use core::fmt; /// 一个像素的颜色值 #[derive(Clone, Copy)] pub struct Color { /// ARGB pub data: u32, } #[allow(dead_code)] impl Color { /// 通过RGB值创建颜色(不透明) pub const fn rgb(r: u8, g: u8, b: u8) -> Self { Color { data: 0xFF000000 | ((r as u32) << 16) | ((g as u32) << 8) | (b as u32), } } /// 通过RGBA值创建颜色 pub const fn rgba(r: u8, g: u8, b: u8, a: u8) -> Self { Color { data: ((a as u32) << 24) | ((r as u32) << 16) | (g as u32) << 8 | (b as u32), } } /// 获取R值 pub fn r(&self) -> u8 { ((self.data & 0x00FF0000) >> 16) as u8 } /// 获取G值 pub fn g(&self) -> u8 { ((self.data & 0x0000FF00) >> 8) as u8 } /// 获取B值 pub fn b(&self) -> u8 { (self.data & 0x000000FF) as u8 } /// 获取A值 pub fn a(&self) -> u8 { ((self.data & 0xFF000000) >> 24) as u8 } /// 颜色插值 pub fn interpolate(from_color: Color, to_color: Color, scale: f64) -> Color { let r = Color::value_interpolate(from_color.r(), to_color.r(), scale); let g = Color::value_interpolate(from_color.r(), to_color.r(), scale); let b = Color::value_interpolate(from_color.r(), to_color.r(), scale); let a = Color::value_interpolate(from_color.r(), to_color.r(), scale); Color::rgba(r, g, b, a) } /// 颜色值插值 fn value_interpolate(from_value: u8, to_value: u8, scale: f64) -> u8 { ((to_value as f64 - from_value as f64) * scale + from_value as f64) as u8 } /// 转化为RGBA字节形式 pub fn to_rgba_bytes(&self) -> [u8; 4] { [self.r(), self.g(), self.b(), self.a()] } /// 转化为BGRA字节形式(DragonOS帧缓冲数据格式) pub fn to_bgra_bytes(&self) -> [u8; 4] { [self.b(), self.g(), self.r(), self.a()] } } /// 比较两个颜色值(不考虑透明度) impl PartialEq for Color { fn eq(&self, other: &Self) -> bool { self.r() == other.r() && self.g() == other.g() && self.b() == other.b() } } impl fmt::Debug for Color { fn fmt(&self, f: &mut fmt::Formatter) -> Result<(), fmt::Error> { write!(f, "{:#010X}", { self.data }) } }