Lines Matching refs:OP_3D_MEDIA
171 #define OP_3D_MEDIA(sub_type, opcode, sub_opcode) \ macro
174 #define OP_STATE_PREFETCH OP_3D_MEDIA(0x0, 0x0, 0x03)
176 #define OP_STATE_BASE_ADDRESS OP_3D_MEDIA(0x0, 0x1, 0x01)
177 #define OP_STATE_SIP OP_3D_MEDIA(0x0, 0x1, 0x02)
178 #define OP_3D_MEDIA_0_1_4 OP_3D_MEDIA(0x0, 0x1, 0x04)
179 #define OP_SWTESS_BASE_ADDRESS OP_3D_MEDIA(0x0, 0x1, 0x03)
181 #define OP_3DSTATE_VF_STATISTICS_GM45 OP_3D_MEDIA(0x1, 0x0, 0x0B)
183 #define OP_PIPELINE_SELECT OP_3D_MEDIA(0x1, 0x1, 0x04)
185 #define OP_MEDIA_VFE_STATE OP_3D_MEDIA(0x2, 0x0, 0x0)
186 #define OP_MEDIA_CURBE_LOAD OP_3D_MEDIA(0x2, 0x0, 0x1)
187 #define OP_MEDIA_INTERFACE_DESCRIPTOR_LOAD OP_3D_MEDIA(0x2, 0x0, 0x2)
188 #define OP_MEDIA_GATEWAY_STATE OP_3D_MEDIA(0x2, 0x0, 0x3)
189 #define OP_MEDIA_STATE_FLUSH OP_3D_MEDIA(0x2, 0x0, 0x4)
190 #define OP_MEDIA_POOL_STATE OP_3D_MEDIA(0x2, 0x0, 0x5)
192 #define OP_MEDIA_OBJECT OP_3D_MEDIA(0x2, 0x1, 0x0)
193 #define OP_MEDIA_OBJECT_PRT OP_3D_MEDIA(0x2, 0x1, 0x2)
194 #define OP_MEDIA_OBJECT_WALKER OP_3D_MEDIA(0x2, 0x1, 0x3)
195 #define OP_GPGPU_WALKER OP_3D_MEDIA(0x2, 0x1, 0x5)
197 #define OP_3DSTATE_CLEAR_PARAMS OP_3D_MEDIA(0x3, 0x0, 0x04) /* IVB+ */
198 #define OP_3DSTATE_DEPTH_BUFFER OP_3D_MEDIA(0x3, 0x0, 0x05) /* IVB+ */
199 #define OP_3DSTATE_STENCIL_BUFFER OP_3D_MEDIA(0x3, 0x0, 0x06) /* IVB+ */
200 #define OP_3DSTATE_HIER_DEPTH_BUFFER OP_3D_MEDIA(0x3, 0x0, 0x07) /* IVB+ */
201 #define OP_3DSTATE_VERTEX_BUFFERS OP_3D_MEDIA(0x3, 0x0, 0x08)
202 #define OP_3DSTATE_VERTEX_ELEMENTS OP_3D_MEDIA(0x3, 0x0, 0x09)
203 #define OP_3DSTATE_INDEX_BUFFER OP_3D_MEDIA(0x3, 0x0, 0x0A)
204 #define OP_3DSTATE_VF_STATISTICS OP_3D_MEDIA(0x3, 0x0, 0x0B)
205 #define OP_3DSTATE_VF OP_3D_MEDIA(0x3, 0x0, 0x0C) /* HSW+ */
206 #define OP_3DSTATE_CC_STATE_POINTERS OP_3D_MEDIA(0x3, 0x0, 0x0E)
207 #define OP_3DSTATE_SCISSOR_STATE_POINTERS OP_3D_MEDIA(0x3, 0x0, 0x0F)
208 #define OP_3DSTATE_VS OP_3D_MEDIA(0x3, 0x0, 0x10)
209 #define OP_3DSTATE_GS OP_3D_MEDIA(0x3, 0x0, 0x11)
210 #define OP_3DSTATE_CLIP OP_3D_MEDIA(0x3, 0x0, 0x12)
211 #define OP_3DSTATE_SF OP_3D_MEDIA(0x3, 0x0, 0x13)
212 #define OP_3DSTATE_WM OP_3D_MEDIA(0x3, 0x0, 0x14)
213 #define OP_3DSTATE_CONSTANT_VS OP_3D_MEDIA(0x3, 0x0, 0x15)
