use std::error; use rand::{distributions::Uniform, prelude::Distribution, rngs::ThreadRng}; use ratatui::widgets::ListState; /// Application result type. pub type AppResult = std::result::Result>; /// Application. #[derive(Debug)] pub struct App<'a> { /// APP的标题 pub title: &'a str, /// Is the application running? pub running: bool, pub enhanced_graphics: bool, /// counter pub counter: u8, pub tabs: TabsState<'a>, pub memory_log_sparkline: Signal, logs: Vec, pub stateful_logs: StatefulList<(&'a str, &'a str)>, backend_log_receiver: Option>, } impl<'a> App<'a> { /// Constructs a new instance of [`App`]. pub fn new(title: &'a str) -> Self { let mut rand_signal = RandomSignal::new(0, 100); let sparkline_points = rand_signal.by_ref().take(300).collect(); let sparkline = Signal { source: rand_signal, points: sparkline_points, tick_rate: 1, }; Self { title, running: true, enhanced_graphics: true, counter: 0, tabs: TabsState::new(vec!["Tab0", "Tab1", "Tab2"]), memory_log_sparkline: sparkline, logs: Vec::new(), stateful_logs: StatefulList::with_items(vec![]), backend_log_receiver: None, } } pub fn set_backend_log_receiver(&mut self, receiver: std::sync::mpsc::Receiver) { self.backend_log_receiver = Some(receiver); } /// Handles the tick event of the terminal. pub fn tick(&mut self) { self.memory_log_sparkline.on_tick(); self.handle_logs_on_tick(); } /// 当到达tick时,处理日志 fn handle_logs_on_tick(&mut self) { let logs_to_push = self .backend_log_receiver .as_ref() .map(|rv| rv.try_iter().collect::>()); if let Some(logs) = logs_to_push { for log in logs { self.push_log(log); } } } /// Set running to false to quit the application. pub fn quit(&mut self) { self.running = false; } pub fn increment_counter(&mut self) { if let Some(res) = self.counter.checked_add(1) { self.counter = res; } } pub fn decrement_counter(&mut self) { if let Some(res) = self.counter.checked_sub(1) { self.counter = res; } } pub fn push_log(&mut self, log: String) { self.logs.push(log); } pub fn logs(&self) -> &Vec { &self.logs } } #[derive(Debug)] pub struct TabsState<'a> { pub titles: Vec<&'a str>, pub index: usize, } impl<'a> TabsState<'a> { pub fn new(titles: Vec<&'a str>) -> TabsState<'a> { TabsState { titles, index: 0 } } pub fn next(&mut self) { self.index = (self.index + 1) % self.titles.len(); } pub fn previous(&mut self) { if self.index > 0 { self.index -= 1; } else { self.index = self.titles.len() - 1; } } } #[derive(Clone, Debug)] pub struct Signal { source: S, pub points: Vec, tick_rate: usize, } impl Signal where S: Iterator, { fn on_tick(&mut self) { for _ in 0..self.tick_rate { self.points.remove(0); } self.points .extend(self.source.by_ref().take(self.tick_rate)); } } #[derive(Clone, Debug)] pub struct RandomSignal { distribution: Uniform, rng: ThreadRng, } impl RandomSignal { pub fn new(lower: u64, upper: u64) -> RandomSignal { RandomSignal { distribution: Uniform::new(lower, upper), rng: rand::thread_rng(), } } } impl Iterator for RandomSignal { type Item = u64; fn next(&mut self) -> Option { Some(self.distribution.sample(&mut self.rng)) } } #[derive(Debug)] pub struct StatefulList { pub state: ListState, pub items: Vec, } impl StatefulList { pub fn with_items(items: Vec) -> StatefulList { StatefulList { state: ListState::default(), items, } } pub fn next(&mut self) { let i = match self.state.selected() { Some(i) => { if i >= self.items.len() - 1 { 0 } else { i + 1 } } None => 0, }; self.state.select(Some(i)); } pub fn previous(&mut self) { let i = match self.state.selected() { Some(i) => { if i == 0 { self.items.len() - 1 } else { i - 1 } } None => 0, }; self.state.select(Some(i)); } }