Lines Matching refs:Val
61 Val 00 Constant
62 Val 20 Square
63 Val 21 Triangle
64 Val 22 Sine
65 Val 23 Sawtooth up
66 Val 24 Sawtooth down
67 Val 40 Spring (Force = f(pos))
68 Val 41 Friction (Force = f(velocity)) and Inertia (Force = f(acceleration))
72 Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction
73 Val 4 = X axis only. Byte 05 must contain 5a
74 Val 8 = Y axis only. Byte 05 must contain b4
75 Val c = X and Y axes. Bytes 05 must contain 60
76 Bits 0-3: Val 0 = No trigger
77 Val x+1 = Button x triggers the effect
118 04 Phase. Val 00 = 0 deg, Val 40 = 90 degs.
128 06+07 Dead band (Val 01F4 = 5000 (decimal))
129 08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal))
142 Val 00: Stop
143 Val 01: Start and play once.
144 Val 41: Start and play n times (See byte 02 below)
221 Val 00 = 0%
222 Val 40 = 50%
223 Val 80 = 100%