Lines Matching refs:WRITE_RWA
399 #define WRITE_RWA(r,v) do { outb((r), 0x279); udelay(10); outb((v), 0xa79); } while (0) macro
405 WRITE_RWA(2, 2); in rwa010_unlock()
419 WRITE_RWA(3, 0); in rwa010_read_ident()
420 WRITE_RWA(0, 128); in rwa010_read_ident()
446 WRITE_RWA(6, 2); // Assign a card no = 2 in rwa010_global_init()
451 WRITE_RWA(7, 3); in rwa010_global_init()
452 WRITE_RWA(0x30, 0); in rwa010_global_init()
455 WRITE_RWA(7, 4); in rwa010_global_init()
456 WRITE_RWA(0x30, 0); in rwa010_global_init()
459 WRITE_RWA(7, 2); in rwa010_global_init()
460 WRITE_RWA(0x30, 0); in rwa010_global_init()
467 WRITE_RWA(7, 5); in rwa010_game_port_init()
470 WRITE_RWA(0x61, 1); in rwa010_game_port_init()
473 WRITE_RWA(0x60, 2); in rwa010_game_port_init()
476 WRITE_RWA(0x30, 1); in rwa010_game_port_init()
483 WRITE_RWA(7, 0); in rwa010_waveartist_init()
486 WRITE_RWA(0x61, base); in rwa010_waveartist_init()
489 WRITE_RWA(0x60, base >> 8); in rwa010_waveartist_init()
492 WRITE_RWA(0x70, irq); in rwa010_waveartist_init()
495 WRITE_RWA(0x74, dma); in rwa010_waveartist_init()
498 WRITE_RWA(0x30, 1); in rwa010_waveartist_init()
505 WRITE_RWA(7, 1); in rwa010_soundblaster_init()
508 WRITE_RWA(0x61, sb_base); in rwa010_soundblaster_init()
511 WRITE_RWA(0x60, sb_base >> 8); in rwa010_soundblaster_init()
515 WRITE_RWA(0x70, irq); in rwa010_soundblaster_init()
519 WRITE_RWA(0x74, dma); in rwa010_soundblaster_init()
523 WRITE_RWA(0x63, al_base); in rwa010_soundblaster_init()
526 WRITE_RWA(0x62, al_base >> 8); in rwa010_soundblaster_init()
529 WRITE_RWA(0x30, 1); in rwa010_soundblaster_init()