_CLE_CT1EA 0x0010c 284 #define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n) 285 #define V3D_CLE_CT0CA 0x00110 286 #define V3D_CLE_CT1CA 0x00114 287 #define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n) 288 #define V3D_CLE_CT0RA 0x00118 289 #define V3D_CLE_CT1RA 0x0011c 290 #define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n) 291 #define V3D_CLE_CT0LC 0x00120 292 #define V3D_CLE_CT1LC 0x00124 293 #define V3D_CLE_CT0PC 0x00128 294 #define V3D_CLE_CT1PC 0x0012c 295 #define V3D_CLE_PCS 0x00130 296 #define V3D_CLE_BFC 0x00134 297 #define V3D_CLE_RFC 0x00138 298 #define V3D_CLE_TFBC 0x0013c 299 #define V3D_CLE_TFIT 0x00140 300 #define V3D_CLE_CT1CFG 0x00144 301 #define V3D_CLE_CT1TILECT 0x00148 302 #define V3D_CLE_CT1TSKIP 0x0014c 303 #define V3D_CLE_CT1PTCT 0x00150 304 #define V3D_CLE_CT0SYNC 0x00154 305 #define V3D_CLE_CT1SYNC 0x00158 306 #define V3D_CLE_CT0QTS 0x0015c 307 # define V3D_CLE_CT0QTS_ENABLE BIT(1) 308 #define V3D_CLE_CT0QBA 0x00160 309 #define V3D_CLE_CT1QBA 0x00164 310 #define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n) 311 #define V3D_CLE_CT0QEA 0x00168 312 #define V3D_CLE_CT1QEA 0x0016c 313 #define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n) 314 #define V3D_CLE_CT0QMA 0x00170 315 #define V3D_CLE_CT0QMS 0x00174 316 #define V3D_CLE_CT1QCFG 0x00178 317 /* If set without ETPROC, entirely skip tiles with no primitives. */ 318 # define V3D_CLE_QCFG_ETFILT BIT(7) 319 /* If set with ETFILT, just write the clear color to tiles with no 320 * primitives. 321 */ 322 # define V3D_CLE_QCFG_ETPROC BIT(6) 323 # define V3D_CLE_QCFG_ETSFLUSH BIT(1) 324 # define V3D_CLE_QCFG_MCDIS BIT(0) 325 326 #define V3D_PTB_BPCA 0x00300 327 #define V3D_PTB_BPCS 0x00304 328 #define V3D_PTB_BPOA 0x00308 329 #define V3D_PTB_BPOS 0x0030c 330 331 #define V3D_PTB_BXCF 0x00310 332 # define V3D_PTB_BXCF_RWORDERDISA BIT(1) 333 # define V3D_PTB_BXCF_CLIPDISA BIT(0) 334 335 #define V3D_V3_PCTR_0_EN 0x00674 336 #define V3D_V3_PCTR_0_EN_ENABLE BIT(31) 337 #define V3D_V4_PCTR_0_EN 0x00650 338 /* When a bit is set, resets the counter to 0. */ 339 #define V3D_V3_PCTR_0_CLR 0x00670 340 #define V3D_V4_PCTR_0_CLR 0x00654 341 #define V3D_PCTR_0_OVERFLOW 0x00658 342 343 #define V3D_V3_PCTR_0_PCTRS0 0x00684 344 #define V3D_V3_PCTR_0_PCTRS15 0x00660 345 #define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \ 346 4 * (x)) 347 /* Each src reg muxes four counters each. */ 348 #define V3D_V4_PCTR_0_SRC_0_3 0x00660 349 #define V3D_V4_PCTR_0_SRC_28_31 0x0067c 350 #define V3D_V4_PCTR_0_SRC_X(x) (V3D_V4_PCTR_0_SRC_0_3 + \ 351 4 * (x)) 352 # define V3D_PCTR_S0_MASK V3D_MASK(6, 0) 353 # define V3D_PCTR_S0_SHIFT 0 354 # define V3D_PCTR_S1_MASK V3D_MASK(14, 8) 355 # define V3D_PCTR_S1_SHIFT 8 356 # define V3D_PCTR_S2_MASK V3D_MASK(22, 16) 357 # define V3D_PCTR_S2_SHIFT 16 358 # define V3D_PCTR_S3_MASK V3D_MASK(30, 24) 359 # define V3D_PCTR_S3_SHIFT 24 360 # define V3D_PCTR_CYCLE_COUNT 32 361 362 /* Output values of the counters. */ 363 #define V3D_PCTR_0_PCTR0 0x00680 364 #define V3D_PCTR_0_PCTR31 0x006fc 365 #define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \ 366 4 * (x)) 367 #define V3D_GMP_STATUS 0x00800 368 # define V3D_GMP_STATUS_GMPRST BIT(31) 369 # define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24) 370 # define V3D_GMP_STATUS_WR_COUNT_SHIFT 24 371 # define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16) 372 # define V3D_GMP_STATUS_RD_COUNT_SHIFT 16 373 # define V3D_GMP_STATUS_WR_ACTIVE BIT(5) 374 # define V3D_GMP_STATUS_RD_ACTIVE BIT(4) 375 # define V3D_GMP_STATUS_CFG_BUSY BIT(3) 376 # define V3D_GMP_STATUS_CNTOVF BIT(2) 377 # define V3D_GMP_STATUS_INVPROT BIT(1) 378 # define V3D_GMP_STATUS_VIO BIT(0) 379 380 #define V3D_GMP_CFG 0x00804 381 # define V3D_GMP_CFG_LBURSTEN BIT(3) 382 # define V3D_GMP_CFG_PGCRSEN BIT() 383 # define V3D_GMP_CFG_STOP_REQ BIT(1) 384 # define V3D_GMP_CFG_PROT_ENABLE BIT(0) 385 386 #define V3D_GMP_VIO_ADDR 0x00808 387 #define V3D_GMP_VIO_TYPE 0x0080c 388 #define V3D_GMP_TABLE_ADDR 0x00810 389 #define V3D_GMP_CLEAR_LOAD 0x00814 390 #define V3D_GMP_PRESERVE_LOAD 0x00818 391 #define V3D_GMP_VALID_LINES 0x00820 392 393 #define V3D_CSD_STATUS 0x00900 394 # define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4) 395 # define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4 396 # define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2) 397 # define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2 398 # define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1) 399 # define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0) 