#include /* * Preserved registers that are shared between code in ivt.S and entry.S. Be * careful not to step on these! */ #define pLvSys p1 /* set 1 if leave from syscall; otherwise, set 0*/ #define pKern p2 /* will leave_kernel return to kernel-mode? */ #define pUser p3 /* will leave_kernel return to user-mode? */ #define pSys p4 /* are we processing a (synchronous) system call? */ #define pNonSys p5 /* complement of pSys */ #define PT(f) (IA64_PT_REGS_##f##_OFFSET) #define SW(f) (IA64_SWITCH_STACK_##f##_OFFSET) #define PT_REGS_SAVES(off) \ .unwabi 3, 'i'; \ .fframe IA64_PT_REGS_SIZE+16+(off); \ .spillsp rp, PT(CR_IIP)+16+(off); \ .spillsp ar.pfs, PT(CR_IFS)+16+(off); \ .spillsp ar.unat, PT(AR_UNAT)+16+(off); \ .spillsp ar.fpsr, PT(AR_FPSR)+16+(off); \ .spillsp pr, PT(PR)+16+(off); #define PT_REGS_UNWIND_INFO(off) \ .prologue; \ PT_REGS_SAVES(off); \ .body #define SWITCH_STACK_SAVES(off) \ .savesp ar.unat,SW(CALLER_UNAT)+16+(off); \ .savesp ar.fpsr,SW(AR_FPSR)+16+(off); \ .spillsp f2,SW(F2)+16+(off); .spillsp f3,SW(F3)+16+(off); \ .spillsp f4,SW(F4)+16+(off); .spillsp f5,SW(F5)+16+(off); \ .spillsp f16,SW(F16)+16+(off); .spillsp f17,SW(F17)+16+(off); \ .spillsp f18,SW(F18)+16+(off); .spillsp f19,SW(F19)+16+(off); \ .spillsp f20,SW(F20)+16+(off); .spillsp f21,SW(F21)+16+(off); \ .spillsp f22,SW(F22)+16+(off); .spillsp f23,SW(F23)+16+(off); \ .spillsp f24,SW(F24)+16+(off); .spillsp f25,SW(F25)+16+(off); \ .spillsp f26,SW(F26)+16+(off); .spillsp f27,SW(F27)+16+(off); \ .spillsp f28,SW(F28)+16+(off); .spillsp f29,SW(F29)+16+(off); \ .spillsp f30,SW(F30)+16+(off); .spillsp f31,SW(F31)+16+(off); \ .spillsp r4,SW(R4)+16+(off); .spillsp r5,SW(R5)+16+(off); \ .spillsp r6,SW(R6)+16+(off); .spillsp r7,SW(R7)+16+(off); \ .spillsp b0,SW(B0)+16+(off); .spillsp b1,SW(B1)+16+(off); \ .spillsp b2,SW(B2)+16+(off); .spillsp b3,SW(B3)+16+(off); \ .spillsp b4,SW(B4)+16+(off); .spillsp b5,SW(B5)+16+(off); \ .spillsp ar.pfs,SW(AR_PFS)+16+(off); .spillsp ar.lc,SW(AR_LC)+16+(off); \ .spillsp @priunat,SW(AR_UNAT)+16+(off); \ .spillsp ar.rnat,SW(AR_RNAT)+16+(off); \ .spillsp ar.bspstore,SW(AR_BSPSTORE)+16+(off); \ .spillsp pr,SW(PR)+16+(off) #define DO_SAVE_SWITCH_STACK \ movl r28=1f; \ ;; \ .fframe IA64_SWITCH_STACK_SIZE; \ adds sp=-IA64_SWITCH_STACK_SIZE,sp; \ mov.ret.sptk b7=r28,1f; \ SWITCH_STACK_SAVES(0); \ br.cond.sptk.many save_switch_stack; \ 1: #define DO_LOAD_SWITCH_STACK \ movl r28=1f; \ ;; \ invala; \ mov.ret.sptk b7=r28,1f; \ br.cond.sptk.many load_switch_stack; \ 1: .restore sp; \ adds sp=IA64_SWITCH_STACK_SIZE,sp