214 #define OP_3DSTATE_CONSTANT_GS OP_3D_MEDIA(0x3, 0x0, 0x16)
215 #define OP_3DSTATE_CONSTANT_PS OP_3D_MEDIA(0x3, 0x0, 0x17)
216 #define OP_3DSTATE_SAMPLE_MASK OP_3D_MEDIA(0x3, 0x0, 0x18)
217 #define OP_3DSTATE_CONSTANT_HS OP_3D_MEDIA(0x3, 0x0, 0x19) /* IVB+ */
218 #define OP_3DSTATE_CONSTANT_DS OP_3D_MEDIA(0x3, 0x0, 0x1A) /* IVB+ */
219 #define OP_3DSTATE_HS OP_3D_MEDIA(0x3, 0x0, 0x1B) /* IVB+ */
220 #define OP_3DSTATE_TE OP_3D_MEDIA(0x3, 0x0, 0x1C) /* IVB+ */
221 #define OP_3DSTATE_DS OP_3D_MEDIA(0x3, 0x0, 0x1D) /* IVB+ */
222 #define OP_3DSTATE_STREAMOUT OP_3D_MEDIA(0x3, 0x0, 0x1E) /* IVB+ */
223 #define OP_3DSTATE_SBE OP_3D_MEDIA(0x3, 0x0, 0x1F) /* IVB+ */
224 #define OP_3DSTATE_PS OP_3D_MEDIA(0x3, 0x0, 0x20) /* IVB+ */
225 #define OP_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP OP_3D_MEDIA(0x3, 0x0, 0x21) /* IVB+ */
226 #define OP_3DSTATE_VIEWPORT_STATE_POINTERS_CC OP_3D_MEDIA(0x3, 0x0, 0x23) /* IVB+ */
227 #define OP_3DSTATE_BLEND_STATE_POINTERS OP_3D_MEDIA(0x3, 0x0, 0x24) /* IVB+ */
228 #define OP_3DSTATE_DEPTH_STENCIL_STATE_POINTERS OP_3D_MEDIA(0x3, 0x0, 0x25) /* IVB+ */
229 #define OP_3DSTATE_BINDING_TABLE_POINTERS_VS OP_3D_MEDIA(0x3, 0x0, 0x26) /* IVB+ */
230 #define OP_3DSTATE_BINDING_TABLE_POINTERS_HS OP_3D_MEDIA(0x3, 0x0, 0x27) /* IVB+ */
231 #define OP_3DSTATE_BINDING_TABLE_POINTERS_DS OP_3D_MEDIA(0x3, 0x0, 0x28) /* IVB+ */
232 #define OP_3DSTATE_BINDING_TABLE_POINTERS_GS OP_3D_MEDIA(0x3, 0x0, 0x29) /* IVB+ */
233 #define OP_3DSTATE_BINDING_TABLE_POINTERS_PS OP_3D_MEDIA(0x3, 0x0, 0x2A) /* IVB+ */
234 #define OP_3DSTATE_SAMPLER_STATE_POINTERS_VS OP_3D_MEDIA(0x3, 0x0, 0x2B) /* IVB+ */
235 #define OP_3DSTATE_SAMPLER_STATE_POINTERS_HS OP_3D_MEDIA(0x3, 0x0, 0x2C) /* IVB+ */
236 #define OP_3DSTATE_SAMPLER_STATE_POINTERS_DS OP_3D_MEDIA(0x3, 0x0, 0x2D) /* IVB+ */
237 #define OP_3DSTATE_SAMPLER_STATE_POINTERS_GS OP_3D_MEDIA(0x3, 0x0, 0x2E) /* IVB+ */
238 #define OP_3DSTATE_SAMPLER_STATE_POINTERS_PS OP_3D_MEDIA(0x3, 0x0, 0x2F) /* IVB+ */
239 #define OP_3DSTATE_URB_VS OP_3D_MEDIA(0x3, 0x0, 0x30) /* IVB+ */
240 #define OP_3DSTATE_URB_HS OP_3D_MEDIA(0x3, 0x0, 0x31) /* IVB+ */
241 #define OP_3DSTATE_URB_DS OP_3D_MEDIA(0x3, 0x0, 0x32) /* IVB+ */
242 #define OP_3DSTATE_URB_GS OP_3D_MEDIA(0x3, 0x0, 0x33) /* IVB+ */