400 401 #define V3D_CSD_QUEUED_CFG0 0x00904 402 # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16) 403 # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16 404 # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0) 405 # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0 406 407 #define V3D_CSD_QUEUED_CFG1 0x00908 408 # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16) 409 # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16 410 # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0) 411 # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0 412 413 #define V3D_CSD_QUEUED_CFG2 0x0090c 414 # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16) 415 # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16 416 # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0) 417 # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0 418 419 #define V3D_CSD_QUEUED_CFG3 0x00910 420 # define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26) 421 # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20) 422 # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20 423 # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12) 424 # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12 425 # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8) 426 # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8 427 # define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0) 428 # define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0 429 430 /* Number of batches, minus 1 */ 431 #define V3D_CSD_QUEUED_CFG4 0x00914 432 433 /* Shader address, pnan, singleseg, threading, like a shader record. */ 434 #define V3D_CSD_QUEUED_CFG5 0x00918 435 436 /* Uniforms address (4 byte aligned) */ 437 #define V3D_CSD_QUEUED_CFG6 0x0091c 438 439 #define V3D_CSD_CURRENT_CFG0 0x00920 440 #define V3D_CSD_CURRENT_CFG1 0x00924 441 #define V3D_CSD_CURRENT_CFG2 0x00928 442 #define V3D_CSD_CURRENT_CFG3 0x0092c 443 #define V3D_CSD_CURRENT_CFG4 0x00930 444 #define V3D_CSD_CURRENT_CFG5 0x00934 445 #define V3D_CSD_CURRENT_CFG6 0x00938 446 447 #define V3D_CSD_CURRENT_ID0 0x0093c 448 # define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16) 449 # define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16 450 # define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8) 451 # define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8 452 # define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0) 453 # define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0 454 455 #define V3D_CSD_CURRENT_ID1 0x00940 456 # define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16) 457 # define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16 458 # define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0) 459 # define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0 460 461 #define V3D_ERR_FDBGO 0x00f04 462 #define V3D_ERR_FDBGB 0x00f08 463 #define V3D_ERR_FDBGR 0x00f0c 464 465 #define V3D_ERR_FDBGS 0x00f10 466 # define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17) 467 # define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16) 468 # define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14) 469 # define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13) 470 # define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12) 471 # define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11) 472 # define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7) 473 # define V3D_ERR_FDBGS_EZTEST_PASS BIT(6) 474 # define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5) 475 # define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4) 476 # define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3) 477 # define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2) 478 # define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1) 479 # define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0) 480 481 #define V3D_ERR_STAT 0x00f20 482 # define V3D_ERR_L2CARE BIT(15) 483 # define V3D_ERR_VCMBE BIT(14) 484 # define V3D_ERR_VCMRE BIT(13) 485 # define V3D_ERR_VCDI BIT(12) 486 # define V3D_ERR_VCDE BIT(11) 487 # define V3D_ERR_VDWE BIT(10) 488 # define V3D_ERR_VPMEAS BIT(9) 489 # define V3D_ERR_VPMEFNA BIT(8) 490 # define V3D_ERR_VPMEWNA BIT(7) 491 # define V3D_ERR_VPMERNA BIT(6) 492 # define V3D_ERR_VPMERR BIT(5) 493 # define V3D_ERR_VPMEWR BIT(4) 494 # define V3D_ERR_VPAERRGL BIT(3) 495 # define V3D_ERR_VPAEBRGL BIT(2) 496 # define V3D_ERR_VPAERGS BIT(1) 497 # define V3D_ERR_VPAEABB BIT(0) 498 499 #endif /* V3D_REGS_H */ 500