use std::{cell::{Cell, RefCell}, sync::Arc}; use starry_client::{base::{color::Color, renderer::{RenderMode, Renderer}}, window::Window}; use crate::widgets::Widget; use super::rect::Rect; /// 面板渲染器 pub struct PanelRenderer<'a> { /// 客户端窗口 window: & 'a mut Window, } impl<'a> PanelRenderer<'a> { pub fn new(window: &'a mut Window) -> Self{ PanelRenderer { window, } } } impl<'a> Renderer for PanelRenderer<'a> { fn width(&self) -> u32 { self.window.width() } fn height(&self) -> u32 { self.window.height() } fn data(&self) -> &[Color] { self.window.data() } fn data_mut(&mut self) -> &mut [Color] { self.window.data_mut() } fn sync(&mut self) -> bool { self.window.sync() } fn mode(&self) -> &Cell { &self.window.mode() } // TODO // fn char(&mut self, x: i32, y: i32, c: char, color: Color) { // } } impl<'a> Drop for PanelRenderer<'a> { fn drop(&mut self) { self.window.sync(); } } /// UI面板类作为容器管理一组UI组件(UI-Widget) /// 拥有一个窗口对象用于渲染和事件传递 pub struct Panel { /// 客户端窗口对象 window: RefCell, /// 子组件数组 pub widgets: RefCell>>, /// 窗口是否打开 pub running: Cell, } impl Panel { pub fn new(rect: Rect, title: &str) -> Self { Panel::from_window( Window::new(rect.x, rect.y, rect.width, rect.height, title) ) } pub fn from_window(window: Window) -> Self { Panel { window: RefCell::new(window), widgets: RefCell::new(Vec::new()), running: Cell::new(true), } } /// 获得客户端窗口对象 pub fn into_window(self) -> Window { self.window.into_inner() } /// 返回x坐标 pub fn x(&self) -> i32 { let window = self.window.borrow(); (*window).x() } /// 返回y坐标 pub fn y(&self) -> i32 { let window = self.window.borrow(); (*window).y() } /// 返回宽度值 pub fn width(&self) -> u32 { let window = self.window.borrow(); (*window).width() } /// 返回高度值 pub fn height(&self) -> u32 { let window = self.window.borrow(); (*window).height() } /// 窗口标题 pub fn title(&self) -> String { let window = self.window.borrow(); (*window).title() } /// 改变窗口位置 pub fn set_pos(&self, x: i32, y: i32) { let mut window = self.window.borrow_mut(); (*window).set_pos(x, y); } /// 改变窗口大小 pub fn set_size(&self, width: u32, height: u32) { let mut window = self.window.borrow_mut(); (*window).set_size(width, height); } /// 改变窗口标题 pub fn set_title(&self, title: &str) { let mut window = self.window.borrow_mut(); (*window).set_title(title); } /// 关闭窗口 pub fn close(&self) { self.running.set(false); } /// 添加子组件,返回子组件id pub fn add_child(&self, widget: &Arc) -> usize { let mut widgets = self.widgets.borrow_mut(); let id = widgets.len(); widgets.push(widget.clone()); return id; } /// 渲染面板(渲染子组件数组) pub fn draw(&self) { let mut window = self.window.borrow_mut(); let mut renderer = PanelRenderer::new(&mut window); for widget in self.widgets.borrow().iter() { self.draw_widget(&mut renderer, widget); } renderer.sync(); } /// 渲染单个组件 pub fn draw_widget(&self, renderer: &mut dyn Renderer, widget: &Arc) { widget.update(); widget.draw(renderer); // 渲染子组件 for child in widget.children().borrow().iter() { self.draw_widget(renderer, child); } } }