243 #define OP_3DSTATE_GATHER_CONSTANT_VS OP_3D_MEDIA(0x3, 0x0, 0x34) /* HSW+ */
244 #define OP_3DSTATE_GATHER_CONSTANT_GS OP_3D_MEDIA(0x3, 0x0, 0x35) /* HSW+ */
245 #define OP_3DSTATE_GATHER_CONSTANT_HS OP_3D_MEDIA(0x3, 0x0, 0x36) /* HSW+ */
246 #define OP_3DSTATE_GATHER_CONSTANT_DS OP_3D_MEDIA(0x3, 0x0, 0x37) /* HSW+ */
247 #define OP_3DSTATE_GATHER_CONSTANT_PS OP_3D_MEDIA(0x3, 0x0, 0x38) /* HSW+ */
248 #define OP_3DSTATE_DX9_CONSTANTF_VS OP_3D_MEDIA(0x3, 0x0, 0x39) /* HSW+ */
249 #define OP_3DSTATE_DX9_CONSTANTF_PS OP_3D_MEDIA(0x3, 0x0, 0x3A) /* HSW+ */
250 #define OP_3DSTATE_DX9_CONSTANTI_VS OP_3D_MEDIA(0x3, 0x0, 0x3B) /* HSW+ */
251 #define OP_3DSTATE_DX9_CONSTANTI_PS OP_3D_MEDIA(0x3, 0x0, 0x3C) /* HSW+ */
252 #define OP_3DSTATE_DX9_CONSTANTB_VS OP_3D_MEDIA(0x3, 0x0, 0x3D) /* HSW+ */
253 #define OP_3DSTATE_DX9_CONSTANTB_PS OP_3D_MEDIA(0x3, 0x0, 0x3E) /* HSW+ */
254 #define OP_3DSTATE_DX9_LOCAL_VALID_VS OP_3D_MEDIA(0x3, 0x0, 0x3F) /* HSW+ */
255 #define OP_3DSTATE_DX9_LOCAL_VALID_PS OP_3D_MEDIA(0x3, 0x0, 0x40) /* HSW+ */
256 #define OP_3DSTATE_DX9_GENERATE_ACTIVE_VS OP_3D_MEDIA(0x3, 0x0, 0x41) /* HSW+ */
257 #define OP_3DSTATE_DX9_GENERATE_ACTIVE_PS OP_3D_MEDIA(0x3, 0x0, 0x42) /* HSW+ */
258 #define OP_3DSTATE_BINDING_TABLE_EDIT_VS OP_3D_MEDIA(0x3, 0x0, 0x43) /* HSW+ */
259 #define OP_3DSTATE_BINDING_TABLE_EDIT_GS OP_3D_MEDIA(0x3, 0x0, 0x44) /* HSW+ */
260 #define OP_3DSTATE_BINDING_TABLE_EDIT_HS OP_3D_MEDIA(0x3, 0x0, 0x45) /* HSW+ */
261 #define OP_3DSTATE_BINDING_TABLE_EDIT_DS OP_3D_MEDIA(0x3, 0x0, 0x46) /* HSW+ */
262 #define OP_3DSTATE_BINDING_TABLE_EDIT_PS OP_3D_MEDIA(0x3, 0x0, 0x47) /* HSW+ */
264 #define OP_3DSTATE_VF_INSTANCING OP_3D_MEDIA(0x3, 0x0, 0x49) /* BDW+ */
265 #define OP_3DSTATE_VF_SGVS OP_3D_MEDIA(0x3, 0x0, 0x4A) /* BDW+ */
266 #define OP_3DSTATE_VF_TOPOLOGY OP_3D_MEDIA(0x3, 0x0, 0x4B) /* BDW+ */
267 #define OP_3DSTATE_WM_CHROMAKEY OP_3D_MEDIA(0x3, 0x0, 0x4C) /* BDW+ */
268 #define OP_3DSTATE_PS_BLEND OP_3D_MEDIA(0x3, 0x0, 0x4D) /* BDW+ */
269 #define OP_3DSTATE_WM_DEPTH_STENCIL OP_3D_MEDIA(0x3, 0x0, 0x4E) /* BDW+ */
270 #define OP_3DSTATE_PS_EXTRA OP_3D_MEDIA(0x3, 0x0, 0x4F) /* BDW+ */
271 #define OP_3DSTATE_RASTER OP_3D_MEDIA(0x3, 0x0, 0x50) /* BDW+ */
272 #define OP_3DSTATE_SBE_SWIZ OP_3D_MEDIA(0x3, 0x0, 0x51) /* BDW+ */
273 #define OP_3DSTATE_WM_HZ_OP OP_3D_MEDIA(0x3, 0x0, 0x52) /* BDW+ */
274 #define OP_3DSTATE_COMPONENT_PACKING OP_3D_MEDIA(0x3, 0x0, 0x55) /* SKL+ */
276 #define OP_3DSTATE_DRAWING_RECTANGLE OP_3D_MEDIA(0x3, 0x1, 0x00)
277 #define OP_3DSTATE_SAMPLER_PALETTE_LOAD0 OP_3D_MEDIA(0x3, 0x1, 0x02)
278 #define OP_3DSTATE_CHROMA_KEY OP_3D_MEDIA(0x3, 0x1, 0x04)
279 #define OP_SNB_3DSTATE_DEPTH_BUFFER OP_3D_MEDIA(0x3, 0x1, 0x05)
280 #define OP_3DSTATE_POLY_STIPPLE_OFFSET OP_3D_MEDIA(0x3, 0x1, 0x06)
281 #define OP_3DSTATE_POLY_STIPPLE_PATTERN OP_3D_MEDIA(0x3, 0x1, 0x07)
282 #define OP_3DSTATE_LINE_STIPPLE OP_3D_MEDIA(0x3, 0x1, 0x08)
283 #define OP_3DSTATE_AA_LINE_PARAMS OP_3D_MEDIA(0x3, 0x1, 0x0A)
284 #define OP_3DSTATE_GS_SVB_INDEX OP_3D_MEDIA(0x3, 0x1, 0x0B)
285 #define OP_3DSTATE_SAMPLER_PALETTE_LOAD1 OP_3D_MEDIA(0x3, 0x1, 0x0C)
286 #define OP_3DSTATE_MULTISAMPLE_BDW OP_3D_MEDIA(0x3, 0x0, 0x0D)
287 #define OP_SNB_3DSTATE_STENCIL_BUFFER OP_3D_MEDIA(0x3, 0x1, 0x0E)
288 #define OP_SNB_3DSTATE_HIER_DEPTH_BUFFER OP_3D_MEDIA(0x3, 0x1, 0x0F)
289 #define OP_SNB_3DSTATE_CLEAR_PARAMS OP_3D_MEDIA(0x3, 0x1, 0x10)
290 #define OP_3DSTATE_MONOFILTER_SIZE OP_3D_MEDIA(0x3, 0x1, 0x11)
291 #define OP_3DSTATE_PUSH_CONSTANT_ALLOC_VS OP_3D_MEDIA(0x3, 0x1, 0x12) /* IVB+ */
292 #define OP_3DSTATE_PUSH_CONSTANT_ALLOC_HS OP_3D_MEDIA(0x3, 0x1, 0x13) /* IVB+ */
293 #define OP_3DSTATE_PUSH_CONSTANT_ALLOC_DS OP_3D_MEDIA(0x3, 0x1, 0x14) /* IVB+ */
294 #define OP_3DSTATE_PUSH_CONSTANT_ALLOC_GS OP_3D_MEDIA(0x3, 0x1, 0x15) /* IVB+ */
295 #define OP_3DSTATE_PUSH_CONSTANT_ALLOC_PS OP_3D_MEDIA(0x3, 0x1, 0x16) /* IVB+ */
296 #define OP_3DSTATE_SO_DECL_LIST OP_3D_MEDIA(0x3, 0x1, 0x17)
297 #define OP_3DSTATE_SO_BUFFER OP_3D_MEDIA(0x3, 0x1, 0x18)
298 #define OP_3DSTATE_BINDING_TABLE_POOL_ALLOC OP_3D_MEDIA(0x3, 0x1, 0x19) /* HSW+ */
299 #define OP_3DSTATE_GATHER_POOL_ALLOC OP_3D_MEDIA(0x3, 0x1, 0x1A) /* HSW+ */
300 #define OP_3DSTATE_DX9_CONSTANT_BUFFER_POOL_ALLOC OP_3D_MEDIA(0x3, 0x1, 0x1B) /* HSW+ */
301 #define OP_3DSTATE_SAMPLE_PATTERN OP_3D_MEDIA(0x3, 0x1, 0x1C)
302 #define OP_PIPE_CONTROL OP_3D_MEDIA(0x3, 0x2, 0x00)
303 #define OP_3DPRIMITIVE OP_3D_MEDIA(0x3, 0x3, 0x00)